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by merlinsvk
Sun Jun 27, 2010 1:16 pm
Forum: Compressed files and methods
Topic: Singularity .bin file
Replies: 19
Views: 9428

Re: Singularity .bin file

Mass Effect 2 :wink:
by merlinsvk
Sat Jun 26, 2010 10:41 am
Forum: Compressed files and methods
Topic: Singularity .bin file
Replies: 19
Views: 9428

Re: Singularity .bin file

For that .bin file I used only hex editor, to look inside it. Text strings are probably in some other files. Most of games with UE3 has .UPK archives which contains texts, sounds, textures, etc. Some tools for UPK files are here http://forum.xentax.com/viewtopic.php?f=10&t=4536&start=0&s...
by merlinsvk
Fri Jun 25, 2010 1:56 pm
Forum: Compressed files and methods
Topic: Singularity .bin file
Replies: 19
Views: 9428

Re: Singularity .bin file

Singularity runs in Unreal Engine 3, try to search this forum. Maybe it will help to you.
And that attached .bin file looks for me like a part for UE3 Editor, because there are text strings for it.
by merlinsvk
Thu Jun 17, 2010 11:38 pm
Forum: Game Archive
Topic: POP The Forgotten Sands
Replies: 6
Views: 2039

Re: POP The Forgotten Sands

I have used your Maki, also my Maki i have on HDD. Both detect POP2008 archive, but after extraction it gives 'Unknown data compression' error. So I think that Maki's plugin must be updated to support POP:FS.

But maybe somebody have another way to unpack .forge files. Who knows :wink:
by merlinsvk
Thu Jun 17, 2010 5:16 pm
Forum: Game Archive
Topic: POP The Forgotten Sands
Replies: 6
Views: 2039

Re: POP The Forgotten Sands

I think it was not extracted correctly. Because you cannot decode/decrypt something usable from file filled with zeros.
by merlinsvk
Thu Jun 17, 2010 4:58 pm
Forum: Game Archive
Topic: Rig'n'Roll
Replies: 4
Views: 1851

Rig'n'Roll

Greetings, I would like to translate Rig'n'Roll to my language, but game uses .pkqt files that I don't know how to edit. I think they are in archive, because files from "Loc" folder and files from "Wav" folder has nearly the same header. Developers of this game said, that game ca...
by merlinsvk
Thu Jun 17, 2010 4:18 pm
Forum: Game Archive
Topic: POP The Forgotten Sands
Replies: 6
Views: 2039

Re: POP The Forgotten Sands

Are you sure the file is correct? Because when I download and unpack it, it contains only 00 bytes. No data.
by merlinsvk
Wed May 26, 2010 10:24 pm
Forum: Game Archive
Topic: Plan it Green (PC) - .dat files
Replies: 5
Views: 1409

Re: Plan it Green (PC) - .dat files

It's a pity, because that game doesn't run with unpacked archives.

Never mind, I have to use hex editor :x
by merlinsvk
Wed May 26, 2010 2:28 pm
Forum: Game Archive
Topic: Plan it Green (PC) - .dat files
Replies: 5
Views: 1409

Re: Plan it Green (PC) - .dat files

Hmm, I was close.
Thank you, chrrox :)

And it is possible to reverse that process to create packer? I ask only out of curiosity.
by merlinsvk
Tue May 25, 2010 11:46 pm
Forum: Game Archive
Topic: Plan it Green (PC) - .dat files
Replies: 5
Views: 1409

Re: Plan it Green (PC) - .dat files

I tried to write a script, but all what can I do is extract the first file of interface.dat My try: get FILES long getdstring DUMMY 0x1C getdstring UNAME 0x4A set NAME unicode UNAME getdstring DUMMY 0x1B6 get OFFSET long get SIZE long log NAME OFFSET SIZE I don't know how to extract the other files :(
by merlinsvk
Sun May 23, 2010 1:19 am
Forum: Game Archive
Topic: Plan it Green (PC) - .dat files
Replies: 5
Views: 1409

Plan it Green (PC) - .dat files

The contents of this post was deleted because of possible forum rules violation.
by merlinsvk
Sun Apr 04, 2010 1:10 pm
Forum: Compressed files and methods
Topic: Plants vs. Zombies media-files
Replies: 20
Views: 8712

Re: Plants vs. Zombies media-files

johntus wrote:Use PopPak.exe from PopCapFramework
Wuaa, thanks man :keke:
by merlinsvk
Mon Mar 29, 2010 4:33 pm
Forum: Website
Topic: 3000+ registered users community milestone, say "yeaaah!"
Replies: 42
Views: 22515

Re: 3000+ registered users community milestone, say "yeaaah!"

Yeaaah! or Jupííí in slovak :D
by merlinsvk
Fri Mar 26, 2010 3:25 pm
Forum: Compressed files and methods
Topic: Plants vs. Zombies media-files
Replies: 20
Views: 8712

Re: Plants vs. Zombies media-files

How do encrypt again? I'm translate the game for portuguese, but i'm can't build main.pak again. Thanks for all help! I would like to also know how to make that .pak archive. :) Although it is not necessary to make translated main.pak, because game will run with unpacked files. (But I know it would...
by merlinsvk
Thu Feb 18, 2010 7:51 pm
Forum: Game Archive
Topic: Problem with .upk and .tex files [Saw Game & Manhunt 2]
Replies: 2
Views: 2541

Re: Problem with .upk and .tex files [Saw Game & Manhunt 2]

Hi, AFAIK you can't open UPK archives, because they were "cooked" with licensed Unreal Development Kit and a free version of UDK can't open it. I tried it, too (in SAW, Batman: AA, Borderlands, Gears of War). So if you want to translate dialogs in UPK, you have to firstly decompress them a...