I used original fonts. Except Cloudsplitter UC BB, which I didn't found, so I used Blambot Casual Regular.
And I fixed that by changing Ascender and Descender values to original one's in FontLab Studio.
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- Sat Oct 05, 2013 7:24 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
- Mon Sep 30, 2013 3:35 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
Re: State of Decay Text Repacker
Hex editor of your choice, SWIX (or swfmill, or maybe both), Adobe Flash (CS3, CS4, CS5, CS6, doesn't matter), Scaleform SDK (I've used SDK 3.0, which was included in Unreal Development Kit, probably from year 2012), some text editor (Notepad++, PSPad, Akellpad...) ...and installed fonts that you wa...
- Sat Sep 28, 2013 5:28 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
- Thu Sep 26, 2013 5:36 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
Re: State of Decay Text Repacker
These fonts are in different form. They were compacted during swf->gfx conversion. So the "classical" way of editing embedded fonts is not valid in this case.
- Thu Sep 26, 2013 4:50 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
Re: State of Decay Text Repacker
And what about these?michalss wrote:class3hud.gfx
class3_centerprompts.gfx
class3_frontend.gfx
class3_journal.gfx
class3_notifications.gfx
class3_pause.gfx
class3_radar.gfx
here are fonts
class3_banners.gfx
class3_survey.gfx
class3_stats.gfx
Is it also necessary to edit fonts in them?
- Thu Sep 26, 2013 9:28 am
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
Re: State of Decay Text Repacker
Fonts are in gamedata\libs\ui\*.gfx, in Compacted format. Like in GTA 5.michalss wrote:does anyone know where are fonts ? There is 1 folder with 1 font in it but i think not taking it from there??
- Fri Sep 06, 2013 6:06 pm
- Forum: Game Archive
- Topic: Call of Juarez: Gunslinger .rpack Files
- Replies: 2
- Views: 2864
Re: Call of Juarez: Gunslinger .rpack Files
It's a build version of Rick's unpacking tool for Chrome game engine.
http://svn.gib.me/builds/chrome/
http://svn.gib.me/builds/chrome/
- Fri Sep 06, 2013 9:44 am
- Forum: Game Archive
- Topic: Castle of Illusion (*.PAK)
- Replies: 12
- Views: 4181
Re: Castle of Illusion (*.PAK)
I have 1,07GB after unpacking. 
Do you have latest QuickBMS?
Do you have latest QuickBMS?
- Mon Sep 02, 2013 6:06 pm
- Forum: Game Localization
- Topic: How edit font in Kingoms of Amalur: Reckoning?
- Replies: 3
- Views: 2581
Re: How edit font in Kingoms of Amalur: Reckoning?
Hi,
What's wrong with Raptor's tools? They worked for me well.
What's wrong with Raptor's tools? They worked for me well.
- Sat Aug 24, 2013 8:44 pm
- Forum: Audio file formats
- Topic: headerless ADPCM
- Replies: 13
- Views: 5255
Re: headerless ADPCM
I've imported them into Audacity as raw, VOX ADPCM files and although it was not perfect, I heard few sounds there. Like walking, thunders, shooting, cat, etc.
I tried sample rate 44.1kHz, but it was bit fast, but 32 kHz sounds better.
My try
http://www.sendspace.com/file/hlk9re
I tried sample rate 44.1kHz, but it was bit fast, but 32 kHz sounds better.
My try
http://www.sendspace.com/file/hlk9re
- Sat Aug 24, 2013 1:47 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457273
- Thu Aug 22, 2013 7:38 pm
- Forum: Game Localization
- Topic: Disney Infinity .DCT (DICT) files
- Replies: 4
- Views: 3629
Re: Disney Infinity .DCT (DICT) files
You can use Jenner's DCT tool for PURE. It's the same format.
Just drag .dct file on pure.exe and wait for generated .txt. Compilation of translated texts works the same.
Just drag .dct file on pure.exe and wait for generated .txt. Compilation of translated texts works the same.
- Thu Aug 22, 2013 6:05 pm
- Forum: Game Localization
- Topic: Galaxy on Fire 2 Full HD [.lang]
- Replies: 9
- Views: 3866
Re: Galaxy on Fire 2 Full HD [.lang]
swuforce The Master of AutoIt 
- Thu Aug 22, 2013 5:41 pm
- Forum: Game Localization
- Topic: Galaxy on Fire 2 Full HD [.lang]
- Replies: 9
- Views: 3866
Re: Galaxy on Fire 2 Full HD [.lang]
OK, I wanted to be sure, because this game is known about bad OS language detection. So I made tests on my own, and also got Error language. But if I wrote text in UTF8 encoding and recalculate string length, texts are fine. http://i.imgur.com/EQF019ts.png EDIT: My crappy hungarian test :D http://i....
- Thu Aug 22, 2013 4:49 pm
- Forum: Game Localization
- Topic: Galaxy on Fire 2 Full HD [.lang]
- Replies: 9
- Views: 3866
Re: Galaxy on Fire 2 Full HD [.lang]
Were there texts before you modified that file?


