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by zardalu
Tue Aug 09, 2011 2:32 am
Forum: 3D/2D models
Topic: Titan Quest 3D Files Format
Replies: 20
Views: 5550

Re: Titan Quest 3D Files Format

I see you are making great progress on Skeletal meshes, good job! Is there anyway to export a static mesh to the Titan Quest .msh format?
by zardalu
Sun May 01, 2011 12:46 pm
Forum: 3D/2D models
Topic: Scrapland SM3 format?
Replies: 2
Views: 1101

Re: Scrapland SM3 format?

Wow, outstanding work Szkaradek123 :D
by zardalu
Fri Apr 08, 2011 1:40 pm
Forum: 3D/2D models
Topic: War of Dragons : age of dragons
Replies: 42
Views: 11382

Re: War of Dragons : age of dragons

Thx chrrox, works great, a texture converter would be excellent
by zardalu
Sun Jan 09, 2011 4:21 pm
Forum: 3D/2D models
Topic: Precursors .rf2 model format
Replies: 3
Views: 734

Re: Precursors .rf2 model format

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Sat Jan 08, 2011 12:19 am
Forum: 3D/2D models
Topic: Precursors .rf2 model format
Replies: 3
Views: 734

Precursors .rf2 model format

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Sat Jan 08, 2011 12:03 am
Forum: Game Archive
Topic: Precursors .grp archive
Replies: 2
Views: 525

Re: Precursors .grp archive

Excellent, thanks!! That worked perfectly, are there already importers for the rf2/texture formats?
by zardalu
Fri Jan 07, 2011 10:43 pm
Forum: Game Archive
Topic: Precursors .grp archive
Replies: 2
Views: 525

Precursors .grp archive

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Tue Nov 16, 2010 1:51 pm
Forum: 3D/2D models
Topic: Lost Odyssey - Creatures with missing animations
Replies: 1
Views: 910

Re: Lost Odyssey - Creatures with missing animations

Hi Axolotl, I replied to your post in Gildor's forum, but this might be a better place to discuss this: Basically, I don't think the quickbms script is getting everything out of the .fpd files. At least I think so because many of the fpd files are larger then the total size of all the files that are...
by zardalu
Thu Nov 11, 2010 1:07 am
Forum: 3D/2D models
Topic: Lineage 2 Model Extracting and Custom Animations
Replies: 5
Views: 8049

Re: Lineage 2 Model Extracting and Custom Animations

I have had no problem opening L2 animations with umodel.
by zardalu
Sun Jul 04, 2010 4:54 pm
Forum: Game Archive
Topic: Transformers: Cybertron Adventures - *.xxx variant
Replies: 10
Views: 1992

Re: Transformers: Cybertron Adventures - *.xxx variant

Great news indeed! I'll be waiting patiently. :) It would help if you could go to his Facebook page and add youself to the list of people who "like this". Gildor has said that he won't release the updated version of umodel until at least 25 people have said on facebook that they like his program. R...
by zardalu
Tue Oct 13, 2009 12:58 pm
Forum: Graphic file formats
Topic: Unreal Engine 3 Xbox360 Textures
Replies: 1
Views: 1031

Re: Unreal Engine 3 Xbox360 Textures

Gildor's umodel tools will convert them to .tga, which can be viewed and edited with most graphics editing applications:

http://www.gildor.org/en/projects/umodel
by zardalu
Mon Sep 21, 2009 8:34 pm
Forum: 3D/2D models
Topic: Scrapland SM3 format?
Replies: 2
Views: 1101

Scrapland SM3 format?

Has anyone ever created a converter for Scrapland models? I know it's an older game, but it has surprisingly nice meshes and large textures (1024x1024). I think it's Quake 3 engine based, but I can't tell if the sm3 meshes are a derivative of the MD3 format. Here is a link to some meshes if anyone t...
by zardalu
Mon Aug 10, 2009 12:57 am
Forum: Game Archive
Topic: Silverfall Earth Awakening
Replies: 3
Views: 672

Re: Silverfall Earth Awakening

Hi there, you could also try this: http://www.moddb.com/games/silverfall/d ... 00-by-elys

I was able to unpack archives from Silverfall and Earth Awakening.
by zardalu
Sat Aug 01, 2009 3:51 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 5930

Re: Runes of Magic ROS Format

Hi folks, just wondering if anything came of this?