It is possible to find a WMMT5 dump?
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Search found 51 matches
- Tue Mar 07, 2017 6:37 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 318
- Views: 188202
Re: Wangan Midnight [Need Help Reversing]
Unfortunately, I played very little time in the WMMT4 to see the difference
It is possible to find a WMMT5 dump?
It is possible to find a WMMT5 dump?
- Tue Mar 07, 2017 10:59 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 318
- Views: 188202
Re: Wangan Midnight [Need Help Reversing]
Hinz replies to me and said the dongles also work on WMMT4 as well as 5,5DX and maybe 5DX+ Namco did a lazy thing of using the same dongle for international machines (YES INTERNATIONAL MACHINES USE SYSTEM ES1 and the japanese variant uses ES3). This is very strange, the key structure can be the sam...
- Sun Mar 05, 2017 7:55 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 318
- Views: 188202
Re: Wangan Midnight [Need Help Reversing]
Hi another update from the author's blog WMMT5 dongles? Will this work on 4? Unfortunately not working, because for each version using your AES 256bit hardware key... Only for WMMT5 it is based on Windows, WMMT4 on Linux. It can only help if you make a dump of this key, and have a copy of WMMT 5 Gu...
- Sun Mar 05, 2017 7:35 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 37509
Re: Import Tuner Challenge [XBOX360]
No work is not stopped)) I do not have enough knowledge on this point to fully implement, as will be the possibility JohnHudeski provide a script for Unity.
And I'll put it in the ImporterTool and its functionality will be ready.

And I'll put it in the ImporterTool and its functionality will be ready.

- Sun Mar 05, 2017 1:11 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109633
Re: 3D model reversing compilation
Yes, I really do not quite understand, thank you very much for the modification of the script in the first place I need to understand the structure of hex.
Next step I will try to read all meshes in this format.
I have been studying this tutorial
Next step I will try to read all meshes in this format.
I have been studying this tutorial
- Wed Feb 22, 2017 6:18 am
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 318
- Views: 188202
Re: Wangan Midnight [Need Help Reversing]
You really are very lucky, I was trying to do the same, but used VirtualMachine constantly getting kernel error, find PC that time is really hard, all I found it at Nvidia 7600GS
To successfully run, you graphics card BIOS update?

To successfully run, you graphics card BIOS update?

- Tue Feb 21, 2017 8:21 pm
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109633
Re: 3D model reversing compilation
I need your assistance conditional, I spent a lot of time on this, but I can not find a solution, I can read any file with using hex2obj but their project contains of several thousand, I decided to explore the noesis but I did not get to do one-stop solution for all model files (( Here I made a temp...
- Fri Feb 17, 2017 4:02 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 37509
Re: Import Tuner Challenge [XBOX360]
Ок, we will wait 
- Fri Feb 17, 2017 10:29 am
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 37509
Re: Import Tuner Challenge [XBOX360]
JohnHudeski As far as I know, that game menu uses a model with a detailed description of the interior and the engine, but during the race replaced by a low poly interior models Yes, the interior customized in menu, consist of different models, steering wheel, seats, gauges. You can put scripts for ...
- Thu Feb 16, 2017 9:22 pm
- Forum: 3D/2D models
- Topic: Import Tuner Challenge [XBOX360]
- Replies: 98
- Views: 37509
Re: Import Tuner Challenge [XBOX360]
Finally some impressive progress, awesome! :) I'm wondering, what's the polycount for a complete car in stock form? polycount ~50.000 triangles together engine model and high lod interior Not all cars have the engine and full interior model such as boss cars, polycount ~35.000 In game Mitsubishi Ec...
- Mon Feb 13, 2017 11:31 pm
- Forum: Graphic file formats
- Topic: Extracting DDS textures in container with names?
- Replies: 2
- Views: 1575
Re: Extracting DDS textures in container with names?
Many thanks AceWell 
- Tue Feb 07, 2017 7:42 pm
- Forum: Graphic file formats
- Topic: Extracting DDS textures in container with names?
- Replies: 2
- Views: 1575
Extracting DDS textures in container with names?
Hello guys, please help me to extract DDS textures with names in this container. Names and DDS Header: Start DDS in file http://i.imgur.com/BGv3e9P.png End DDS in file http://i.imgur.com/x7nwwTy.png But I do not know how to find the end of DDS and wrote file names with script This container files ca...
- Tue Feb 07, 2017 6:33 pm
- Forum: 3D/2D models
- Topic: Wangan Midnight [Need Help Reversing]
- Replies: 318
- Views: 188202
Re: Wangan Midnight [Need Help Reversing]
Sorry for bothering.. Do anyone knows how to extract models from IGB formats? MT3 ISO is already out but I can't do anything with it :( https://youtu.be/5-eGyM-4D7E I'm sorry if I broke any rules here , I'm new to xentax and this forum m(_ _)m Thank you in advance. This game uses alchemy engine. Th...
- Wed Feb 01, 2017 8:34 pm
- Forum: 3D/2D models
- Topic: [Unity]Shutokou Battle Xtreme
- Replies: 15
- Views: 6002
Re: [Unity]Shutokou Battle Xtreme
Andrakann Thank you very much, it's running )) for Genki I am more than confident that the guys from Genki browsing this forum, and they are not particularly pleased event, please do not do as did Namco, do not close the download cache, your games as a masterpiece, for the most part, we only look a...
- Wed Feb 01, 2017 10:46 am
- Forum: 3D/2D models
- Topic: [Unity]Shutokou Battle Xtreme
- Replies: 15
- Views: 6002
Re: [Unity]Shutokou Battle Xtreme
Yes, it works, the game has more than 20 Japanese cars.
The question is how to extract using Unity Asset Bundle Extractor cache all files at once, look for them or any part of it is very difficult there cache files are too many?

The question is how to extract using Unity Asset Bundle Extractor cache all files at once, look for them or any part of it is very difficult there cache files are too many?

