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- Sun Jun 27, 2010 1:16 pm
- Forum: Compressed files and methods
- Topic: Singularity .bin file
- Replies: 19
- Views: 9428
Re: Singularity .bin file
Mass Effect 2 
- Sat Jun 26, 2010 10:41 am
- Forum: Compressed files and methods
- Topic: Singularity .bin file
- Replies: 19
- Views: 9428
Re: Singularity .bin file
For that .bin file I used only hex editor, to look inside it. Text strings are probably in some other files. Most of games with UE3 has .UPK archives which contains texts, sounds, textures, etc. Some tools for UPK files are here http://forum.xentax.com/viewtopic.php?f=10&t=4536&start=0&s...
- Fri Jun 25, 2010 1:56 pm
- Forum: Compressed files and methods
- Topic: Singularity .bin file
- Replies: 19
- Views: 9428
Re: Singularity .bin file
Singularity runs in Unreal Engine 3, try to search this forum. Maybe it will help to you.
And that attached .bin file looks for me like a part for UE3 Editor, because there are text strings for it.
And that attached .bin file looks for me like a part for UE3 Editor, because there are text strings for it.
- Thu Jun 17, 2010 11:38 pm
- Forum: Game Archive
- Topic: POP The Forgotten Sands
- Replies: 6
- Views: 2039
Re: POP The Forgotten Sands
I have used your Maki, also my Maki i have on HDD. Both detect POP2008 archive, but after extraction it gives 'Unknown data compression' error. So I think that Maki's plugin must be updated to support POP:FS.
But maybe somebody have another way to unpack .forge files. Who knows
But maybe somebody have another way to unpack .forge files. Who knows
- Thu Jun 17, 2010 5:16 pm
- Forum: Game Archive
- Topic: POP The Forgotten Sands
- Replies: 6
- Views: 2039
Re: POP The Forgotten Sands
I think it was not extracted correctly. Because you cannot decode/decrypt something usable from file filled with zeros.
- Thu Jun 17, 2010 4:58 pm
- Forum: Game Archive
- Topic: Rig'n'Roll
- Replies: 4
- Views: 1851
Rig'n'Roll
Greetings, I would like to translate Rig'n'Roll to my language, but game uses .pkqt files that I don't know how to edit. I think they are in archive, because files from "Loc" folder and files from "Wav" folder has nearly the same header. Developers of this game said, that game ca...
- Thu Jun 17, 2010 4:18 pm
- Forum: Game Archive
- Topic: POP The Forgotten Sands
- Replies: 6
- Views: 2039
Re: POP The Forgotten Sands
Are you sure the file is correct? Because when I download and unpack it, it contains only 00 bytes. No data.
- Wed May 26, 2010 10:24 pm
- Forum: Game Archive
- Topic: Plan it Green (PC) - .dat files
- Replies: 5
- Views: 1409
Re: Plan it Green (PC) - .dat files
It's a pity, because that game doesn't run with unpacked archives.
Never mind, I have to use hex editor
Never mind, I have to use hex editor
- Wed May 26, 2010 2:28 pm
- Forum: Game Archive
- Topic: Plan it Green (PC) - .dat files
- Replies: 5
- Views: 1409
Re: Plan it Green (PC) - .dat files
Hmm, I was close.
Thank you, chrrox
And it is possible to reverse that process to create packer? I ask only out of curiosity.
Thank you, chrrox
And it is possible to reverse that process to create packer? I ask only out of curiosity.
- Tue May 25, 2010 11:46 pm
- Forum: Game Archive
- Topic: Plan it Green (PC) - .dat files
- Replies: 5
- Views: 1409
Re: Plan it Green (PC) - .dat files
I tried to write a script, but all what can I do is extract the first file of interface.dat My try: get FILES long getdstring DUMMY 0x1C getdstring UNAME 0x4A set NAME unicode UNAME getdstring DUMMY 0x1B6 get OFFSET long get SIZE long log NAME OFFSET SIZE I don't know how to extract the other files :(
- Sun May 23, 2010 1:19 am
- Forum: Game Archive
- Topic: Plan it Green (PC) - .dat files
- Replies: 5
- Views: 1409
Plan it Green (PC) - .dat files
The contents of this post was deleted because of possible forum rules violation.
- Sun Apr 04, 2010 1:10 pm
- Forum: Compressed files and methods
- Topic: Plants vs. Zombies media-files
- Replies: 20
- Views: 8712
Re: Plants vs. Zombies media-files
Wuaa, thanks manjohntus wrote:Use PopPak.exe from PopCapFramework
- Mon Mar 29, 2010 4:33 pm
- Forum: Website
- Topic: 3000+ registered users community milestone, say "yeaaah!"
- Replies: 42
- Views: 22515
Re: 3000+ registered users community milestone, say "yeaaah!"
Yeaaah! or Jupííí in slovak 
- Fri Mar 26, 2010 3:25 pm
- Forum: Compressed files and methods
- Topic: Plants vs. Zombies media-files
- Replies: 20
- Views: 8712
Re: Plants vs. Zombies media-files
How do encrypt again? I'm translate the game for portuguese, but i'm can't build main.pak again. Thanks for all help! I would like to also know how to make that .pak archive. :) Although it is not necessary to make translated main.pak, because game will run with unpacked files. (But I know it would...
- Thu Feb 18, 2010 7:51 pm
- Forum: Game Archive
- Topic: Problem with .upk and .tex files [Saw Game & Manhunt 2]
- Replies: 2
- Views: 2541
Re: Problem with .upk and .tex files [Saw Game & Manhunt 2]
Hi, AFAIK you can't open UPK archives, because they were "cooked" with licensed Unreal Development Kit and a free version of UDK can't open it. I tried it, too (in SAW, Batman: AA, Borderlands, Gears of War). So if you want to translate dialogs in UPK, you have to firstly decompress them a...
