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Search found 1328 matches
- Tue Feb 09, 2016 2:08 am
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 28605
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Ah that works great i kept having problems with it even after i seen your updated post and i realized i had Acewell's plugin in there and once i removed it that did the trick. Yeah you cant have both plugins loading at the same time because they will clash. (: Well so far i've found textures that h...
- Mon Feb 08, 2016 2:03 pm
- Forum: Graphic file formats
- Topic: [Xbox] Star Wars The Clone Wars 2002 (*.xbt)
- Replies: 2
- Views: 3859
[Xbox] Star Wars The Clone Wars 2002 (*.xbt)
Here is a Noesis plugin to open the xbt textures extracted from the game files *updated April 26, 2017* tex_SWTheCloneWars2002_xbt.zip Supports dxt1 and dxt3 xbt textures with partial support for 2 more types. I have not figured them out completely yet. There is no data type check because i have not...
- Mon Feb 08, 2016 1:41 pm
- Forum: 3D/2D models
- Topic: Marvel Ultimate Alliance 2 .DAT
- Replies: 64
- Views: 28920
Re: Marvel Ultimate Alliance 2 .DAT
Hello guys. That's me again. Luigi made script that extrats content of MUA2 igz files and everything is give is .dat files. Can somebody please try to convert this files into readeble model and texture? http://www.mediafire.com/convkey/461d/83qc7472xwh41fazg.jpg textures finally converted thanks to...
- Mon Feb 08, 2016 10:15 am
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 28605
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
I don't know you'll have to play around with the settings.
I forgot to turn off the logPopup in the script, you comment line 7 out with this # so it won't appear.
maybe someday we can hook the script into a tool window.
I forgot to turn off the logPopup in the script, you comment line 7 out with this # so it won't appear.
maybe someday we can hook the script into a tool window.
- Mon Feb 08, 2016 9:42 am
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 28605
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
Some interesting progress is going on here. Indeed! :D http://www.mediafire.com/convkey/009c/l96gludrn4zghbbzg.jpg *i removed the attached file and turned off logPopup, see the first post for this Noesis python plugin* Thanks to chrrox for the base code from fmt_star_wars_kinect_tga.py. This script...
- Mon Feb 08, 2016 2:21 am
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 29742
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
These are the characters i saw with errors maceWindu leiapostepi6 masterferroda (both models) shara young_obi_wan krayt jawa rep_clonepilot snowtrooper asajj_ventress boba_fett count_dooku darth_vader darthmaul sith_witch general_grievous You'll need to use Hex2obj on those. I threw Maul in that lis...
- Sun Feb 07, 2016 9:52 am
- Forum: Graphic file formats
- Topic: .dds can't be previwed
- Replies: 4
- Views: 1598
Re: .dds can't be previwed
By header i mean the data stored at the start of the file that usually has the width and height and format info. take your Nachal.dds sample and open it in a hex editor and look at the first 128 bytes 08 0E 18 73 3F 6E 6C 6B 62 7E 69 6E 73 66 6B 6C 73 66 6A 66 77 65 64 6E 77 65 72 31 38 33 23 40 24 ...
- Sun Feb 07, 2016 9:12 am
- Forum: Audio file formats
- Topic: Can anyone upload a copy of FileStripper?
- Replies: 2
- Views: 1228
Re: Can anyone upload a copy of FileStripper?
http://web.archive.org/web/200811010912 ... rfster.be/
Generic file ripper and re-injector (v2.1)

local copy
Generic file ripper and re-injector (v2.1)
local copy
- Sun Feb 07, 2016 4:42 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606884
Re: Spotlight: Señor Casaroja's Noesis
i think there is a misunderstanding here :) i never asked for anyone to rebuild Texture Finder in Noesis, i just requested help with two things 1. to assist Wobble with expert help in unswizzling x360 textures from SWBF3. 2. to help me debug my example script so it works the way i have it commented,...
- Sun Feb 07, 2016 1:18 am
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 28605
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
this is what MrAdults says here http://forum.xentax.com/viewtopic.php?p=115576#p115576 There are lots of image processing scripts of this nature to use as examples over on the old Google Code depot. The Gamebryo NIF script shows how to do all kinds of untiling including 360-style and straight up Mor...
- Sun Feb 07, 2016 12:39 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606884
Re: Spotlight: Señor Casaroja's Noesis
Thanks for replying, the idea of a GUI that mimics TextureFinder in Noesis sounds cool and convenient but i don't think it will ever happen because someone would have already done it by now. I am not a programmer and have no idea where to go here, i was hoping you could fix my example above so it wo...
- Sat Feb 06, 2016 12:59 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 606884
Re: Spotlight: Señor Casaroja's Noesis
MrAdults i know you are a busy guy but i am hoping for your input on SWBF3 x2t textures. :D We have 30k headerless and swizzled textures, some of them have footers with some data but it may not be accurate, the thread is here and Wobble has done a great job getting us half way there but we are stuck...
- Fri Feb 05, 2016 7:17 am
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 28605
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
I was just comparing the Kinect Star Wars tga python script with your x2t_image.cpp and was wondering if image_bpp/8 should be image_bpp/4 instead for untile raw // Uncompressed if(image_format == 3) { // BYTE *dst, BYTE *src, int dstSize, int imgW, int imgH, int bytesPerPix rapi->Noesis_UntileImage...
- Thu Feb 04, 2016 11:39 pm
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 8515
Re: bdae to 3ds model
This bdae is a zipped file without compression (at least the contained model doesn't seem to be compressed). Yeah its not compressed but with 7-zip you can extract it down one time to where the header begins with bres and looks very much like the one described here http://wiki.tockdom.com/wiki/BRRE...
- Wed Feb 03, 2016 10:37 pm
- Forum: Graphic file formats
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
- Replies: 63
- Views: 28605
Re: [X360] Star Wars Battlefront III pre-alpha (*.x2t)
The textures were extracted with the names that were stored in the str file, and these same names are referenced in the rax files, the names are correct for this build.
