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Search found 411 matches
- Tue Aug 20, 2013 9:17 pm
- Forum: Graphic file formats
- Topic: Disney Infinity .mtb & .tbody files
- Replies: 9
- Views: 7473
Re: Disney Infinity .mtb & .tbody files
For batch converting these particular .tbody files I would use @echo off cls for %%i in (*.tbody) do copy /B dxt5_256x256.head+"%%i" "%%~dpni.dds" nconvert.exe -out png *.dds echo. echo Done! pause Where dxt5_256x256.head is DDS file header, which will be attached (copied) to the...
- Tue Aug 20, 2013 7:09 pm
- Forum: Graphic file formats
- Topic: Disney Infinity .mtb & .tbody files
- Replies: 9
- Views: 7473
- Fri Aug 16, 2013 12:29 pm
- Forum: Game specific tools
- Topic: Papers, Please (*.DAT) Encryption tool
- Replies: 18
- Views: 18573
Re: Papers, Please (*.DAT) Encryption tool
Hex editor FTW! 
- Mon Aug 05, 2013 11:37 pm
- Forum: Game Archive
- Topic: Corpse Party 2: Dead Patient [PC] *PAK
- Replies: 4
- Views: 1829
Re: Corpse Party 2: Dead Patient [PC] *PAK
Just delete 5 bytes (in some hex editor) from the start and save it as .tga.
- Sun Aug 04, 2013 10:09 pm
- Forum: Game Archive
- Topic: Papo & Yo (UE 3)
- Replies: 6
- Views: 1922
Re: Papo & Yo (UE 3)
.wem file contains sound 
And Gildor's tools have no support for Papo & Yo, yet.
EDIT: They have support for that game.
And Gildor's tools have no support for Papo & Yo, yet.
EDIT: They have support for that game.
- Sat Aug 03, 2013 9:39 pm
- Forum: Game Localization
- Topic: Lost Chronicles of Zerzura
- Replies: 7
- Views: 3339
Re: Lost Chronicles of Zerzura
So guys, have anybody tried to translate this game?
Importer posted here by swuforce throws me an error while importing non-changed .txt file back to the loca.bin. :-/
EDIT: swuforce updated his exporter/importer, so error is gone. Thank you very much
Importer posted here by swuforce throws me an error while importing non-changed .txt file back to the loca.bin. :-/
EDIT: swuforce updated his exporter/importer, so error is gone. Thank you very much
- Mon Jul 22, 2013 8:00 pm
- Forum: Game Localization
- Topic: Dungeon Lords MMXII [.DAT]
- Replies: 13
- Views: 4485
Re: Dungeon Lords MMXII [.DAT]
I'm not good at this kind of thing, but here's my try: Offset 0x0 4 bytes = texture width 4 bytes = texture height 4 bytes = number of glyphs 8 bytes = zeros Offset 0x14 - description start 4 bytes = ascii code of glyph 4 bytes = x coordinate 4 bytes = y coordinate 4 bytes = glyph's width 4 bytes = ...
- Sat Jul 06, 2013 10:22 am
- Forum: Game Archive
- Topic: DARK - DARKPACK Archive
- Replies: 1
- Views: 897
- Tue Jun 18, 2013 11:16 am
- Forum: Graphic file formats
- Topic: Unusual .dds
- Replies: 2
- Views: 1663
Re: Unusual .dds
They are packed with Snappy. This rough QuickBMS script can unpack them (except 2.dds). But better choice should be to use original compression library from https://code.google.com/p/snappy/ get ZSIZE asize set SIZE 0 if SIZE <= 0 math SIZE = ZSIZE math SIZE *= 20 endif comtype snappy get NAME filen...
- Mon May 13, 2013 8:08 am
- Forum: Game Localization
- Topic: Sleeping Dogs [pandoraclient.dll]
- Replies: 3
- Views: 4874
Re: Sleeping Dogs [pandoraclient.dll]
Only difference between that .dll files are on offset 0xC2B00. There is no translation made.
- Sat May 04, 2013 5:29 pm
- Forum: Audio file formats
- Topic: Resident Evil 6 [Reloaded] setup.exe 's music
- Replies: 2
- Views: 2000
Re: Resident Evil 6 [Reloaded] setup.exe 's music
They used Inno Setup for the installation, so you can use Inno Setup Unpacker (and better use that GUI which you can find on Download page) and retrieve that music that way.
And it's .mp3 file located in {tmp} folder
And it's .mp3 file located in {tmp} folder
- Mon Apr 29, 2013 7:49 am
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 251795
Re: Telltale and Gametap - extract to translate
Yeah, d3dtx are now headerless DDS (sometimes normal PNGs). And header section has different length, from file to file :/
- Sun Apr 28, 2013 10:34 am
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 251795
Re: Telltale and Gametap - extract to translate
Aluigi already updated his ttarchext tool to support Poker Night 2.
BTW Thanks Aluigi
BTW Thanks Aluigi
- Thu Apr 04, 2013 10:55 pm
- Forum: Game Archive
- Topic: [REQ][PC]Masters of the World Geopolitical Simulator 3 (.gp)
- Replies: 9
- Views: 6063
Re: [REQ][PC]Masters of the World Geopolitical Simulator 3 (
If you open some of that unpacked .dat files in TextureFinder, you will get pics like this one http://www.ulozisko.sk/obrazky/603260/pic.jpg And unpacking files manually with offzip from fonds2v2.gp you can get pics in different format. http://www.ulozisko.sk/obrazky/603264/pic2.jpg But there are al...
- Sat Mar 23, 2013 7:10 pm
- Forum: Game Archive
- Topic: The Walking Dead SI Archive
- Replies: 14
- Views: 5042
Re: The Walking Dead SI Archive
You can use TEX2DDS converter written by Jonathan Wilson for Ghostbusters: The Video Game. 

