try that. I dont think archive next can even open new forge filesMaZTeR wrote:Yeah the Sam Fisher outfit textures I believe can be extracted. I haven't tried but I don't see why they couldn't be.
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- Tue Aug 21, 2018 8:45 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
- Tue Aug 21, 2018 8:36 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
i mean DLC player textures, for example sam fisher outfit
- Tue Aug 21, 2018 8:16 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
you can get new DLC textures with it?MaZTeR wrote:I can get everything from Archive_Next
- Tue Aug 21, 2018 7:52 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
https://i.imgur.com/bXm9h5x.png sorry i forgot to mention one important thing about player template since its using male/female/child skeletons, you have to remove main skeleton from 1st line, and use one of these instead: PLAYER_Skeleton 07ADD901856 3 properties 07ADD901856 2 type 5 07ADD901856 3 ...
- Tue Aug 21, 2018 7:28 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
there's only one model named similar: CP_Feet_ShoesA and they are not used with player: asset from package NPC_UNI_Sniper-SNIPER ================================================================================== UNI_sniper_LOWERBODY 047EE65DAA5 2 properties 047EE65DAA5 1 type 5 047EE65DAA5 3 type 5 ...
- Tue Aug 21, 2018 7:11 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
why? there's no model called like thatMaZTeR wrote:my character should have feet called "FCP_Feet_ShoesA"
skeleton must not glitch. if it is, you probably selected wrong skeletons
its hard to say without picture
- Tue Aug 21, 2018 6:49 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
in this SMD you have to skip 10 frames because i did animation 10 frames longMaZTeR wrote:and skipping the frame is no help.
- Tue Aug 21, 2018 6:46 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
You must be able to export all at once. Player configuration is very complex and its easy to make an error. You missed skeletons for backpack and holster: 05A633FFE13 Skeleton 2 CP_LegHolster 079F67C6D8B Skeleton 5 FCP_Backpack_Rush24 079F67C73D1 Skeleton 4 FCP_Backpack_Rush24_Position_HeavyVestA al...
- Tue Aug 21, 2018 5:15 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
forge.ini has absolutely no effect on acquiring the entity list
- Tue Aug 21, 2018 4:41 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
what is in your forge.ini file?
- Tue Aug 21, 2018 5:11 am
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
no, its not required
to get Nina's tree, you have to run command as i said:
to get Nina's tree, you have to run command as i said:
Code: Select all
Wildlands.exe 040123B873C > nina.txt- Mon Aug 20, 2018 8:38 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
there's probably not even half of the character related meshes listed This is not a list of MESHES. This is a list of entities. They include ALL of the meshes inside. For example, CP_ and FCP - are all parts of only one HUGE entity called player_template Please read the explanation of entity tables...
- Mon Aug 20, 2018 4:35 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
Code: Select all
wildlands_list datapc.forge > list.txtPut this file next to your FORGE, and click on it.
- Sun Aug 19, 2018 9:10 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
sorry i forgot to mention, list is only printed to console, so to save it, you need to run command like
wildlands_list datapc.forge > list.txt
assets.dat will only be created later, when you first try exporting some model
wildlands_list datapc.forge > list.txt
assets.dat will only be created later, when you first try exporting some model
- Sun Aug 19, 2018 7:40 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
tool posted
