Search found 101 matches
- Mon Sep 21, 2009 8:34 pm
- Forum: 3D/2D models
- Topic: Scrapland SM3 format?
- Replies: 2
- Views: 1299
Scrapland SM3 format?
Has anyone ever created a converter for Scrapland models? I know it's an older game, but it has surprisingly nice meshes and large textures (1024x1024). I think it's Quake 3 engine based, but I can't tell if the sm3 meshes are a derivative of the MD3 format. Here is a link to some meshes if anyone t...
- Mon Aug 10, 2009 12:57 am
- Forum: Game Archive
- Topic: Silverfall Earth Awakening
- Replies: 3
- Views: 911
Re: Silverfall Earth Awakening
Hi there, you could also try this: http://www.moddb.com/games/silverfall/d ... 00-by-elys
I was able to unpack archives from Silverfall and Earth Awakening.
I was able to unpack archives from Silverfall and Earth Awakening.
- Sat Aug 01, 2009 3:51 am
- Forum: 3D/2D models
- Topic: Runes of Magic ROS Format
- Replies: 26
- Views: 7756
Re: Runes of Magic ROS Format
Hi folks, just wondering if anything came of this?
- Sun Jul 26, 2009 1:39 am
- Forum: 3D/2D models
- Topic: nvidia model help?
- Replies: 15
- Views: 5352
Re: nvidia model help?
My bad, I wasn't paying attention :oops: ...I was looking at the Dawn model though. I think there are way too many triangles on that mesh for you to use in UT3 or any other game with current technology. I think it uses over 100000 tris. The largest modded Oblivion female bodies have around 23000 tri...
- Thu Jul 23, 2009 3:08 pm
- Forum: 3D/2D models
- Topic: nvidia model help?
- Replies: 15
- Views: 5352
Re: nvidia model help?
viewtopic.php?f=16&t=3108
There is a link in this thread to a program that converts Dawn into wavefront .obj format.
There is a link in this thread to a program that converts Dawn into wavefront .obj format.
- Wed Jul 01, 2009 2:11 pm
- Forum: Compressed files and methods
- Topic: Breaking hashes?
- Replies: 27
- Views: 7855
Re: Breaking hashes?
Warhammer Online hash v1.6 released June 28 for the Warhammer 1.30 update at http://code.google.com/p/easymyp/downloads/list
With this new hash file you can extract about 400mb of new models/texures from the Land of the Dead update.
Has anyone made any progress on the .geom files?
With this new hash file you can extract about 400mb of new models/texures from the Land of the Dead update.
Has anyone made any progress on the .geom files?
- Tue Apr 14, 2009 1:41 pm
- Forum: 3D/2D models
- Topic: List of games that you can extract 3d models from !
- Replies: 126
- Views: 220470
Re: List of games that you can extract 3d models from !
Does anyone know how to extract models from Return to Castle Wolfenstein? So far I've only extracted from F.E.A.R. and S.T.A.L.K.E.R., but I really want to know how to extract from Castle Wolfenstein. It's been a long time since I played around with these files, but there is a MDC importer/exporter...
- Wed Apr 08, 2009 4:35 pm
- Forum: Game Archive
- Topic: ZerA Online
- Replies: 21
- Views: 9167
Re: ZerA Online
Thanks everyone for the help. I did a search for Zera, object.nar, and char.nar on filefront with no luck. Does anyone have the specific link to those files?
- Tue Apr 07, 2009 6:59 pm
- Forum: Game Archive
- Topic: ZerA Online
- Replies: 21
- Views: 9167
Re: ZerA Online
Hi folks, sorry to be a newb about this but I wasn't able to find the archive extractor at that link. Is it still there? Also, when I use the Zera Launcher that chrrox posted, I get a "host has failed to respond" error. Does the launcher still work for you? If not, are you willling to share the arch...
- Wed Mar 25, 2009 1:44 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
This is fantastic news, although I'm sorry to hear about your virus. Personally, I use 3dsmax 7, but I would appreciate a mod to .obj converter! Will your tools retain all of the texture mapping info? (.mtl files?)
- Wed Mar 18, 2009 10:35 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: [PC] Devil May Cry 4
awesome, simply awesome 
- Tue Mar 17, 2009 2:01 pm
- Forum: Game Archive
- Topic: [PC] Devil May Cry 4
- Replies: 320
- Views: 131206
Re: Model Format
Hi there! I got my hands lately on a DMC4 ARC extractor called RPGViewer and I have to tell that the file formats are almost identical to those used by the Lostplanet, it was very easy to figure out the file formats (some of them hehehe) given that I already made numerous programs to export Lostpla...
- Mon Feb 16, 2009 7:48 pm
- Forum: 3D/2D models
- Topic: Genesis Rising [Solved]
- Replies: 19
- Views: 5074
Re: Genesis Rising
That's great news Karpati, looking forward to itKarpati wrote:I added this module to my developer version of the 3D O.C only.
When I will release that I will inform you (I must finish this module totally).
- Sun Feb 15, 2009 11:58 pm
- Forum: 3D/2D models
- Topic: Genesis Rising [Solved]
- Replies: 19
- Views: 5074
Re: Genesis Rising
Amazing! Are you willing to share the tool that you used to do this? GR has dozens more ships that I would like to convert.
- Sun Feb 15, 2009 2:07 pm
- Forum: 3D/2D models
- Topic: R2 Online models
- Replies: 62
- Views: 14630
Re: R2 Online models
Excellent, looking forward to it!
