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Search found 411 matches

by merlinsvk
Thu Feb 16, 2012 4:15 pm
Forum: Game Localization
Topic: Shank 2 [PC] Translation
Replies: 17
Views: 8560

Re: Shank 2 [PC] Translation

Are they working correctly? And guys, what about fonts? I tried to add chars from slovak alphabet, but game totally ignores them. It looks like game has defined range of chars, something like 32 - 128, and everything above 128 (which actually is that big red exclamation mark) is ignored. I hope, I'm...
by merlinsvk
Tue Feb 14, 2012 8:43 am
Forum: Game Localization
Topic: Shank 2 [PC] Translation
Replies: 17
Views: 8560

Re: Shank 2 [PC] Translation

I'm not good at QuickBMS scripting, but I have made this and it works. TEX2DDS script will convert .tex texture to .dds (DXT5) and also extract that unknown values to separate .ktex file # Game: Shank 2 (PC) # TEX to DDS converter # by MerlinSVK Feb 2012 # script for QuickBMS http://aluigi.org/paper...
by merlinsvk
Sun Feb 12, 2012 5:32 pm
Forum: Game Localization
Topic: Shank 2 [PC] Translation
Replies: 17
Views: 8560

Re: Shank 2 [PC] Translation

Guys,
Does anybody knows what means these values?

Image
by merlinsvk
Fri Feb 10, 2012 2:36 pm
Forum: Graphic file formats
Topic: [PC]Kingdoms of Amalur dds files.
Replies: 9
Views: 3800

Re: [PC]Kingdoms of Amalur dds files.

Just delete first 16 bytes of every DDS file ;)
by merlinsvk
Wed Feb 08, 2012 6:49 pm
Forum: Game Localization
Topic: Shank 2 [PC] Translation
Replies: 17
Views: 8560

Re: Shank 2 [PC] Translation

Engine in Shank 2 is new and it differs from Shank 1. Unfortunately (for translators). Some texts are in .lua files, but I don't know (yet) if game reads them. And also textures are in new format (Shank 1 used .dds, and menus are made in Scaleform GFx). EDIT: Texts are in .chui files. Now textures h...
by merlinsvk
Fri Feb 03, 2012 3:48 pm
Forum: Game Archive
Topic: [PC] Monkey Island 2 LeChucks Revenge Special Edition
Replies: 2
Views: 2103

[PC] Monkey Island 2 LeChucks Revenge Special Edition

Hi there,
Could somebody make BMS script for this file, please?
Game is made by LucasArts, so I assume it uses the same engine as Lucidity has. But unfortunately, script for Lucidity doesn't work with this file.


Thx in advance.
by merlinsvk
Tue Jan 24, 2012 1:22 pm
Forum: Game Localization
Topic: Gatling Gears
Replies: 4
Views: 2121

Re: Gatling Gears

Upload of 2 .BlueResourcePC_Windows files

Code: Select all

http://download.hellshare.com/gg-resources-7z/4885006/
or
http://www.sendspace.com/file/w7xt2f
It's hard to find some functional file hosting nowadays :oops:
by merlinsvk
Tue Jan 17, 2012 4:27 pm
Forum: Old posts
Topic: Please help extract The Hunter 2012 game archive
Replies: 1
Views: 2881

Re: Please help extract The Hunter 2012 game archive

Because ongoo1977 forgot...

Here are pc0.tab and 10MB cut of pc0.arc ;)
by merlinsvk
Tue Jan 03, 2012 11:10 pm
Forum: Game Localization
Topic: NFSW Language .bin Editor
Replies: 5
Views: 3462

Re: NFSW Language .bin Editor

I found that he uses this mail

Code: Select all

nfsu360@gmail.com
by merlinsvk
Sun Jan 01, 2012 4:42 pm
Forum: Holy Cow!
Topic: Happy new year!
Replies: 17
Views: 6963

Re: Happy new year!

I wish you HAPPY decompressing, decompiling and extracting of NEW archives in this YEAR :dance:
by merlinsvk
Wed Dec 28, 2011 11:56 pm
Forum: Game Archive
Topic: Where are the strings in Shank PC?
Replies: 2
Views: 1125

Re: Where are the strings in Shank PC?

Few menu items are in Shank\data\bootstrap\localization.xml file, but other strings are in that .gfx files you mentioned. They are compressed SWF files (actually Scaleform GFx).
Change their CFX header with some HEX editor to CWS and than you can decompile it.
by merlinsvk
Fri Dec 09, 2011 1:45 pm
Forum: Compressed files and methods
Topic: Toy Story 3 ZIP help please
Replies: 12
Views: 8235

Re: Toy Story 3 ZIP help please

You can use http://www.pc-tools.net/win32/md5sums/ in Base64 mode ex. md5sums -B -u text.tfx > text.md5.txt and it will make a base64 encoded string, which after decoding will be 16-byte long sequence, which is written in that zip file. It's not so comfortable solution, but maybe someone else knows ...
by merlinsvk
Fri Dec 02, 2011 11:23 am
Forum: Game Archive
Topic: Please help with password for zip-file
Replies: 6
Views: 1918

Re: Please help with password for zip-file

From which game is that zip file? Or, can you upload also .exe and .dll file(s) from that game?
by merlinsvk
Thu Oct 13, 2011 6:38 pm
Forum: Game Localization
Topic: Bunch of Heroes - texts
Replies: 6
Views: 3174

Re: Bunch of Heroes - texts

Texts (and other files) are stored in base.pak. It's a password-protected ZIP archive.
And the pass is: SarlangaEsLaCaraDeLaV
:wink: