The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 24 matches
- Tue Aug 18, 2015 8:26 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Merry Christmas! http://www.mediafire.com/download/cf22fod72ejalfm/BodyShop+ToolkitV1.0.zip Auto Injector Base Version Complete!! :D Hex free, Blender free, works for PC & Xbox 360, preserves model so it's still visible in Noesis, cuts former method of hours into seconds. Included a few utils 1...
- Thu Jul 30, 2015 1:48 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
I'm sorry, I'm just a porter
I don't really understand Japanese
says:we need the blender 2.75a or UP
and http://w11.zetaboards.com/SFxT_Mods/topic/11221937/1/
that‘s all!

I don't really understand Japanese
says:we need the blender 2.75a or UP
and http://w11.zetaboards.com/SFxT_Mods/topic/11221937/1/
that‘s all!
- Sun Jul 26, 2015 12:39 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
I used HxD to modify the DOA5LR for pc, also for xbox360, another thing is when i put some mods 360ver. and choose tag team with costume modding, crash the game :/ for now i only play with the mods in single player mode and sometimes also crash the game. If it works normally or in versus, than you ...
- Sun Jun 21, 2015 8:18 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
I don't think that's possible yet... It can be added, but whether the game will handle it correctly, or have the costume reference it properly is another story. *** I ran into more issues with the BLP Converter (1.0 PC) / updated archivarious (1.8 PC) ... The BLP converter seems to recognize everyt...
- Fri Jun 19, 2015 3:17 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
OK,the new DLC add 3 hair.
so we can add new hair to DLCmod?
so we can add new hair to DLCmod?
- Fri May 29, 2015 8:06 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
good newsamandabyyy wrote:Just wanted to say thanks syasuker! I can now import arbitrary meshes on top of TMCs. I have a lot of cleaning up to do though now
and all from diedaodemao.
I'm just a porter
- Wed May 27, 2015 7:20 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Hey everyone, Started working on some code to import/export TMC model data. Just looking through the 64 byte sized vertex data, I can see the following: fvfdata key -> vertex data 0x2 maps to the vertex position 0x30002 maps to the normal vector 0x5000B maps to the UV coordinate I can't quite seem ...
- Fri May 22, 2015 9:19 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools


by diedaodemao
- Thu May 21, 2015 3:58 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
https://www.youtube.com/watch?v=uXfie1kvVfk
sorry a silly question,who can give me the tool of tex form1?

sorry a silly question,who can give me the tool of tex form1?

