Search found 411 matches

by merlinsvk
Sat Oct 05, 2013 7:24 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

I used original fonts. Except Cloudsplitter UC BB, which I didn't found, so I used Blambot Casual Regular.

And I fixed that by changing Ascender and Descender values to original one's in FontLab Studio.
by merlinsvk
Mon Sep 30, 2013 3:35 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

Hex editor of your choice, SWIX (or swfmill, or maybe both), Adobe Flash (CS3, CS4, CS5, CS6, doesn't matter), Scaleform SDK (I've used SDK 3.0, which was included in Unreal Development Kit, probably from year 2012), some text editor (Notepad++, PSPad, Akellpad...) ...and installed fonts that you wa...
by merlinsvk
Sat Sep 28, 2013 5:28 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

Ehm guys, who knows how to correct that misaligned "selected" white bar?
(I replaced compacted fonts)

Image



EDIT: Ok, I fixed that :wink:
by merlinsvk
Thu Sep 26, 2013 5:36 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

These fonts are in different form. They were compacted during swf->gfx conversion. So the "classical" way of editing embedded fonts is not valid in this case.
by merlinsvk
Thu Sep 26, 2013 4:50 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

michalss wrote:class3hud.gfx
class3_centerprompts.gfx
class3_frontend.gfx
class3_journal.gfx
class3_notifications.gfx
class3_pause.gfx
class3_radar.gfx

here are fonts
And what about these?

class3_banners.gfx
class3_survey.gfx
class3_stats.gfx

Is it also necessary to edit fonts in them?
by merlinsvk
Thu Sep 26, 2013 9:28 am
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

michalss wrote:does anyone know where are fonts ? There is 1 folder with 1 font in it but i think not taking it from there??
Fonts are in gamedata\libs\ui\*.gfx, in Compacted format. Like in GTA 5.
by merlinsvk
Fri Sep 06, 2013 6:06 pm
Forum: Game Archive
Topic: Call of Juarez: Gunslinger .rpack Files
Replies: 2
Views: 2864

Re: Call of Juarez: Gunslinger .rpack Files

It's a build version of Rick's unpacking tool for Chrome game engine.

http://svn.gib.me/builds/chrome/
by merlinsvk
Fri Sep 06, 2013 9:44 am
Forum: Game Archive
Topic: Castle of Illusion (*.PAK)
Replies: 12
Views: 4181

Re: Castle of Illusion (*.PAK)

I have 1,07GB after unpacking. (:
Do you have latest QuickBMS?
by merlinsvk
Mon Sep 02, 2013 6:06 pm
Forum: Game Localization
Topic: How edit font in Kingoms of Amalur: Reckoning?
Replies: 3
Views: 2581

Re: How edit font in Kingoms of Amalur: Reckoning?

Hi,
What's wrong with Raptor's tools? They worked for me well.
by merlinsvk
Sat Aug 24, 2013 8:44 pm
Forum: Audio file formats
Topic: headerless ADPCM
Replies: 13
Views: 5255

Re: headerless ADPCM

I've imported them into Audacity as raw, VOX ADPCM files and although it was not perfect, I heard few sounds there. Like walking, thunders, shooting, cat, etc.
I tried sample rate 44.1kHz, but it was bit fast, but 32 kHz sounds better.

My try

http://www.sendspace.com/file/hlk9re
by merlinsvk
Sat Aug 24, 2013 1:47 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457273

Re: Unity Assets Explorer [v 1.2]

Kein wrote:Unable to open Teslagrad demo assets. The program just hangs/freezes.
Did you try UAE version 1.2? Because it runs fine for me.

Image
by merlinsvk
Thu Aug 22, 2013 7:38 pm
Forum: Game Localization
Topic: Disney Infinity .DCT (DICT) files
Replies: 4
Views: 3629

Re: Disney Infinity .DCT (DICT) files

You can use Jenner's DCT tool for PURE. It's the same format.

Just drag .dct file on pure.exe and wait for generated .txt. Compilation of translated texts works the same.
by merlinsvk
Thu Aug 22, 2013 6:05 pm
Forum: Game Localization
Topic: Galaxy on Fire 2 Full HD [.lang]
Replies: 9
Views: 3866

Re: Galaxy on Fire 2 Full HD [.lang]

swuforce The Master of AutoIt :dance:
by merlinsvk
Thu Aug 22, 2013 5:41 pm
Forum: Game Localization
Topic: Galaxy on Fire 2 Full HD [.lang]
Replies: 9
Views: 3866

Re: Galaxy on Fire 2 Full HD [.lang]

OK, I wanted to be sure, because this game is known about bad OS language detection. So I made tests on my own, and also got Error language. But if I wrote text in UTF8 encoding and recalculate string length, texts are fine. http://i.imgur.com/EQF019ts.png EDIT: My crappy hungarian test :D http://i....
by merlinsvk
Thu Aug 22, 2013 4:49 pm
Forum: Game Localization
Topic: Galaxy on Fire 2 Full HD [.lang]
Replies: 9
Views: 3866

Re: Galaxy on Fire 2 Full HD [.lang]

Were there texts before you modified that file?