Heh, that's on my screenshots.
1. Open .fla
2. Embed font (modify alphabete)
3. Publish .swf
-----------------------
4. Convert to .gfx
5. Hex edit one byte (in case of The Cave)
6. Pack Gfx_Man.~p archive
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Search found 411 matches
- Tue Feb 05, 2013 11:58 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
- Tue Feb 05, 2013 10:26 am
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Which part of replacing?
- Mon Feb 04, 2013 10:24 am
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
You need find smaller font :) Or decrease its yourself in font editor. Another font will probably solve it. As a quick test I tried some thin font and it looks quite good. You didn't find the original font? Other possible solution. When you have the .swf file, open with SWiX (free), open the new an...
- Mon Feb 04, 2013 12:14 am
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Ok guys, another "problem". How to change the font size? New font is approx. 4x higher than original. (our grandparents will be happy to play without their eyeglasses :D ) Original font (that squares ako OK, this time) http://i.imgur.com/ebVHoyel.png And my new font http://i.imgur.com/SY0K...
- Sat Feb 02, 2013 1:16 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Yeah, but you are working on Costume Quest, maybe there is another problem that must be solved.
- Sat Feb 02, 2013 12:02 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Of course replaced I probably know why it shows only squares, and it's also an answer for Rjack's question. What should I do if I want to use another font? Should I change the font name? We can use other fonts, but their names must be "Chauvet" and "Tasha Quest". I've tried subs...
- Fri Feb 01, 2013 7:24 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Have you changed that byte in .gfx file back to 0x02?Haoose wrote: Replace seemingly correct, but I get the squares, or the game crashes.
- Fri Feb 01, 2013 7:08 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Everything is fine 
- Fri Feb 01, 2013 4:51 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
What should I do if I want to use another font? Should I change the font name? I also used other fonts. Just edited their names and installed them as Chauvet and Tasha Quest. Maybe it's not needed to do it this complicated way. I have not tested it with subtituted fonts (like that we have in Window...
- Fri Feb 01, 2013 4:42 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Does not work the way. White squares instead of letters. That's because of that one byte. At least it was my case. How to change font in SWF-file in Adobe Flash? I open up englishfonts.fla (decompiled .swf with Sothink SWF Decompiler), then: 1. Click to Font Embedding... http://www.ulozisko.sk/obra...
- Fri Feb 01, 2013 2:25 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx? Scaleform SDK can be used from Adobe Flash, while you editing fonts in flash file, but it's not necessary. I'm using it from command line like: gfxexport englishfonts.swf Then I change that one byte and pack new .gfx to .~p ...
- Thu Jan 31, 2013 5:52 pm
- Forum: Game Archive
- Topic: [PC] The Cave - *.~h and *.~p archives
- Replies: 48
- Views: 16557
Re: [PC] The Cave - *.~h and *.~p archives
Hi guys, Has anybody tried to edit game fonts? I tried, but without success. Game will not show letters, only white squares (like missing characters). I have used Scaleform 3.x and 4.x for generating GFx, but result is the same. UPDATE: Got it! Problem was in one byte. After generating GFx file, one...
- Sun Jan 27, 2013 3:36 pm
- Forum: Graphic file formats
- Topic: Unknown .tga format
- Replies: 2
- Views: 1198
Re: Unknown .tga format
It's a PVR texture, but don't know how to open it. Probably you will need PVRTexTool from PowerVR SDK 3.0
- Sat Jan 26, 2013 9:59 pm
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457273
Re: Unity Assets Explorer [v 1.1]
Bad Piggies!
And Game of Thrones: Seven Kingdoms will also run on Unity.
- Sat Jan 19, 2013 11:09 am
- Forum: Game Archive
- Topic: Dead Space 3 Demo X360
- Replies: 35
- Views: 18041
Re: Dead Space 3 Demo X360
I can't test it, but try to change
Is there still only .file extension?
Code: Select all
log i OFFSET SIZE
to
log "" OFFSET SIZE