don't import .bin in blender, why do you need that?ajax1313 wrote:anyone having trouble importing ? when importing from .bin in blender, models appear incomplete ?
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- Wed Aug 08, 2018 9:30 am
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 31
- Views: 13823
Re: Deus Ex Mankind Divided
- Mon Aug 06, 2018 8:04 pm
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 31
- Views: 13823
Re: Deus Ex Mankind Divided
these are probably static models, and this tool is only made for skeletals, which have BORG file.volfin wrote:there are some accessories that won't export anything, it just produces a 0 byte file.
- Mon Aug 06, 2018 7:44 am
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 37
- Views: 21083
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4
a little update:
fixed materials in "be" version
fixed materials in "be" version
- Sun Aug 05, 2018 7:09 pm
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 37
- Views: 21083
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4
Tool updated. Support for models with 65k+ vertices.
Yakuza 0 support (use be (big endian) version).
Probably will work with any game on that engine now.

Yakuza 0 support (use be (big endian) version).
Probably will work with any game on that engine now.

- Sun Aug 05, 2018 9:58 am
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6 (2016)
New version (first post updated) 1. Full game tree extraction Run Hitman6 all or Hitman6 alltxt This will extract all models from all files listed in INI files, and put them into folders according to game tree. For example, if some hitman outfit (or some NPC) consists of 9 models, they will all be i...
- Sun Aug 05, 2018 8:45 am
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 31
- Views: 13823
Re: Deus Ex Mankind Divided
ok main post updated with this version
- Sat Aug 04, 2018 9:17 pm
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 31
- Views: 13823
- Fri Aug 03, 2018 9:01 pm
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 31
- Views: 13823
Re: Deus Ex Mankind Divided
unfortunately i've never seen files made with that unpacker ;) but after renaming there are 2 files with the word "weightedprim" for each skeletal model these 2 files (inside of the engine) have types BORG (bone/rig) & PRIM (primitive) p.s. you dont have to hexedit them, because it doe...
- Fri Aug 03, 2018 8:27 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
should work on all versions
- Fri Aug 03, 2018 5:59 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
i dont think the game was updated in last year
it means either some files are missing, or your script is wrong
must be about 300 folders after extraction
it means either some files are missing, or your script is wrong
must be about 300 folders after extraction
- Thu Aug 02, 2018 9:25 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 309
- Views: 142339
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
hair tool for DXMD (also work with Lara):
viewtopic.php?f=16&t=18534
viewtopic.php?f=16&t=18534
- Thu Aug 02, 2018 9:24 am
- Forum: Game Archive
- Topic: Deus EX: Mankind Divided .archive
- Replies: 151
- Views: 71234
Re: Deus EX: Mankind Divided .archive
model/hair tools release here
viewtopic.php?f=16&t=18534
viewtopic.php?f=16&t=18534
- Thu Aug 02, 2018 9:16 am
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 31
- Views: 13823
Deus Ex Mankind Divided
Deus Ex Mankind Divided tools (models+cloth+hairs) Both tools are made to work with files made by Sir Kane's extractor (renamed or not). 1. Model/cloth tool - DXMDmodel.exe - for models, select 2 corresponding files (PRIM & BORG) and drop them onto the tool - it will make ASCII & SMD model....
- Wed Aug 01, 2018 6:55 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58198
Re: Uncharted 4 (PS4)
well that means that something is wrong
most probably the source file was extracted incorrectly
i can't say more without files
most probably the source file was extracted incorrectly
i can't say more without files
- Tue Jul 31, 2018 6:17 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58198
Re: Uncharted 4 (PS4)
map files are really big
can easily take 20 minutes to load
you can turn off some plugin options to make it load faster
can easily take 20 minutes to load
you can turn off some plugin options to make it load faster
