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Search found 13 matches
- Wed Jul 01, 2015 3:14 am
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
I think we've just to recalculate the anims (i.e. add the transitions): baseframe_trans.JPG It's totally ugly because I took the baseframe transitions (see pic in my previous post) for three test frames (md5anim). (If I had taken the data from the t-pose noone would have seen that it works (should ...
- Tue Jun 30, 2015 3:04 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
I haven't looked at any of the things or data you're tossing around here, so I couldn't say if you're dealing with additive anims, but it doesn't really sound like it. Are you sure? frame 3 { 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000...
- Tue Jun 30, 2015 11:19 am
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
No, it isn't npc001. I was playing around with NPC007. Though the animation works for him as well (They all fit the same animations.) I've managed to get the base frame uploaded into Maya which is nice. But ONCE the animation plays it balls up. We're getting very, very close to figuring this out tho...
- Sun Jun 28, 2015 3:21 am
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
I haven't looked at any of the things or data you're tossing around here, so I couldn't say if you're dealing with additive anims, but it doesn't really sound like it. guess so. Thx for your input - it's appreciated. @SaucyMonkey: I think I got to know why the model is clumped when playing the anim...
- Sat Jun 27, 2015 11:30 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
What we really need is someone to decrypt what Mr.Adults said here. yeah, the mighty "someone" - heard of him sometimes. :D But who is? fatduck for example has left the forum. On the other hand the problem might be just related to absolute/relative coordinates. I changed the translation o...
- Fri Jun 26, 2015 1:01 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
Wait a sec. Were you getting clumped animations with the BRRES Viewer option "Play Rotations Only" on? nope. Unchecked means: 'off' Gotcha. What we really need is someone to decrypt what Mr.Adults said here. http://forum.xentax.com/viewtopic.php?p=90014 It's evident that this must be the ...
- Fri Jun 26, 2015 12:57 am
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
Again Mr.Adults hits the nail on the head here with this post: http://forum.xentax.com/viewtopic.php?p=90014 but I just don't know how to do what he suggested. nor do I - that's a known problem with some of MrAdult's comments :D (because often advanced knowledges is required to understand him) btw:...
- Thu Jun 25, 2015 11:21 am
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
In one of my previous images I posted here it shows what the skeleton is doing. yep, I saw the pics. but as an MD5 I can at least see the skeleton but the problem remains that the joints are bunched up together talking about Noesis, too? The Red Line is the skeleton information. The dot represents ...
- Wed Jun 24, 2015 11:11 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
yeah, I know that. But as you can read from my "simultaneous" edit :D in my previous post I don't get the md5anim working in Noesis except moving white dots connected by red lines (not the bones I guess). So what does as a MD5Anim which is loaded up just fine in Noesis exactly mean? Well,...
- Wed Jun 24, 2015 9:41 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
Wait a moment. So do you have the animations working outside of the BRRES viewer? nope - I moved the bones manually in blender's posing mode. The option in the BRRES Viewer that needs to be selected for the animations to play is "Play Rotations Only" well, ok, I'd to load the anim and the...
- Wed Jun 24, 2015 8:08 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
thx for uploading the brres files! npc001.brres and mot_plcom.brres first one is the skeleton with mesh, 2nd one the ani file, correct? Seems I can't follow some of your explanations from the OP: I then go to extract the animation from the BRRES viewer as a MD5Anim which is loaded up just fine in N...
- Wed Jun 24, 2015 10:01 am
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Re: Maya, Noesis & MH Tri Player Animations.
BRRES Version 1.3.1.shakotay2 wrote:- .brres sample?
- what's the actual version of the BRRES Viewer? 1.2?
https://drive.google.com/file/d/0B2IyNC ... sp=sharing The NPC sample.
https://drive.google.com/file/d/0B2IyNC ... sp=sharing The animation sample.
- Tue Jun 23, 2015 11:49 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7648
Maya, Noesis & MH Tri Player Animations.
Hey Community, I've got a question about Noesis and Autodesk Maya regarding the player animations for Monster Hunter TRI. I've already exhausted quite abit of research on the topic and avenues on how to accomplish what I need so i'm turning to you guys for some help. I'm using the BRRES viewer to lo...
