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by syasuker
Fri Feb 19, 2016 2:20 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

How's everyone doing? I recently got interested in DOA5 modding again after a long hiatus and made a character transformer tool out of curiosity that turned into a few days of coding frenzy. I've finally made it work pretty well, and it seems to be in a relatively stable state to be used as a fun t...
by syasuker
Sat Nov 07, 2015 10:14 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

WOW ! :eek: Thank you so much, this is awesome ! :) :spin: How to install the .py files and how to use them ? Is the tool for Blender ? 1. put the tmc and tmcl into the bodyshop folder 2. open MeshReactorDual.py in notepad++ 3. in notepad type targetFileName = 'your tmc file.TMC' targetObjGeo = # (...
by syasuker
Tue Oct 27, 2015 4:01 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

Texture Tool 1.2: https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools Changes: Texture now can be extracted by drag-and-dropping. Two different IDs now displayed for textures. "AbsID" (absolute) shows texture ID that is used in mesh properties ("TMCsuke" shows and allows to ...
by syasuker
Sun Oct 18, 2015 4:36 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

https://userscloud.com/njdgcvrin1sm

lnk_reshuffle-v3_1.04.rar

update
leifang C4
hitomi C4
MILA_COS_002_v2

[bruce]
by syasuker
Sat Aug 29, 2015 10:10 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

bbbmods wrote:
syasuker wrote:hi
Doutoku's DLC Tool 日本語版.3
I translated it.
May bring convenient DLC encapsulation.

thx sf234
I get an error trying to download it :/
https://userscloud.com/g4rjh8zq4ow4
maby that :D
by syasuker
Fri Aug 28, 2015 11:01 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

hi
Doutoku's DLC Tool 日本語版.3
I translated it.
May bring convenient DLC encapsulation.

thx sf234
by syasuker
Sun Aug 23, 2015 7:02 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

@Neostatos4, glad to help. Good Luck! :) @syasuker, glad to help. Thanks for the link. That's a good step forward as well if we can add new textures. Does anyone know if overwriting current textures with high resolution ones is possible. I thought discussion came up with early PC modding, but I don...
by syasuker
Sat Aug 22, 2015 7:21 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

Thank you for your instructions for me to try again. :D VertexBoneSubSingle out of the tmc&tmcl is right? I thought I would be a TXT. :D No prob! Sorry, I'm not understanding your current question. I'll give an example of what VertexBoneSubSingle is for. If you have a mesh, but want to hide onl...
by syasuker
Sat Aug 22, 2015 3:09 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

Edit: Ummm #$%#%$@%$@#$ ... I think I just figured out how to insert a 'new' mesh object. :eek: :eek: :ninja: Thought, I'd try it again since it's been months, fresh eyes, and more knowledge of the containers. It took a bit, but I think I found all of the values. Only tried with the Xbox, so far bu...
by syasuker
Sat Aug 22, 2015 1:37 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

bad news.I don't understand your tools. Can you write a tutorial how to transfer the bones? If you have the time :D Sure, that's fairly easy. If you already figured out how to use MeshInjectorDual ... there is an option for the 'boneSubFile', set it to a text file of your choice... boneSubFile = 'm...
by syasuker
Fri Aug 21, 2015 12:10 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

navmesh wrote:
bbbmods wrote:@Protocol X27
@all -
does anyone have dlc tool 0.10.3 in English? I only have the Japanese version of it.
does anyone know what's changed in 0.10.3 version ?
maby Alpha-152
by syasuker
Fri Aug 21, 2015 2:19 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

yep,thx!the new one! so I think that: The control clothing bone is special. xDDDDD Correct. There is an option. Not a perfect one, but an option. If you use a base costume that has a shirt with bones, you could have the bones from the mesh shirt be substituted with the current shirt bones. Kasumi's...
by syasuker
Thu Aug 20, 2015 7:49 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

Aight, we're back in action. Toolkit updated! http://www.mediafire.com/download/8a3ns5h36s481vp/BodyShop+ToolkitV1.2.zip Fixed the problem with VertexBoneSubSingle. Added Vertex Scaling for MeshInjectorDual. That mean's any mesh should be able to overwrite or be appended to any other costume mesh p...
by syasuker
Thu Aug 20, 2015 12:45 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 773136

Re: Dead or Alive series formats and tools

@Neostatos4 There's a lot of information there, and some items may be old, so I'll just reference the basics. Take it one step at a time. First Step: Extracting TMC & TMCL containers. TMC stands for Tecmo Memory Container. It includes a costumes vertices, textures, and other related geometry in...