Search found 411 matches

by merlinsvk
Sun Jun 15, 2014 1:00 pm
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 6347

Re: Among The Sleep

Some texts are not translatable sadly (like the text in Options like "Audio", "Video", "Controls", but they are in the files. Why the game doesn't use those lines, who knows?). Probably a bug. Those words (and "ago" and "<New Profile>") are in Among...
by merlinsvk
Sun Jun 15, 2014 12:57 pm
Forum: Game Archive
Topic: Shadows: Heretic Kingdoms [.pak]
Replies: 12
Views: 6545

Re: Shadows: Heretic Kingdoms [.pak]

Use Aluigi's QuickBMS. I made similar script. Can be used to pak -> zip and vice versa. getdstring SIGN 2 filexor "\x29\x61\x53\x33" get SIZE asize get NAME basename if SIGN == "PK" string NAME += ".pak_new" elif SIGN == "y*" string NAME += ".zip" el...
by merlinsvk
Sat Jun 14, 2014 2:04 pm
Forum: Game Localization
Topic: Among The Sleep
Replies: 10
Views: 6347

Re: Among The Sleep

Just use Haoose's Unity Assets Explorer. Plus some hex editor and some text editor.
For faster "searching" through .assets files, you can use Barracuda's DisUnity tool.
by merlinsvk
Tue Jun 03, 2014 8:20 pm
Forum: Game Localization
Topic: Toy Story 3 PC .dct files
Replies: 4
Views: 3197

Re: Toy Story 3 PC .dct files

Try Jenner's DCT tool

viewtopic.php?f=35&t=10710&
by merlinsvk
Fri May 02, 2014 8:51 pm
Forum: Game Archive
Topic: Child of Light (.ipk)
Replies: 19
Views: 14296

Re: Child of Light (.ipk)

I know. That file is probably dummy. It should have 3000+ files, but there are only few of them.
by merlinsvk
Thu May 01, 2014 11:38 am
Forum: Game Localization
Topic: Child of Light (.isg.ckd)
Replies: 15
Views: 9923

Child of Light (.isg.ckd)

Hi guys,
Can somebody make a converter .isg.ckd to .txt and vice versa, please?
I thought that structure will be the same as in Rayman Legends, but no, it's a new one. :(
by merlinsvk
Thu May 01, 2014 11:22 am
Forum: Game Archive
Topic: Child of Light (.ipk)
Replies: 19
Views: 14296

Child of Light (.ipk)

Child of Light uses UbiArt Framework engine (like Rayman Origins and Rayman Legends). Here is modified BMS for unpacking IPK archives. :) # Child of Light (PC / maybe Xbox 360 too) # Based on BMS script for Rayman Legends (PC / Xbox 360) # script for QuickBMS http://quickbms.aluigi.org endian big go...
by merlinsvk
Sat Apr 12, 2014 8:33 pm
Forum: Tutorials
Topic: Hacking Zip Passwords (C9)
Replies: 67
Views: 81938

Re: Hacking Zip Passwords (C9)

Cadenza: Music, Betrayal and Death Collectors Edition

Code: Select all

7nGxrOcLvCy2SY557Vtyx939LQjeaFewPRsAnmNzypYmizOmATpMwt2uhL7Q
by merlinsvk
Sat Mar 15, 2014 5:49 pm
Forum: Game Archive
Topic: Broken Age (.pck ) [PC]
Replies: 18
Views: 7376

Re: Broken Age (.pck ) [PC]

In data.pck if I remember correctly.
by merlinsvk
Fri Feb 14, 2014 10:43 pm
Forum: Game Archive
Topic: Agarest: Generations of War (*.BRA)
Replies: 2
Views: 4769

Re: Agarest: Generations of War (*.BRA)

Script also works on .bra file from OMG Zombies.
Thanks, Ekey :)
by merlinsvk
Sat Jan 25, 2014 4:28 pm
Forum: Audio file formats
Topic: MP3: mono to stereo without re-encoding?
Replies: 9
Views: 3777

Re: MP3: mono to stereo without re-encoding?

Something like this?
Create a stereo output from two mono inputs:

Code: Select all

ffmpeg -i left.mp3 -i right.mp3 -ac 2 output.wav
or with the amerge audio filter:

Code: Select all

ffmpeg -i left.mp3 -i right.mp3 -filter_complex amerge output.mka
https://trac.ffmpeg.org/wiki/AudioChann ... monostereo
by merlinsvk
Tue Dec 03, 2013 3:11 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

If I remember correctly, there is no need to some special text tool. Just any hex editor. http://s7.postimg.org/c0zlwjyp3/sod.jpg That red part of .BTXT file is the same for all languages. Cut off the rest (text part) of .btxt, save it as .txt and translate it as usual. After translation, simply joi...
by merlinsvk
Sun Nov 17, 2013 11:09 am
Forum: Game Archive
Topic: Blur .loc archive
Replies: 6
Views: 4071

Re: Blur .loc archive

Yep, here you are.
by merlinsvk
Sat Oct 12, 2013 6:05 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 620
Views: 251795

Re: Telltale and Gametap - extract to translate

NCTT maybe means NonCompressed and ZCTT is ZipCompressed. My lame & buggy try to write a QBMS script :D In some of the unpacked files there are 3ATT headers visible, texts and so on, but they are splitted into 64kB parts. So it's on a good way. File names are probably in that _resourcedescriptio...
by merlinsvk
Sat Oct 05, 2013 10:28 pm
Forum: Game Localization
Topic: State of Decay Text Repacker
Replies: 52
Views: 25523

Re: State of Decay Text Repacker

Thanks for the tip :)

Cloudsplitter, Komika Parch and Arial are in class3hud.gfx