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Search found 411 matches

by merlinsvk
Mon Apr 30, 2012 9:48 am
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54783

Re: The Walking Dead

Input folder must contain .landb and translated .txt files. Encrypt them and new .landb files will be saved into Output folder.
by merlinsvk
Sun Apr 29, 2012 5:22 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54783

Re: The Walking Dead

Ehm, guys, command prompt doesn't like spaces in the path. That's the problem.
So remove them or use quotes, like this:

Code: Select all

ttarchext -x -b -V 8 52 "C:\Some Path With Spaces\blah.ttarch" "C:\The Walking Dead Tools\TTG Tools\Input"
by merlinsvk
Sat Apr 28, 2012 10:57 am
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54783

Re: The Walking Dead

What command do you use to build new .ttarch archive?
by merlinsvk
Sat Apr 28, 2012 10:45 am
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54783

Re: The Walking Dead

It's okay. There is no need to have compressed archives.
by merlinsvk
Fri Apr 27, 2012 5:24 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54783

Re: The Walking Dead

Face when I translate "New Game" to "Nuevo Juego" works, but the "Episode Status" disappears ... and how I translate the first part of the game? such as "Play", "Episode Status", "Settings" etc ...? What is the file responsible for it? Unp...
by merlinsvk
Fri Apr 27, 2012 3:17 pm
Forum: Game Archive
Topic: The Walking Dead
Replies: 103
Views: 54783

Re: The Walking Dead

The header of these .font files is changed, it's longer than in previous games from Telltale.
And there aren't TGAs, but DDSs (it really doesn't matter, just saying) :)
by merlinsvk
Fri Mar 30, 2012 10:31 pm
Forum: Graphic file formats
Topic: Dark Seed II .hdr File
Replies: 7
Views: 2380

Re: Dark Seed II .000 File

Yeah, I see that, but don't know what's wrong with them.
by merlinsvk
Fri Mar 30, 2012 9:23 pm
Forum: Graphic file formats
Topic: Dark Seed II .hdr File
Replies: 7
Views: 2380

Re: Dark Seed II .000 File

This is my try to write an QuickBMS script to export/import BMPs from .000 files.

Code: Select all

# Dark Seed II .000 file
# script for QuickBMS http://quickbms.aluigi.org

get FILES short
for i = 0 < FILES
getdstring NAME 0xC
get SIZE long
get OFFSET long
log NAME OFFSET SIZE
next i
by merlinsvk
Sun Mar 25, 2012 5:39 pm
Forum: Game Archive
Topic: Stacking (~H and ~p extensions)
Replies: 8
Views: 4968

Re: Stacking (~H and ~p extensions)

I think that .~h file contains table of contents of .~p file. And this one .~p file contains only 56 DDS (DXT1 and DXT5) textures. They are zlib-ed into one package. Try Aluigi's offzip tool to extract them. Extracted files will have .neo extension, but they are an ordinary DDS textures with added 6...
by merlinsvk
Sat Mar 17, 2012 5:16 pm
Forum: Graphic file formats
Topic: unpacking dds from emb
Replies: 2
Views: 1196

Re: unpacking dds from emb

Try this :)

Code: Select all

idstring "#EMB"
get UNK1 long
get UNK2 long
get FILES long
goto 0x24
get SIZE long
goto 0x40
savepos OFFSET
getdstring EXT 0x3
get NAME filename
string NAME += .
string NAME += EXT

log NAME OFFSET SIZE
by merlinsvk
Thu Feb 23, 2012 11:18 pm
Forum: Game Localization
Topic: X-Files The Game [.ttr]
Replies: 4
Views: 2113

Re: X-Files The Game [.ttr]

Rename that files to .ttf and modify them in some font editor, such as FontLab Studio :wink:
by merlinsvk
Fri Feb 17, 2012 5:22 pm
Forum: Graphic file formats
Topic: [PC]Kingdoms of Amalur dds files.
Replies: 9
Views: 3800

Re: [PC]Kingdoms of Amalur dds files.

Batch for cutting that 16 bytes?
by merlinsvk
Fri Feb 17, 2012 5:11 pm
Forum: Game Localization
Topic: Shank 2 [PC] Translation
Replies: 17
Views: 8560

Re: Shank 2 [PC] Translation

Try this http://www.angelcode.com/products/bmfont/
I made all fonts there.

For example:

Image
by merlinsvk
Fri Feb 17, 2012 9:32 am
Forum: Game Localization
Topic: Shank 2 [PC] Translation
Replies: 17
Views: 8560

Re: Shank 2 [PC] Translation

afsoongar, what guide you mean? :)
by merlinsvk
Thu Feb 16, 2012 7:05 pm
Forum: Game Localization
Topic: Shank 2 [PC] Translation
Replies: 17
Views: 8560

Re: Shank 2 [PC] Translation

Yeah, I saw that "string length" byte there, but I'm litle bit angry because of that character problem :evil:
It would be cool to have full alphabet in game.