Search found 2567 matches

by daemon1
Tue Aug 21, 2018 8:45 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

MaZTeR wrote:Yeah the Sam Fisher outfit textures I believe can be extracted. I haven't tried but I don't see why they couldn't be.
try that. I dont think archive next can even open new forge files
by daemon1
Tue Aug 21, 2018 8:36 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

i mean DLC player textures, for example sam fisher outfit
by daemon1
Tue Aug 21, 2018 8:16 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

MaZTeR wrote:I can get everything from Archive_Next
you can get new DLC textures with it?
by daemon1
Tue Aug 21, 2018 7:52 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

https://i.imgur.com/bXm9h5x.png sorry i forgot to mention one important thing about player template since its using male/female/child skeletons, you have to remove main skeleton from 1st line, and use one of these instead: PLAYER_Skeleton 07ADD901856 3 properties 07ADD901856 2 type 5 07ADD901856 3 ...
by daemon1
Tue Aug 21, 2018 7:28 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

there's only one model named similar: CP_Feet_ShoesA and they are not used with player: asset from package NPC_UNI_Sniper-SNIPER ================================================================================== UNI_sniper_LOWERBODY 047EE65DAA5 2 properties 047EE65DAA5 1 type 5 047EE65DAA5 3 type 5 ...
by daemon1
Tue Aug 21, 2018 7:11 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

MaZTeR wrote:my character should have feet called "FCP_Feet_ShoesA"
why? there's no model called like that

skeleton must not glitch. if it is, you probably selected wrong skeletons
its hard to say without picture
by daemon1
Tue Aug 21, 2018 6:49 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

MaZTeR wrote:and skipping the frame is no help.
in this SMD you have to skip 10 frames because i did animation 10 frames long
by daemon1
Tue Aug 21, 2018 6:46 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

You must be able to export all at once. Player configuration is very complex and its easy to make an error. You missed skeletons for backpack and holster: 05A633FFE13 Skeleton 2 CP_LegHolster 079F67C6D8B Skeleton 5 FCP_Backpack_Rush24 079F67C73D1 Skeleton 4 FCP_Backpack_Rush24_Position_HeavyVestA al...
by daemon1
Tue Aug 21, 2018 5:15 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

forge.ini has absolutely no effect on acquiring the entity list
by daemon1
Tue Aug 21, 2018 4:41 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

what is in your forge.ini file?
by daemon1
Tue Aug 21, 2018 5:11 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

no, its not required

to get Nina's tree, you have to run command as i said:

Code: Select all

Wildlands.exe 040123B873C > nina.txt
by daemon1
Mon Aug 20, 2018 8:38 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

there's probably not even half of the character related meshes listed This is not a list of MESHES. This is a list of entities. They include ALL of the meshes inside. For example, CP_ and FCP - are all parts of only one HUGE entity called player_template Please read the explanation of entity tables...
by daemon1
Mon Aug 20, 2018 4:35 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

Code: Select all

wildlands_list datapc.forge > list.txt
Put this text into a new file called, for example, "0.bat"
Put this file next to your FORGE, and click on it.
by daemon1
Sun Aug 19, 2018 9:10 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

sorry i forgot to mention, list is only printed to console, so to save it, you need to run command like

wildlands_list datapc.forge > list.txt

assets.dat will only be created later, when you first try exporting some model
by daemon1
Sun Aug 19, 2018 7:40 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

tool posted