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by CZW
Thu Nov 03, 2011 7:42 am
Forum: Game Archive
Topic: Star Wars: Galaxies .tre OR Jedi Starfighter .pak
Replies: 15
Views: 6851

Re: Star Wars: Galaxies .tre OR Jedi Starfighter .pak

What tool would you recommend for that? I tried one and it was useless. It closed every time I selected a .dds file for it to convert. i will convert them for you as soon as i'm back at home .... the alpha channel could be use as gradient to insert the red color with photoshop http://i64.photobucke...
by CZW
Wed Nov 02, 2011 11:25 pm
Forum: Game Archive
Topic: Star Wars: Galaxies .tre OR Jedi Starfighter .pak
Replies: 15
Views: 6851

Re: Star Wars: Galaxies .tre OR Jedi Starfighter .pak

the .DDS use an alpha channel .. the invisible part is the alpha channel ^^
convert it in .jpg if you want
by CZW
Wed Nov 02, 2011 4:50 pm
Forum: Game Archive
Topic: Star Wars: Galaxies .tre OR Jedi Starfighter .pak
Replies: 15
Views: 6851

Re: Star Wars: Galaxies .tre OR Jedi Starfighter .pak

The contents of this post was deleted because of possible forum rules violation.
by CZW
Wed Nov 02, 2011 3:08 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

For veh_imp_capital_destroyer I am seeing veh_imp_capital_destroyer_lod02 and veh_imp_capital_destroyer_lod03 , so presumably LOD01 is just the first LOD graduation and thus still contains a fairly reasonable amount of detail. Speaking of the Imp Destroyer, I noticed that processing the Voidstar va...
by CZW
Wed Nov 02, 2011 12:53 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

It's the low LOD model for long distance stuff. Chances are the errors could exist in the original model, as often times game devs will generate lower LODs automatically through something like Optimize, or much more likely a specialist poly reduction plugin/script. Those sorts of operations tend to...
by CZW
Wed Nov 02, 2011 8:55 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

The contents of this post was deleted because of possible forum rules violation.
by CZW
Wed Nov 02, 2011 12:39 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

Privateer, pm receive ...

same problem ...
i use Deep exploration to open it ..
screen on the brigde

Image
by CZW
Tue Nov 01, 2011 10:36 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

The contents of this post was deleted because of possible forum rules violation.
by CZW
Mon Oct 31, 2011 2:37 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

The contents of this post was deleted because of possible forum rules violation.
by CZW
Mon Oct 31, 2011 9:49 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

The contents of this post was deleted because of possible forum rules violation.
by CZW
Mon Oct 17, 2011 4:07 pm
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

...some models cause max to crash if you try to import them, usualy if they're 5mb or larger (after being converted to.ms files of course). I'm not sure if its max having an issue with these larger files or if its Delium's converter. Just something to look into... mariokart64n addressed this same i...
by CZW
Sat Oct 15, 2011 7:43 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

Nightstorm1 wrote:Has anyone identified or been able to extract audio? Specifically the Lightsaber sound effects?
i have see some .wav and .ogg files ..
.wav files aren't into the hashlist at this time

both files, every times i tried to play them, crash ...
by CZW
Sun Oct 09, 2011 7:44 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

thx Acewell
test with all granny2.dll, same function
my pb of vertex corruption come from the conversion to .obj into 3dmax 2010
works fine to .3ds
by CZW
Sat Oct 08, 2011 9:04 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

Nightstorm1 wrote:Has anyone identified or been able to extract audio? Specifically the Lightsaber sound effects?

i will look this week end .. but only 17% of the files are identified ... we wait an update of the hashlist
by CZW
Tue Oct 04, 2011 9:06 am
Forum: 3D/2D models
Topic: Star Wars - The Old Republic - Beta - GR2 model
Replies: 159
Views: 56441

Re: Star Wars - The Old Republic - Beta - GR2 model

XHD look on your PM

other tool, i don't know too