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by zardalu
Sun May 20, 2012 1:25 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 49396

Re: Textures of Beta Diablo 3, ".tex" files converter needed

Sadly, I'm not a programmer, but thanks to windfury I did come up a ridiculously circuitous method that works for me: I use XVI32 Hex editor. Make sure you back up your files as using a hex editor can royally screw them. Not my fault if this happens, use at your own risk. 1. I make the following scr...
by zardalu
Sat May 19, 2012 1:38 pm
Forum: Graphic file formats
Topic: Textures of Beta Diablo 3, ".tex" files converter needed :)
Replies: 118
Views: 49396

Re: Textures of Beta Diablo 3, ".tex" files converter needed

I didn't know if I should start a new thread, or resurrect this old one, but anyways; The retail version of Diablo 3 .tex files cannot seem to be opened by D3TexConv_v0.9: I get "Invalid Texture or Surface (SNO Header Mismatch)" Is anyone working on a new Diablo 3 .tex texture converter? PM me as re...
by zardalu
Thu Jan 26, 2012 8:40 pm
Forum: 3D/2D models
Topic: The Witcher 2 Models
Replies: 79
Views: 32015

Re: The Witcher 2 Models

Hi Kjun,

I had the same issue seeing as I'm a Blender newb too. All you have to do is hit "Alt"+P, and the browser will open. Several of Szkaradek123 scripts work that way. From there, you export to a few formats that Max supports. Good luck!
by zardalu
Sat Jan 21, 2012 3:40 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 66
Views: 18579

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

Excellent, thanks Karpati, works perfectly now!

Amazing work as always :)
by zardalu
Tue Jan 17, 2012 6:41 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 66
Views: 18579

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Mon Jan 09, 2012 4:34 pm
Forum: 3D/2D models
Topic: Dreamkiller
Replies: 9
Views: 751

Re: Dreamkiller

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Mon Jan 09, 2012 11:47 am
Forum: 3D/2D models
Topic: Dreamkiller
Replies: 9
Views: 751

Re: Dreamkiller

They extracted using quickbms script found here:

viewtopic.php?f=10&t=3777&hilit=dreamkiller
by zardalu
Mon Jan 09, 2012 4:14 am
Forum: 3D/2D models
Topic: Dreamkiller
Replies: 9
Views: 751

Re: Dreamkiller

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Sat Jan 07, 2012 5:53 pm
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 4987

Re: Gothic 4 .bakedgeom

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Sat Jan 07, 2012 1:17 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 4987

Re: Gothic 4 .bakedgeom

Sorry, I was working with Two Worlds 2 files at the same time as the Arcania stuff and got mixed up with Szkaradek123's TW2 tools. I was working with too many meshes to keep them all straight. Karpati's 3D model Converter is the only tool that I know of that can convert Arcania .model files, but the...
by zardalu
Sat Jan 07, 2012 12:52 am
Forum: 3D/2D models
Topic: [PS3] Macross Last Frontier
Replies: 6
Views: 2378

Re: [PS3] Macross Last Frontier

Excellent work, thanks!!
by zardalu
Tue Dec 27, 2011 5:18 am
Forum: 3D/2D models
Topic: Gothic 4 .bakedgeom
Replies: 27
Views: 4987

Gothic 4 .bakedgeom

The contents of this post was deleted because of possible forum rules violation.
by zardalu
Tue Oct 11, 2011 1:18 pm
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 1486

Re: Castlevania: Harmony of Despair

Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well.
by zardalu
Sun Oct 02, 2011 5:27 am
Forum: Game Archive
Topic: Castlevania: Harmony of Despair
Replies: 10
Views: 1486

Castlevania: Harmony of Despair

The contents of this post was deleted because of possible forum rules violation.