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by merlinsvk
Thu May 26, 2016 10:50 am
Forum: Game Tech Tips
Topic: BDE64
Replies: 3
Views: 6802

Re: BDE64

What has Base64 encoding/decoding to do with model ripping?
by merlinsvk
Wed May 25, 2016 7:07 pm
Forum: Compressed files and methods
Topic: LIMBO Packages decompression
Replies: 10
Views: 2622

Re: LIMBO Packages decompression

You can use some portable hex editor. Actually it doesn't matter if you install it or not.
And it is "binary". It's not plain text, and it contains also non-printable characters.

So what you can do? I don't know.
by merlinsvk
Tue May 24, 2016 5:35 pm
Forum: Compressed files and methods
Topic: LIMBO Packages decompression
Replies: 10
Views: 2622

Re: LIMBO Packages decompression

Use a hex editor.
It looks like binary/compiled form of some text script file.
by merlinsvk
Sun Apr 17, 2016 2:46 pm
Forum: Graphic file formats
Topic: [PC] Everybody’s gone to the rapture font
Replies: 2
Views: 1304

Re: [PC] Everybody’s gone to the rapture font

.\rapture\gamedata.pak\Libs\UI\fontbody.gfx

It contains 3 fonts.
by merlinsvk
Sun Apr 17, 2016 9:19 am
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13020

Re: This War of Mine (.binfont, .texture)

Yes, I also had problems with crashing. Unfortunatelly I don't know what was the problem, but I somehow made a modified English.lngp, which actually works (:
by merlinsvk
Sat Apr 16, 2016 10:34 am
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13020

Re: This War of Mine (.binfont, .texture)

Did you delete LocalizationBinFonts folder after lngp editing?
by merlinsvk
Fri Apr 15, 2016 8:11 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13020

Re: This War of Mine (.binfont, .texture)

Forget on modifying binfonts. They would be re-written by game, when player choose another language in Settings. You need modify included TTF fonts in .lngp pack. LNGP consist of: 1) info header 2) text (same text, same format as .lang files, but at this moment game doesn't read included text in .ln...
by merlinsvk
Wed Apr 13, 2016 8:41 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13020

Re: This War of Mine (.binfont, .texture)

Just for quick view on binfont content. It was not tested on every generated binfont. (v2.0.3 game uses TTF/OTF fonts from *.lngp in LocalizationPacks folder) # This War of Mine (v 2.0.3) # BINFONT to DDS converter # by MerlinSVK Mar 2016 # version 1.2 # script for QuickBMS http://aluigi.org/papers....
by merlinsvk
Wed Mar 16, 2016 9:07 pm
Forum: Game Localization
Topic: Crashing After Translation
Replies: 3
Views: 1096

Re: Crashing After Translation

Put there original file and start experimenting.
by merlinsvk
Wed Mar 16, 2016 7:54 pm
Forum: Game Localization
Topic: Crashing After Translation
Replies: 3
Views: 1096

Re: Crashing After Translation

Why you don't try it by yourself? Don't change the length of sentences and you will know if there is some limitation.
by merlinsvk
Wed Mar 16, 2016 6:27 pm
Forum: Graphic file formats
Topic: God Of War 3 DDS file
Replies: 2
Views: 1445

Re: God Of War 3 DDS file

In Photoshop http://img4.uploadhouse.com/fileuploads/22229/22229444-holder-2e58f32afad065a37892bcd6b2a037f4.jpg In GIMP + DDS plugin http://img5.uploadhouse.com/fileuploads/22229/22229445-holder-d0646533a76c73cacc6cb14a51f7afa6.jpg BTW you don't need that "NVTT" mark, but if you want ,you...
by merlinsvk
Mon Feb 15, 2016 8:46 pm
Forum: Game Localization
Topic: Firewatch
Replies: 31
Views: 8324

Re: Firewatch

It works in latest game version, I had an older one (with some localization bugs).
by merlinsvk
Sun Feb 14, 2016 1:25 pm
Forum: Game Localization
Topic: Firewatch
Replies: 31
Views: 8324

Re: Firewatch

Well, it seems that you are lucky. It doesn't work with Slovak language.

Image
by merlinsvk
Sun Feb 14, 2016 11:24 am
Forum: Game Localization
Topic: Firewatch
Replies: 31
Views: 8324

Re: Firewatch

Did you try it? Because, if you use non-cyrillic letter in russian text section, game will fallback into english. And again, it's not english from resouces.assets.