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Search found 411 matches
- Thu Feb 16, 2012 4:15 pm
- Forum: Game Localization
- Topic: Shank 2 [PC] Translation
- Replies: 17
- Views: 8560
Re: Shank 2 [PC] Translation
Are they working correctly? And guys, what about fonts? I tried to add chars from slovak alphabet, but game totally ignores them. It looks like game has defined range of chars, something like 32 - 128, and everything above 128 (which actually is that big red exclamation mark) is ignored. I hope, I'm...
- Tue Feb 14, 2012 8:43 am
- Forum: Game Localization
- Topic: Shank 2 [PC] Translation
- Replies: 17
- Views: 8560
Re: Shank 2 [PC] Translation
I'm not good at QuickBMS scripting, but I have made this and it works. TEX2DDS script will convert .tex texture to .dds (DXT5) and also extract that unknown values to separate .ktex file # Game: Shank 2 (PC) # TEX to DDS converter # by MerlinSVK Feb 2012 # script for QuickBMS http://aluigi.org/paper...
- Sun Feb 12, 2012 5:32 pm
- Forum: Game Localization
- Topic: Shank 2 [PC] Translation
- Replies: 17
- Views: 8560
Re: Shank 2 [PC] Translation
Guys,
Does anybody knows what means these values?

Does anybody knows what means these values?

- Fri Feb 10, 2012 2:36 pm
- Forum: Graphic file formats
- Topic: [PC]Kingdoms of Amalur dds files.
- Replies: 9
- Views: 3800
Re: [PC]Kingdoms of Amalur dds files.
Just delete first 16 bytes of every DDS file 
- Wed Feb 08, 2012 6:49 pm
- Forum: Game Localization
- Topic: Shank 2 [PC] Translation
- Replies: 17
- Views: 8560
Re: Shank 2 [PC] Translation
Engine in Shank 2 is new and it differs from Shank 1. Unfortunately (for translators). Some texts are in .lua files, but I don't know (yet) if game reads them. And also textures are in new format (Shank 1 used .dds, and menus are made in Scaleform GFx). EDIT: Texts are in .chui files. Now textures h...
- Fri Feb 03, 2012 3:48 pm
- Forum: Game Archive
- Topic: [PC] Monkey Island 2 LeChucks Revenge Special Edition
- Replies: 2
- Views: 2103
[PC] Monkey Island 2 LeChucks Revenge Special Edition
Hi there,
Could somebody make BMS script for this file, please?
Game is made by LucasArts, so I assume it uses the same engine as Lucidity has. But unfortunately, script for Lucidity doesn't work with this file.
Thx in advance.
Could somebody make BMS script for this file, please?
Game is made by LucasArts, so I assume it uses the same engine as Lucidity has. But unfortunately, script for Lucidity doesn't work with this file.
Thx in advance.
- Tue Jan 31, 2012 11:43 am
- Forum: Compressed files and methods
- Topic: helpme yuke.bms script not find
- Replies: 1
- Views: 884
Re: helpme yuke.bms script not find
That BMS is still on Aluigi's website. http://aluigi.altervista.org/papers/bms/yuke.bms
- Tue Jan 24, 2012 1:22 pm
- Forum: Game Localization
- Topic: Gatling Gears
- Replies: 4
- Views: 2121
Re: Gatling Gears
Upload of 2 .BlueResourcePC_Windows files
It's hard to find some functional file hosting nowadays 
Code: Select all
http://download.hellshare.com/gg-resources-7z/4885006/
or
http://www.sendspace.com/file/w7xt2f- Tue Jan 17, 2012 4:27 pm
- Forum: Old posts
- Topic: Please help extract The Hunter 2012 game archive
- Replies: 1
- Views: 2881
Re: Please help extract The Hunter 2012 game archive
Because ongoo1977 forgot...
Here are pc0.tab and 10MB cut of pc0.arc
Here are pc0.tab and 10MB cut of pc0.arc
- Tue Jan 03, 2012 11:10 pm
- Forum: Game Localization
- Topic: NFSW Language .bin Editor
- Replies: 5
- Views: 3462
Re: NFSW Language .bin Editor
I found that he uses this mail
Code: Select all
nfsu360@gmail.com- Sun Jan 01, 2012 4:42 pm
- Forum: Holy Cow!
- Topic: Happy new year!
- Replies: 17
- Views: 6963
Re: Happy new year!
I wish you HAPPY decompressing, decompiling and extracting of NEW archives in this YEAR 
- Wed Dec 28, 2011 11:56 pm
- Forum: Game Archive
- Topic: Where are the strings in Shank PC?
- Replies: 2
- Views: 1125
Re: Where are the strings in Shank PC?
Few menu items are in Shank\data\bootstrap\localization.xml file, but other strings are in that .gfx files you mentioned. They are compressed SWF files (actually Scaleform GFx).
Change their CFX header with some HEX editor to CWS and than you can decompile it.
Change their CFX header with some HEX editor to CWS and than you can decompile it.
- Fri Dec 09, 2011 1:45 pm
- Forum: Compressed files and methods
- Topic: Toy Story 3 ZIP help please
- Replies: 12
- Views: 8235
Re: Toy Story 3 ZIP help please
You can use http://www.pc-tools.net/win32/md5sums/ in Base64 mode ex. md5sums -B -u text.tfx > text.md5.txt and it will make a base64 encoded string, which after decoding will be 16-byte long sequence, which is written in that zip file. It's not so comfortable solution, but maybe someone else knows ...
- Fri Dec 02, 2011 11:23 am
- Forum: Game Archive
- Topic: Please help with password for zip-file
- Replies: 6
- Views: 1918
Re: Please help with password for zip-file
From which game is that zip file? Or, can you upload also .exe and .dll file(s) from that game?
- Thu Oct 13, 2011 6:38 pm
- Forum: Game Localization
- Topic: Bunch of Heroes - texts
- Replies: 6
- Views: 3174
Re: Bunch of Heroes - texts
Texts (and other files) are stored in base.pak. It's a password-protected ZIP archive.
And the pass is: SarlangaEsLaCaraDeLaV

And the pass is: SarlangaEsLaCaraDeLaV
