Join also our Discord channel! Click here.

Search found 98 matches

by zardalu
Mon Nov 16, 2015 3:40 am
Forum: Game Archive
Topic: Darksiders II Deathinitive Edition .upack
Replies: 9
Views: 3438

Re: Darksiders II Deathinitive Edition .upack

I got a response back from Sir Kane: "The only thing that changed is the offset values in the manifest. They changed that into 64 bit values to support upak sizes over 4 GB." Sadly, this is too far above my skill level in programming (Shaved Ape level) to resolve. To any who are interested, the sour...
by zardalu
Mon Nov 09, 2015 2:46 am
Forum: Game Archive
Topic: Darksiders II Deathinitive Edition .upack
Replies: 9
Views: 3438

Darksiders II Deathinitive Edition .upack

Hi I was wondering if anyone intended to take a whack at the new .upacks for Darksiders II Deathinitive Edition. Looks like the textures are improved. I tried to use DS2Extract from the following thread: http://forum.xentax.com/viewtopic.php?f=16&t=9483&p=79039&hilit=DS2Extract#p79039 I found that i...
by zardalu
Thu Dec 04, 2014 3:35 am
Forum: 3D/2D models
Topic: PC Middle-Earth: Shadow of Mordor maxscript
Replies: 32
Views: 28527

Re: PC Middle-Earth: Shadow of Mordor maxscript

Outstanding, thanks zaramot!!
by zardalu
Thu Nov 20, 2014 3:56 pm
Forum: 3D/2D models
Topic: Asker Online (MMO)
Replies: 10
Views: 4524

Re: Asker Online (MMO)

Nice work! There are some great models in this, thanks chrrox. Any chance of supporting the static meshes? (vmesh, vcolmesh)
by zardalu
Fri Oct 10, 2014 5:00 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 123
Views: 113246

Re: Shadow Of Mordor .arch05

Hi Paul, thanks for this, works well :D I got the same error at first. You need to use quickbms_4gb_files.exe with new_fear.bms to extract the embb files from the .arch05, then use shadow_of_mordor.bms to extract the files from the embb archives. I then used your batch file on the files from the HD ...
by zardalu
Sun Jun 22, 2014 2:51 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 10158

Re: Casltevania Lords of Shadow 2 Demo

Hi everyone, I've made small plugin for GIMP to convert CLoS2 bump maps. The plugin will convert any bump map from CLos2, so it will swap Red and Alpha channels, inverts Blue channel and make result texture. I believe the red channel is used for specular maps so its in alpha channel as usual. Same ...
by zardalu
Wed Apr 16, 2014 1:25 pm
Forum: 3D/2D models
Topic: PC Lost Planet 2 (2010) maxscript
Replies: 8
Views: 3849

Re: PC Lost Planet 2 (2010) maxscript

Awesome... reinstalling now to test
by zardalu
Tue Apr 08, 2014 7:49 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 10158

Re: Casltevania Lords of Shadow 2 Demo

Yes, it's a tangent space normal map. If you want it to resemble a "normal" normal map, then take the alpha channel from that image and move it into the red channel. The green channel can stay where it is. I use GIMP 2 for this, (colors -> decompose/compose). Usually you can leave the blue channel p...
by zardalu
Wed Apr 02, 2014 9:58 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 104632

Re: Dark Souls FLV file

Thanks for the reply Nyxo! That directory was custom for me although if I remember correctly it is also the default location. The reason for the failure was that I had these files in the install directory: dvdbnd0.bhd5 dvdbnd0.bdt dvdbnd1.bhd5 dvdbnd1.bdt ...but not dvdbnd2.bhd5, dvdbnd2.bdt, dvdbnd...
by zardalu
Tue Apr 01, 2014 2:34 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 104632

Re: Dark Souls FLV file

Great news nyxo, I have been looking forward to this for awhile! I hestitate to run any programs on April 1st, but I went for it and when I tried running the program, I keep getting "Dark Souls install directory not found. Cannot continue." ...no matter which directory I choose. My install directory...
by zardalu
Mon Mar 10, 2014 6:43 pm
Forum: 3D/2D models
Topic: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?
Replies: 66
Views: 18579

Re: CASTLEVANIA LORDS OF SHADOW "HOW TO EXTRACT MESHES"?

has enyone found a way to import level models from los2 in the correct spots? for example where things should be placed and/or oriented? And one other thing, how to know exactly witch level models to import to complete a specific level? The origin of the level models as exported by Karpati's 3D Obj...
by zardalu
Fri Feb 28, 2014 2:21 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 10158

Re: Casltevania Lords of Shadow 2 Demo

Hi Karpati, I have sent you a pm
by zardalu
Thu Feb 27, 2014 2:16 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 105
Views: 33262

Re: Castlevania: Lords of Shadow

Thanks Ekey, Haoose for the updated scripts, I was able to get them working for Data00.packed by using quickbms_4gb_files.exe. I see the high res detail textures in the 1 GB content\0\Data00.packed archive, but I haven't been able to locate the high res normal maps... can anyone confirm if they exist?
by zardalu
Wed Feb 05, 2014 1:10 am
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 10158

Re: Casltevania Lords of Shadow 2 Demo

Fantastic, works perfectly!! thanks again Karpati
by zardalu
Mon Feb 03, 2014 5:07 pm
Forum: 3D/2D models
Topic: Casltevania Lords of Shadow 2 Demo
Replies: 32
Views: 10158

Re: Casltevania Lords of Shadow 2 Demo

Excellent work, thanks Karpati. I have tested the updated 3D Object Converter and a few of the levels give a "stream read" error or loading, but it works perfectly with all of the character/object models. Thanks!!