Search found 411 matches

by merlinsvk
Tue Aug 20, 2013 9:17 pm
Forum: Graphic file formats
Topic: Disney Infinity .mtb & .tbody files
Replies: 9
Views: 7473

Re: Disney Infinity .mtb & .tbody files

For batch converting these particular .tbody files I would use @echo off cls for %%i in (*.tbody) do copy /B dxt5_256x256.head+"%%i" "%%~dpni.dds" nconvert.exe -out png *.dds echo. echo Done! pause Where dxt5_256x256.head is DDS file header, which will be attached (copied) to the...
by merlinsvk
Tue Aug 20, 2013 7:09 pm
Forum: Graphic file formats
Topic: Disney Infinity .mtb & .tbody files
Replies: 9
Views: 7473

Re: Disney Infinity .mtb & .tbody files

They are DXT5 DDS textures without header, 256x256 px, no mipmaps.

Example: 9cd95378a7d06165.tbody
Image
by merlinsvk
Fri Aug 16, 2013 12:29 pm
Forum: Game specific tools
Topic: Papers, Please (*.DAT) Encryption tool
Replies: 18
Views: 18573

Re: Papers, Please (*.DAT) Encryption tool

Hex editor FTW! :D
by merlinsvk
Mon Aug 05, 2013 11:37 pm
Forum: Game Archive
Topic: Corpse Party 2: Dead Patient [PC] *PAK
Replies: 4
Views: 1829

Re: Corpse Party 2: Dead Patient [PC] *PAK

Just delete 5 bytes (in some hex editor) from the start and save it as .tga.
by merlinsvk
Sun Aug 04, 2013 10:09 pm
Forum: Game Archive
Topic: Papo & Yo (UE 3)
Replies: 6
Views: 1922

Re: Papo & Yo (UE 3)

.wem file contains sound :)
And Gildor's tools have no support for Papo & Yo, yet.

EDIT: They have support for that game. :oops:
by merlinsvk
Sat Aug 03, 2013 9:39 pm
Forum: Game Localization
Topic: Lost Chronicles of Zerzura
Replies: 7
Views: 3339

Re: Lost Chronicles of Zerzura

So guys, have anybody tried to translate this game?
Importer posted here by swuforce throws me an error while importing non-changed .txt file back to the loca.bin. :-/

EDIT: swuforce updated his exporter/importer, so error is gone. Thank you very much :)
by merlinsvk
Mon Jul 22, 2013 8:00 pm
Forum: Game Localization
Topic: Dungeon Lords MMXII [.DAT]
Replies: 13
Views: 4485

Re: Dungeon Lords MMXII [.DAT]

I'm not good at this kind of thing, but here's my try: Offset 0x0 4 bytes = texture width 4 bytes = texture height 4 bytes = number of glyphs 8 bytes = zeros Offset 0x14 - description start 4 bytes = ascii code of glyph 4 bytes = x coordinate 4 bytes = y coordinate 4 bytes = glyph's width 4 bytes = ...
by merlinsvk
Sat Jul 06, 2013 10:22 am
Forum: Game Archive
Topic: DARK - DARKPACK Archive
Replies: 1
Views: 897

Re: DARK - DARKPACK Archive

by merlinsvk
Tue Jun 18, 2013 11:16 am
Forum: Graphic file formats
Topic: Unusual .dds
Replies: 2
Views: 1663

Re: Unusual .dds

They are packed with Snappy. This rough QuickBMS script can unpack them (except 2.dds). But better choice should be to use original compression library from https://code.google.com/p/snappy/ get ZSIZE asize set SIZE 0 if SIZE <= 0 math SIZE = ZSIZE math SIZE *= 20 endif comtype snappy get NAME filen...
by merlinsvk
Mon May 13, 2013 8:08 am
Forum: Game Localization
Topic: Sleeping Dogs [pandoraclient.dll]
Replies: 3
Views: 4874

Re: Sleeping Dogs [pandoraclient.dll]

Only difference between that .dll files are on offset 0xC2B00. There is no translation made.
by merlinsvk
Sat May 04, 2013 5:29 pm
Forum: Audio file formats
Topic: Resident Evil 6 [Reloaded] setup.exe 's music
Replies: 2
Views: 2000

Re: Resident Evil 6 [Reloaded] setup.exe 's music

They used Inno Setup for the installation, so you can use Inno Setup Unpacker (and better use that GUI which you can find on Download page) and retrieve that music that way.
And it's .mp3 file located in {tmp} folder ;)
by merlinsvk
Mon Apr 29, 2013 7:49 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 251795

Re: Telltale and Gametap - extract to translate

Yeah, d3dtx are now headerless DDS (sometimes normal PNGs). And header section has different length, from file to file :/
by merlinsvk
Sun Apr 28, 2013 10:34 am
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 251795

Re: Telltale and Gametap - extract to translate

Aluigi already updated his ttarchext tool to support Poker Night 2.

BTW Thanks Aluigi :)
by merlinsvk
Thu Apr 04, 2013 10:55 pm
Forum: Game Archive
Topic: [REQ][PC]Masters of the World Geopolitical Simulator 3 (.gp)
Replies: 9
Views: 6063

Re: [REQ][PC]Masters of the World Geopolitical Simulator 3 (

If you open some of that unpacked .dat files in TextureFinder, you will get pics like this one http://www.ulozisko.sk/obrazky/603260/pic.jpg And unpacking files manually with offzip from fonds2v2.gp you can get pics in different format. http://www.ulozisko.sk/obrazky/603264/pic2.jpg But there are al...
by merlinsvk
Sat Mar 23, 2013 7:10 pm
Forum: Game Archive
Topic: The Walking Dead SI Archive
Replies: 14
Views: 5042

Re: The Walking Dead SI Archive

You can use TEX2DDS converter written by Jonathan Wilson for Ghostbusters: The Video Game. :)