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Search found 411 matches

by merlinsvk
Sun Dec 07, 2014 1:03 pm
Forum: Video file formats
Topic: Final fantasy XIII PC wmp video format
Replies: 11
Views: 10316

Re: Final fantasy XIII PC wmp video format

I have only AAC and AC3 codecs installed. Nothing else. Actually there is no "work". Open .wmp, delete first 16 bytes, save as .bk2. That's all.
Do you have latest Rad Video Tools?
by merlinsvk
Sat Dec 06, 2014 10:39 pm
Forum: Video file formats
Topic: Final fantasy XIII PC wmp video format
Replies: 11
Views: 10316

Re: Final fantasy XIII PC wmp video format

I don't know, it works for me.

Image
by merlinsvk
Sat Dec 06, 2014 8:55 pm
Forum: Video file formats
Topic: Final fantasy XIII PC wmp video format
Replies: 11
Views: 10316

Re: Final fantasy XIII PC wmp video format

aagems wrote:or i must hex editing the bytes so it will "readable" on Rad Video Tools?
Exactly. Remove first 16 bytes. Bink2 video starts with "KB2" mark.
by merlinsvk
Sat Dec 06, 2014 1:39 pm
Forum: Video file formats
Topic: Final fantasy XIII PC wmp video format
Replies: 11
Views: 10316

Re: Final fantasy XIII PC wmp video format

Yes, you are right. It's Bink2 format and you can convert it with Rad Video Tools into .AVI container.
by merlinsvk
Fri Dec 05, 2014 10:14 am
Forum: Game Localization
Topic: ttarch2 How to turn this extension
Replies: 5
Views: 2094

Re: ttarch2 How to turn this extension

It's a command line tool (no graphics interface) so: use it from Command Prompt or from batch file (.bat / .cmd).
by merlinsvk
Thu Dec 04, 2014 6:10 pm
Forum: Game Localization
Topic: ttarch2 How to turn this extension
Replies: 5
Views: 2094

Re: ttarch2 How to turn this extension

You need Aluigi's TTarchext tool.

http://aluigi.org/papers.htm#ttarchext
by merlinsvk
Thu Dec 04, 2014 4:07 pm
Forum: Game Archive
Topic: I Am Bread (.assets)
Replies: 1
Views: 1160

Re: I Am Bread (.assets)

There is probably some change in file structure, because it was made in new Unity 5 engine. So we have to wait until guys update their tools.
by merlinsvk
Thu Dec 04, 2014 12:09 pm
Forum: Game Localization
Topic: Tales from the Borderlands
Replies: 1
Views: 1121

Re: Tales from the Borderlands

Next time try to use Search: viewtopic.php?f=35&t=3254&start=390
by merlinsvk
Fri Nov 28, 2014 1:31 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13348

Re: This War of Mine (.binfont, .texture)

And I also have partially done font description reader, for those who would like to add new letters into font textures. But I don't know what UNK1 and UNK2 represents. http://www.fastimages.eu/images/desc.jpg https://www.dropbox.com/s/dtamrn1ulg9nx0y/font_example.7z # This War of Mine # Font descrip...
by merlinsvk
Fri Nov 28, 2014 12:29 pm
Forum: Game Localization
Topic: This War of Mine (.binfont, .texture)
Replies: 29
Views: 13348

This War of Mine (.binfont, .texture)

So I finally managed to make a texture converting BMS scripts for both, the .binfont and .texture files. For easier localization, there would by neat to have some tool/script to convert/import/export strings from l??n.bin file (editing is doable via hex or Notepad++, but plain text would be better) ...
by merlinsvk
Mon Nov 24, 2014 8:11 pm
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 50
Views: 29736

Re: 11 Bit Studios Games (*.DAT)

Use Ekey's unpacker (in first post in this thread), or Aluigi's BMS script for Anomaly series.
by merlinsvk
Sat Nov 22, 2014 12:37 pm
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 50
Views: 29736

Re: 11 Bit Studios Games (*.DAT)

Anyone know how to edit .binfont and where is text's location? Thanks! Texts are in common.dat as l10n.bin file. And I've tried to make converter to .binfont, but I can't figure out how long is the header, and what resolution is correct. And what's even worse, there are 300+ font textures, most of ...
by merlinsvk
Fri Nov 21, 2014 4:07 pm
Forum: Game Archive
Topic: 11 Bit Studios Games (*.DAT)
Replies: 50
Views: 29736

Re: 11 Bit Studios Games (*.DAT)

Ekey wrote:What you mean?
Filenames.list probably.
by merlinsvk
Mon Nov 17, 2014 8:06 pm
Forum: Graphic file formats
Topic: War Thunder .ddsx image format
Replies: 7
Views: 7130

Re: War Thunder .ddsx image format

# War Thunder # DDSx to DDS converter # by MerlinSVK Oct 2014 # version 1.0 # script for QuickBMS http://aluigi.org/papers.htm#quickbms set MEMORY_FILE binary "\x44\x44\x53\x20\x7C\x00\x00\x00\x07\x10\x08\x00\xAA\xAA\xAA\xAA\xBB\xBB\xBB\xBB\xCC\xCC\xCC\xCC\x00\x00\x00\x00\x01\x00\x00\x00\x4D\x...