That forum post is a magazine scan from the japanese publication of "computer Graphics Magazine". I don't think there's an open source version of ni no kuni.
I'm not at my laptop right now, but I'll see if I can send you a file when I am.
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Search found 8 matches
- Wed May 27, 2015 10:28 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
- Wed May 27, 2015 8:29 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
Re: Ni No Kuni - 3D Model fileformats
Some stuff i'm using to make sense of the data in the game. http://www.opengpu.org/forum.php?mod=viewthread&tid=10656 https://vimeo.com/41417095 (There's some more videos from Nabe on Vimeo regarding ni no uni and the specific tooling used in its development.) https://www.youtube.com/watch?v=mFs...
- Mon May 25, 2015 9:48 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
Re: Ni No Kuni - 3D Model fileformats
So, that last comment was not correct, it's just matrices of normal floats... Here's some Python i wrote to parse the .p3msk files: from bitstring import BitArray, BitStream, ConstBitStream from sys import argv import os def getFileSize(file): file.seek(0,2) return file.tell() def parse_F32(input): ...
- Wed Apr 15, 2015 4:32 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
Re: Ni No Kuni - 3D Model fileformats
Yeah that *would* be great :angel: i've sorted out the skeleton (p3msk) matrix data after reading some header file in the SDK as being EDGE_GEOM_MATRIX_3x4_ROW_MAJOR filled with EDGE_GEOM_ATTRIBUTE_FORMAT_X11Y11Z10N, but even that might be saying too much right? It would be great to talk openly abou...
- Tue Apr 14, 2015 4:51 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
Re: Ni No Kuni - 3D Model fileformats
@TheDude you seem to be making progress, thank you for your time!
Care to share how you've come to those conclusions? I love puzzling like this and would like to learn more.
Care to share how you've come to those conclusions? I love puzzling like this and would like to learn more.
- Sat Apr 11, 2015 6:27 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
Re: Ni No Kuni - 3D Model fileformats
Very interesting. I've been reading up on that now and the compression algorithm (from the noesis import script by chrrox) used in playstation All stars is weird enough, I've also found some sample code in the sdk which is intimidating. Firstly I'd like to get the vertex positional data sorted and h...
- Thu Apr 09, 2015 9:23 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
Re: Ni No Kuni - 3D Model fileformats
is that the edge sdk for encryption or the edge animation api?
- Thu Apr 09, 2015 1:26 pm
- Forum: 3D/2D models
- Topic: Ni No Kuni - 3D Model fileformats
- Replies: 14
- Views: 6196
Ni No Kuni - 3D Model fileformats
Hi There! I'm currently in the (long) process of trying to make sense of the model fileformats for the Ni No Kuni PS3 game. But I'm not getting any further. What I've gotten so far: FILE FORMATS UNKNOWN p3mmg - ?model data? p3mms - ?model, material, shader? p3msh - ?Model SHader? (looks hierarchical...
