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- Thu May 26, 2016 10:50 am
- Forum: Game Tech Tips
- Topic: BDE64
- Replies: 3
- Views: 6802
Re: BDE64
What has Base64 encoding/decoding to do with model ripping?
- Wed May 25, 2016 7:07 pm
- Forum: Compressed files and methods
- Topic: LIMBO Packages decompression
- Replies: 10
- Views: 2622
Re: LIMBO Packages decompression
You can use some portable hex editor. Actually it doesn't matter if you install it or not.
And it is "binary". It's not plain text, and it contains also non-printable characters.
So what you can do? I don't know.
And it is "binary". It's not plain text, and it contains also non-printable characters.
So what you can do? I don't know.
- Tue May 24, 2016 5:35 pm
- Forum: Compressed files and methods
- Topic: LIMBO Packages decompression
- Replies: 10
- Views: 2622
Re: LIMBO Packages decompression
Use a hex editor.
It looks like binary/compiled form of some text script file.
It looks like binary/compiled form of some text script file.
- Sun Apr 17, 2016 2:46 pm
- Forum: Graphic file formats
- Topic: [PC] Everybody’s gone to the rapture font
- Replies: 2
- Views: 1304
Re: [PC] Everybody’s gone to the rapture font
.\rapture\gamedata.pak\Libs\UI\fontbody.gfx
It contains 3 fonts.
It contains 3 fonts.
- Sun Apr 17, 2016 9:19 am
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13020
Re: This War of Mine (.binfont, .texture)
Yes, I also had problems with crashing. Unfortunatelly I don't know what was the problem, but I somehow made a modified English.lngp, which actually works 
- Sat Apr 16, 2016 10:34 am
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13020
Re: This War of Mine (.binfont, .texture)
Did you delete LocalizationBinFonts folder after lngp editing?
- Fri Apr 15, 2016 8:11 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13020
Re: This War of Mine (.binfont, .texture)
Forget on modifying binfonts. They would be re-written by game, when player choose another language in Settings. You need modify included TTF fonts in .lngp pack. LNGP consist of: 1) info header 2) text (same text, same format as .lang files, but at this moment game doesn't read included text in .ln...
- Wed Apr 13, 2016 8:41 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13020
Re: This War of Mine (.binfont, .texture)
Just for quick view on binfont content. It was not tested on every generated binfont. (v2.0.3 game uses TTF/OTF fonts from *.lngp in LocalizationPacks folder) # This War of Mine (v 2.0.3) # BINFONT to DDS converter # by MerlinSVK Mar 2016 # version 1.2 # script for QuickBMS http://aluigi.org/papers....
- Sat Apr 02, 2016 2:18 pm
- Forum: Game Archive
- Topic: Shadow Warrior: Special Edition (*.BIN)
- Replies: 19
- Views: 12721
- Wed Mar 16, 2016 9:07 pm
- Forum: Game Localization
- Topic: Crashing After Translation
- Replies: 3
- Views: 1096
Re: Crashing After Translation
Put there original file and start experimenting.
- Wed Mar 16, 2016 7:54 pm
- Forum: Game Localization
- Topic: Crashing After Translation
- Replies: 3
- Views: 1096
Re: Crashing After Translation
Why you don't try it by yourself? Don't change the length of sentences and you will know if there is some limitation.
- Wed Mar 16, 2016 6:27 pm
- Forum: Graphic file formats
- Topic: God Of War 3 DDS file
- Replies: 2
- Views: 1445
Re: God Of War 3 DDS file
In Photoshop http://img4.uploadhouse.com/fileuploads/22229/22229444-holder-2e58f32afad065a37892bcd6b2a037f4.jpg In GIMP + DDS plugin http://img5.uploadhouse.com/fileuploads/22229/22229445-holder-d0646533a76c73cacc6cb14a51f7afa6.jpg BTW you don't need that "NVTT" mark, but if you want ,you...
- Mon Feb 15, 2016 8:46 pm
- Forum: Game Localization
- Topic: Firewatch
- Replies: 31
- Views: 8324
Re: Firewatch
It works in latest game version, I had an older one (with some localization bugs).
- Sun Feb 14, 2016 1:25 pm
- Forum: Game Localization
- Topic: Firewatch
- Replies: 31
- Views: 8324
- Sun Feb 14, 2016 11:24 am
- Forum: Game Localization
- Topic: Firewatch
- Replies: 31
- Views: 8324
Re: Firewatch
Did you try it? Because, if you use non-cyrillic letter in russian text section, game will fallback into english. And again, it's not english from resouces.assets.

