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- Fri Feb 19, 2016 2:20 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
How's everyone doing? I recently got interested in DOA5 modding again after a long hiatus and made a character transformer tool out of curiosity that turned into a few days of coding frenzy. I've finally made it work pretty well, and it seems to be in a relatively stable state to be used as a fun t...
- Sat Nov 07, 2015 10:14 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
WOW ! :eek: Thank you so much, this is awesome ! :) :spin: How to install the .py files and how to use them ? Is the tool for Blender ? 1. put the tmc and tmcl into the bodyshop folder 2. open MeshReactorDual.py in notepad++ 3. in notepad type targetFileName = 'your tmc file.TMC' targetObjGeo = # (...
- Tue Oct 27, 2015 4:01 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Texture Tool 1.2: https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: Texture now can be extracted by drag-and-dropping. Two different IDs now displayed for textures. "AbsID" (absolute) shows texture ID that is used in mesh properties ("TMCsuke" shows and allows to ...
- Sun Oct 18, 2015 4:36 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
https://userscloud.com/njdgcvrin1sm
lnk_reshuffle-v3_1.04.rar
update
leifang C4
hitomi C4
MILA_COS_002_v2
![hero [bruce]](./images/smilies/bruceleeanim.gif)
lnk_reshuffle-v3_1.04.rar
update
leifang C4
hitomi C4
MILA_COS_002_v2
- Sat Aug 29, 2015 10:10 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
https://userscloud.com/g4rjh8zq4ow4bbbmods wrote:I get an error trying to download it :/syasuker wrote:hi
Doutoku's DLC Tool 日本語版.3
I translated it.
May bring convenient DLC encapsulation.
thx sf234
maby that
- Fri Aug 28, 2015 11:01 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
hi
Doutoku's DLC Tool 日本語版.3
I translated it.
May bring convenient DLC encapsulation.
thx sf234
Doutoku's DLC Tool 日本語版.3
I translated it.
May bring convenient DLC encapsulation.
thx sf234
- Sun Aug 23, 2015 7:02 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
@Neostatos4, glad to help. Good Luck! :) @syasuker, glad to help. Thanks for the link. That's a good step forward as well if we can add new textures. Does anyone know if overwriting current textures with high resolution ones is possible. I thought discussion came up with early PC modding, but I don...
- Sat Aug 22, 2015 9:25 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
- Sat Aug 22, 2015 7:21 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Thank you for your instructions for me to try again. :D VertexBoneSubSingle out of the tmc&tmcl is right? I thought I would be a TXT. :D No prob! Sorry, I'm not understanding your current question. I'll give an example of what VertexBoneSubSingle is for. If you have a mesh, but want to hide onl...
- Sat Aug 22, 2015 3:09 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Edit: Ummm #$%#%$@%$@#$ ... I think I just figured out how to insert a 'new' mesh object. :eek: :eek: :ninja: Thought, I'd try it again since it's been months, fresh eyes, and more knowledge of the containers. It took a bit, but I think I found all of the values. Only tried with the Xbox, so far bu...
- Sat Aug 22, 2015 1:37 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
bad news.I don't understand your tools. Can you write a tutorial how to transfer the bones? If you have the time :D Sure, that's fairly easy. If you already figured out how to use MeshInjectorDual ... there is an option for the 'boneSubFile', set it to a text file of your choice... boneSubFile = 'm...
- Fri Aug 21, 2015 12:10 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
maby Alpha-152navmesh wrote:does anyone know what's changed in 0.10.3 version ?bbbmods wrote:@Protocol X27
@all -
does anyone have dlc tool 0.10.3 in English? I only have the Japanese version of it.
- Fri Aug 21, 2015 2:19 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
yep,thx!the new one! so I think that: The control clothing bone is special. xDDDDD Correct. There is an option. Not a perfect one, but an option. If you use a base costume that has a shirt with bones, you could have the bones from the mesh shirt be substituted with the current shirt bones. Kasumi's...
- Thu Aug 20, 2015 7:49 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Aight, we're back in action. Toolkit updated! http://www.mediafire.com/download/8a3ns5h36s481vp/BodyShop+ToolkitV1.2.zip Fixed the problem with VertexBoneSubSingle. Added Vertex Scaling for MeshInjectorDual. That mean's any mesh should be able to overwrite or be appended to any other costume mesh p...
- Thu Aug 20, 2015 12:45 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
@Neostatos4 There's a lot of information there, and some items may be old, so I'll just reference the basics. Take it one step at a time. First Step: Extracting TMC & TMCL containers. TMC stands for Tecmo Memory Container. It includes a costumes vertices, textures, and other related geometry in...
