Search found 26 matches
- Wed Jan 11, 2017 2:26 am
- Forum: Game Archive
- Topic: Scarface's .P3D format Research Thread
- Replies: 3
- Views: 1754
Re: Scarface's .P3D format Research Thread
good progress 
- Thu Jan 05, 2017 9:32 am
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
final example. Yep, it changed. :) It follows the old format, but there was a version bump, so there are some new bits here and there. The old scripts won't load the new models. A character model would probably show where all the changes are, but this is just a flat minimap of San Francisco: minima...
- Tue Dec 13, 2016 4:02 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
honestly, if anyone can get the full map extracted as a 3D object, it *WILL* be ported to GTA IV/V.
- Mon Nov 07, 2016 8:27 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 183
- Views: 59011
Re: The Crew fat/dat archives
would be good to see some more progress on this, as I have the game files sitting here after installing the game this morning.
would look beautiful in GTA
- Tue Nov 01, 2016 3:29 pm
- Forum: Game Archive
- Topic: Scarface's .P3D format Research Thread
- Replies: 3
- Views: 1754
Scarface's .P3D format Research Thread
While I know that .P3D files are containers for Texture/Model/ETC and have been used in games such as Scarface, Hulk Ultimate Destruction, and Prototype. I was hoping that this thread could serve as a means to co-ordinate and properly research into the format. here are an assortment of random P3D's ...
- Thu Jun 23, 2016 12:05 pm
- Forum: Game Archive
- Topic: Midnight Club 3 Dub Edition Research Thread
- Replies: 30
- Views: 11372
Re: Midnight Club 3 Dub Edition Research Thread
That's impressive work! The script works flawless~ Shame that there isn't support for multiple materials and object positioning yet :( Would anyone look into the compressed pck files in MCLA? dont got it. Just wanted the MC3 maps since I have the game and the maps are in a similar design to what a ...
- Sun Oct 25, 2015 12:44 am
- Forum: Game Archive
- Topic: MGD Format (Activision)
- Replies: 8
- Views: 1893
Re: MGD Format (Activision)
regarding most of the TC:LA files. I have been doin a bit of research and compiled a list of the formats in the city folder. EPP = Edit Pad Pro. Street names and such EPM = MPE Data Encryption? Destiny MPE EXT = Textures IDX = Subtitles? RES = Possibly Textures? MGD = Possible CAD file. contains the...
- Sat Oct 24, 2015 7:07 pm
- Forum: 3D/2D models
- Topic: Scarface TWIS file named "1"
- Replies: 1
- Views: 684
Scarface TWIS file named "1"
so I was looking through the art directory of the cement.rcf and I found an interesting file labeled "1". it has no extension and a rather large file size [1.5GB] methinks this may possibly be the full game map model. although I have no idea how I should handle this and felt it would be better to po...
- Sat Oct 24, 2015 7:02 pm
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 47338
Re: $15 for importer/exporter for Girl Battle Hentai Super B
how dare they complain about this magical thread of great importance. The new version "Girl Battle Hentai Super Blast DD Rack Fuel Injected Turbo Edition Hyper Deluxe Ultramax X part II Chapter 1" has been announced. many rumors have spread about the company replacing .fck model compression with .cl...
- Tue Jun 02, 2015 2:56 am
- Forum: Game Archive
- Topic: MGD Format (Activision)
- Replies: 8
- Views: 1893
Re: MGD Format (Activision)
bumping this because I am still interested in trying to atleast extract the map for use with a GTA mod.
anyone willing to help a wayward soul?
anyone willing to help a wayward soul?
- Tue May 19, 2015 1:23 am
- Forum: Game Archive
- Topic: MGD Format (Activision)
- Replies: 8
- Views: 1893
Re: MGD Format (Activision)
[..] each of the files should have pieces that can be used to construct the full LA City... the only issue for me is that I don't know how to access the files and extract the information. which is why I came here :) This will require some fiddeling. I showed you what I could find in a 5 minutes job...
- Sat May 16, 2015 7:32 am
- Forum: Game Archive
- Topic: MGD Format (Activision)
- Replies: 8
- Views: 1893
Re: MGD Format (Activision)
test.mgd looks like a huge map file: test_mgd.JPG hmm... any way to access it? like, load it into 3DS Max? what do you want to achieve? You can display the maps as point clouds using hex2obj . Afaik the 3DSmax obj exporter doesn't like obj files without face indices. all the data for the map should...
- Fri May 15, 2015 4:54 pm
- Forum: Game Archive
- Topic: MGD Format (Activision)
- Replies: 8
- Views: 1893
Re: MGD Format (Activision)
hmm... any way to access it? like, load it into 3DS Max?shakotay2 wrote:test.mgd looks like a huge map file:
- Thu May 14, 2015 2:44 pm
- Forum: Game Archive
- Topic: MGD Format (Activision)
- Replies: 8
- Views: 1893
MGD Format (Activision)
Curious if anyone knows anything about the MGD file format that was used by activision back when they made the True Crimes series?

Here are the files
https://db.tt/NwobaJ1H

Here are the files
https://db.tt/NwobaJ1H
- Thu May 07, 2015 12:14 am
- Forum: Game Archive
- Topic: Midnight Club 3 PCK Files
- Replies: 7
- Views: 2030
Re: Midnight Club 3 PCK Files
Me thinks that maybe it is where the model for the city is... and if not then maybe its textures... the great "maybe"... I would suggest to start with smaller files. You could use TextureFinder to decide what might be texture and what could be other data: tokyo_midnight.JPG took the day off from sc...
