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Search found 411 matches
- Sun Jun 15, 2014 1:00 pm
- Forum: Game Localization
- Topic: Among The Sleep
- Replies: 10
- Views: 6347
Re: Among The Sleep
Some texts are not translatable sadly (like the text in Options like "Audio", "Video", "Controls", but they are in the files. Why the game doesn't use those lines, who knows?). Probably a bug. Those words (and "ago" and "<New Profile>") are in Among...
- Sun Jun 15, 2014 12:57 pm
- Forum: Game Archive
- Topic: Shadows: Heretic Kingdoms [.pak]
- Replies: 12
- Views: 6545
Re: Shadows: Heretic Kingdoms [.pak]
Use Aluigi's QuickBMS. I made similar script. Can be used to pak -> zip and vice versa. getdstring SIGN 2 filexor "\x29\x61\x53\x33" get SIZE asize get NAME basename if SIGN == "PK" string NAME += ".pak_new" elif SIGN == "y*" string NAME += ".zip" el...
- Sat Jun 14, 2014 2:04 pm
- Forum: Game Localization
- Topic: Among The Sleep
- Replies: 10
- Views: 6347
Re: Among The Sleep
Just use Haoose's Unity Assets Explorer. Plus some hex editor and some text editor.
For faster "searching" through .assets files, you can use Barracuda's DisUnity tool.
For faster "searching" through .assets files, you can use Barracuda's DisUnity tool.
- Tue Jun 03, 2014 8:20 pm
- Forum: Game Localization
- Topic: Toy Story 3 PC .dct files
- Replies: 4
- Views: 3197
- Fri May 02, 2014 8:51 pm
- Forum: Game Archive
- Topic: Child of Light (.ipk)
- Replies: 19
- Views: 14296
Re: Child of Light (.ipk)
I know. That file is probably dummy. It should have 3000+ files, but there are only few of them.
- Thu May 01, 2014 11:38 am
- Forum: Game Localization
- Topic: Child of Light (.isg.ckd)
- Replies: 15
- Views: 9923
Child of Light (.isg.ckd)
Hi guys,
Can somebody make a converter .isg.ckd to .txt and vice versa, please?
I thought that structure will be the same as in Rayman Legends, but no, it's a new one.
Can somebody make a converter .isg.ckd to .txt and vice versa, please?
I thought that structure will be the same as in Rayman Legends, but no, it's a new one.
- Thu May 01, 2014 11:22 am
- Forum: Game Archive
- Topic: Child of Light (.ipk)
- Replies: 19
- Views: 14296
Child of Light (.ipk)
Child of Light uses UbiArt Framework engine (like Rayman Origins and Rayman Legends). Here is modified BMS for unpacking IPK archives. :) # Child of Light (PC / maybe Xbox 360 too) # Based on BMS script for Rayman Legends (PC / Xbox 360) # script for QuickBMS http://quickbms.aluigi.org endian big go...
- Sat Apr 12, 2014 8:33 pm
- Forum: Tutorials
- Topic: Hacking Zip Passwords (C9)
- Replies: 67
- Views: 81938
Re: Hacking Zip Passwords (C9)
Cadenza: Music, Betrayal and Death Collectors Edition
Code: Select all
7nGxrOcLvCy2SY557Vtyx939LQjeaFewPRsAnmNzypYmizOmATpMwt2uhL7Q- Sat Mar 15, 2014 5:49 pm
- Forum: Game Archive
- Topic: Broken Age (.pck ) [PC]
- Replies: 18
- Views: 7376
Re: Broken Age (.pck ) [PC]
In data.pck if I remember correctly.
- Fri Feb 14, 2014 10:43 pm
- Forum: Game Archive
- Topic: Agarest: Generations of War (*.BRA)
- Replies: 2
- Views: 4769
Re: Agarest: Generations of War (*.BRA)
Script also works on .bra file from OMG Zombies.
Thanks, Ekey
Thanks, Ekey
- Sat Jan 25, 2014 4:28 pm
- Forum: Audio file formats
- Topic: MP3: mono to stereo without re-encoding?
- Replies: 9
- Views: 3777
Re: MP3: mono to stereo without re-encoding?
Something like this?
https://trac.ffmpeg.org/wiki/AudioChann ... monostereoCreate a stereo output from two mono inputs:
or with the amerge audio filter:Code: Select all
ffmpeg -i left.mp3 -i right.mp3 -ac 2 output.wav
Code: Select all
ffmpeg -i left.mp3 -i right.mp3 -filter_complex amerge output.mka
- Tue Dec 03, 2013 3:11 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
Re: State of Decay Text Repacker
If I remember correctly, there is no need to some special text tool. Just any hex editor. http://s7.postimg.org/c0zlwjyp3/sod.jpg That red part of .BTXT file is the same for all languages. Cut off the rest (text part) of .btxt, save it as .txt and translate it as usual. After translation, simply joi...
- Sun Nov 17, 2013 11:09 am
- Forum: Game Archive
- Topic: Blur .loc archive
- Replies: 6
- Views: 4071
Re: Blur .loc archive
Yep, here you are.
- Sat Oct 12, 2013 6:05 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 251795
Re: Telltale and Gametap - extract to translate
NCTT maybe means NonCompressed and ZCTT is ZipCompressed. My lame & buggy try to write a QBMS script :D In some of the unpacked files there are 3ATT headers visible, texts and so on, but they are splitted into 64kB parts. So it's on a good way. File names are probably in that _resourcedescriptio...
- Sat Oct 05, 2013 10:28 pm
- Forum: Game Localization
- Topic: State of Decay Text Repacker
- Replies: 52
- Views: 25523
Re: State of Decay Text Repacker
Thanks for the tip 
Cloudsplitter, Komika Parch and Arial are in class3hud.gfx
Cloudsplitter, Komika Parch and Arial are in class3hud.gfx
