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Search found 411 matches

by merlinsvk
Thu Aug 23, 2018 4:01 pm
Forum: Game Localization
Topic: The Walking Dead: The Final Season
Replies: 60
Views: 5836

Re: The Walking Dead: The Final Season

https://i.imgur.com/SoLjIYk.png The pinkish part is what you are looking for. You have to replace it with modified/another TTF or OTF file you want. My modded fonts were no bigger (purple part) then original so I had no need to figure out what else is needed to rewrite in .font file. TIP: OTF (Open...
by merlinsvk
Wed Aug 22, 2018 6:39 am
Forum: Game Localization
Topic: The Walking Dead: The Final Season
Replies: 60
Views: 5836

Re: The Walking Dead: The Final Season

Most of the .font files are in TTF or OTF format with custom (Telltale) header and tail. Sooo hex edit them :)

Two .font files remains in "old" texture format, but it looks like they are not used in the game.
by merlinsvk
Thu Jun 28, 2018 3:25 pm
Forum: Compressed files and methods
Topic: FTL Advanced Edition Packer/Unpacker HELP!!!!!
Replies: 4
Views: 1409

Re: FTL Advanced Edition Packer/Unpacker HELP!!!!!

Make a mod. And use Slipstream Manager to patch ftl.dat file with.

Read "usage" here.
by merlinsvk
Sun Apr 22, 2018 7:34 am
Forum: Game Localization
Topic: FIREWATCH
Replies: 3
Views: 676

Re: FIREWATCH

Read official Github page.
by merlinsvk
Tue Mar 20, 2018 9:10 pm
Forum: Game Archive
Topic: Surviving Mars .hpk
Replies: 1
Views: 959

Re: Surviving Mars .hpk

Or you can use HPK Archiver, modded by Atom0s

https://github.com/atom0s/HpkArchiver

Win build:
HPK_archiver_1_0_14_mod.7z
by merlinsvk
Fri Jan 26, 2018 2:01 pm
Forum: Game Localization
Topic: Paladins Lang_INT.dat file
Replies: 9
Views: 1544

Re: Paladins Lang_INT.dat file

You have to add translated text in column [Translated Text], like this

Image

Read the usage_info.txt file, which comes with my tools.
by merlinsvk
Fri Jan 26, 2018 4:48 am
Forum: Game Localization
Topic: Paladins Lang_INT.dat file
Replies: 9
Views: 1544

Re: Paladins Lang_INT.dat file

Upload that .dat you tried.
by merlinsvk
Thu Jan 25, 2018 2:43 pm
Forum: Game Localization
Topic: Paladins Lang_INT.dat file
Replies: 9
Views: 1544

Re: Paladins Lang_INT.dat file

What Lang_INT.dat file you used?
by merlinsvk
Wed Jan 17, 2018 5:44 am
Forum: Game Localization
Topic: Paladins Lang_INT.dat file
Replies: 9
Views: 1544

Re: Paladins Lang_INT.dat file

Don't know. Source code is included, so you can compile the scripts on your machine.
by merlinsvk
Sun Jan 14, 2018 2:44 pm
Forum: Game Localization
Topic: Paladins Lang_INT.dat file
Replies: 9
Views: 1544

Re: Paladins Lang_INT.dat file

Yes, it indeed xored by 0x2A.
I have made a text tools some time ago. Try them, maybe they are still working.

https://nofile.io/f/NNA3E4grxvS/paladins_text_tools.rar
by merlinsvk
Mon Dec 11, 2017 1:04 am
Forum: Graphic file formats
Topic: .DDS Open and Edit
Replies: 3
Views: 751

Re: .DDS Open and Edit

In Photoshop, turn on the Alpha channel.
by merlinsvk
Fri Sep 22, 2017 5:09 pm
Forum: Graphic file formats
Topic: Needing help extracting these .tex file
Replies: 3
Views: 832

Re: Needing help extracting these .tex file

They are PNGs with added "header". If you will want to change the texture, you need to discover the meanings if the header. If not, just remove first 28 bytes (until you reach ‰PNG...) with some hex editor and save it with .png extension.
by merlinsvk
Sat Jul 29, 2017 7:17 am
Forum: Compressed files and methods
Topic: Game files decrypting
Replies: 5
Views: 1184

Re: Game files decrypting

Me too, and have no problem with size.