I have only AAC and AC3 codecs installed. Nothing else. Actually there is no "work". Open .wmp, delete first 16 bytes, save as .bk2. That's all.
Do you have latest Rad Video Tools?
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Search found 411 matches
- Sun Dec 07, 2014 1:03 pm
- Forum: Video file formats
- Topic: Final fantasy XIII PC wmp video format
- Replies: 11
- Views: 10316
- Sat Dec 06, 2014 10:39 pm
- Forum: Video file formats
- Topic: Final fantasy XIII PC wmp video format
- Replies: 11
- Views: 10316
Re: Final fantasy XIII PC wmp video format
I don't know, it works for me.


- Sat Dec 06, 2014 8:55 pm
- Forum: Video file formats
- Topic: Final fantasy XIII PC wmp video format
- Replies: 11
- Views: 10316
Re: Final fantasy XIII PC wmp video format
Exactly. Remove first 16 bytes. Bink2 video starts with "KB2" mark.aagems wrote:or i must hex editing the bytes so it will "readable" on Rad Video Tools?
- Sat Dec 06, 2014 1:39 pm
- Forum: Video file formats
- Topic: Final fantasy XIII PC wmp video format
- Replies: 11
- Views: 10316
Re: Final fantasy XIII PC wmp video format
Yes, you are right. It's Bink2 format and you can convert it with Rad Video Tools into .AVI container.
- Fri Dec 05, 2014 10:14 am
- Forum: Game Localization
- Topic: ttarch2 How to turn this extension
- Replies: 5
- Views: 2094
Re: ttarch2 How to turn this extension
It's a command line tool (no graphics interface) so: use it from Command Prompt or from batch file (.bat / .cmd).
- Thu Dec 04, 2014 6:10 pm
- Forum: Game Localization
- Topic: ttarch2 How to turn this extension
- Replies: 5
- Views: 2094
- Thu Dec 04, 2014 4:07 pm
- Forum: Game Archive
- Topic: I Am Bread (.assets)
- Replies: 1
- Views: 1160
Re: I Am Bread (.assets)
There is probably some change in file structure, because it was made in new Unity 5 engine. So we have to wait until guys update their tools.
- Thu Dec 04, 2014 12:09 pm
- Forum: Game Localization
- Topic: Tales from the Borderlands
- Replies: 1
- Views: 1121
Re: Tales from the Borderlands
Next time try to use Search: viewtopic.php?f=35&t=3254&start=390
- Thu Dec 04, 2014 12:07 pm
- Forum: Game Localization
- Topic: ttarch2 How to turn this extension
- Replies: 5
- Views: 2094
- Fri Nov 28, 2014 1:31 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13348
Re: This War of Mine (.binfont, .texture)
And I also have partially done font description reader, for those who would like to add new letters into font textures. But I don't know what UNK1 and UNK2 represents. http://www.fastimages.eu/images/desc.jpg https://www.dropbox.com/s/dtamrn1ulg9nx0y/font_example.7z # This War of Mine # Font descrip...
- Fri Nov 28, 2014 12:29 pm
- Forum: Game Localization
- Topic: This War of Mine (.binfont, .texture)
- Replies: 29
- Views: 13348
This War of Mine (.binfont, .texture)
So I finally managed to make a texture converting BMS scripts for both, the .binfont and .texture files. For easier localization, there would by neat to have some tool/script to convert/import/export strings from l??n.bin file (editing is doable via hex or Notepad++, but plain text would be better) ...
- Mon Nov 24, 2014 8:11 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29736
Re: 11 Bit Studios Games (*.DAT)
Use Ekey's unpacker (in first post in this thread), or Aluigi's BMS script for Anomaly series.
- Sat Nov 22, 2014 12:37 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29736
Re: 11 Bit Studios Games (*.DAT)
Anyone know how to edit .binfont and where is text's location? Thanks! Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of ...
- Fri Nov 21, 2014 4:07 pm
- Forum: Game Archive
- Topic: 11 Bit Studios Games (*.DAT)
- Replies: 50
- Views: 29736
Re: 11 Bit Studios Games (*.DAT)
Filenames.list probably.Ekey wrote:What you mean?
- Mon Nov 17, 2014 8:06 pm
- Forum: Graphic file formats
- Topic: War Thunder .ddsx image format
- Replies: 7
- Views: 7130
Re: War Thunder .ddsx image format
# War Thunder # DDSx to DDS converter # by MerlinSVK Oct 2014 # version 1.0 # script for QuickBMS http://aluigi.org/papers.htm#quickbms set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x08\x00\xAA\xAA\xAA\xAA\xBB\xBB\xBB\xBB\xCC\xCC\xCC\xCC\x00\x00\x00\x00\x01\x00\x00\x00\x4D\x...
