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by syasuker
Tue Aug 18, 2015 8:26 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

Merry Christmas! http://www.mediafire.com/download/cf22fod72ejalfm/BodyShop+ToolkitV1.0.zip Auto Injector Base Version Complete!! :D Hex free, Blender free, works for PC & Xbox 360, preserves model so it's still visible in Noesis, cuts former method of hours into seconds. Included a few utils 1...
by syasuker
Thu Jul 30, 2015 1:48 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

I'm sorry, I'm just a porter [bruce]

I don't really understand Japanese

says:we need the blender 2.75a or UP
and http://w11.zetaboards.com/SFxT_Mods/topic/11221937/1/

that‘s all!

:ninja:
by syasuker
Sun Jul 26, 2015 12:39 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

I used HxD to modify the DOA5LR for pc, also for xbox360, another thing is when i put some mods 360ver. and choose tag team with costume modding, crash the game :/ for now i only play with the mods in single player mode and sometimes also crash the game. If it works normally or in versus, than you ...
by syasuker
Sun Jun 21, 2015 8:18 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

I don't think that's possible yet... It can be added, but whether the game will handle it correctly, or have the costume reference it properly is another story. *** I ran into more issues with the BLP Converter (1.0 PC) / updated archivarious (1.8 PC) ... The BLP converter seems to recognize everyt...
by syasuker
Fri Jun 19, 2015 3:17 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

OK,the new DLC add 3 hair.
so we can add new hair to DLCmod?
by syasuker
Fri May 29, 2015 8:06 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

amandabyyy wrote:Just wanted to say thanks syasuker! I can now import arbitrary meshes on top of TMCs. I have a lot of cleaning up to do though now :P
good news

and all from diedaodemao.

I'm just a porter
by syasuker
Wed May 27, 2015 7:20 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

Hey everyone, Started working on some code to import/export TMC model data. Just looking through the 64 byte sized vertex data, I can see the following: fvfdata key -> vertex data 0x2 maps to the vertex position 0x30002 maps to the normal vector 0x5000B maps to the UV coordinate I can't quite seem ...
by syasuker
Fri May 22, 2015 9:19 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

Image
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by diedaodemao
[bruce]
by syasuker
Thu May 21, 2015 3:58 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

https://www.youtube.com/watch?v=uXfie1kvVfk

sorry a silly question,who can give me the tool of tex form1?

Image