Search found 2567 matches

by daemon1
Mon Sep 24, 2018 6:19 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

Tool posted
by daemon1
Mon Sep 24, 2018 5:04 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 24825

Re: Black Clover: Quartet Knights Models (Noesis Script)

i will try finding hash function, this will help many games on this engine
by daemon1
Mon Sep 24, 2018 4:30 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 24825

Re: Black Clover: Quartet Knights Models (Noesis Script)

akderebur wrote:Textures are only applied if they are in the same directory as the .mdl file. So you need to either find them yourself from the .tex files, or rip them with Ninjaripper for ease.
Can you explain this? If textures will be applied automatically, why anyone needs to use Ninjaripper ?
by daemon1
Wed Sep 19, 2018 4:50 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58198

Re: Uncharted 4 (PS4)

I can't seem to get the textures to load automatically in Blender or 3DS Max. I'm importing the island Drake SMD in blender. All DDS textures with the name Drake have been converted to TGA and are in the same folder as the SMD file. Whenever imported into Blender/3DS there is no texture associated ...
by daemon1
Sat Sep 15, 2018 3:14 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

yes, really weird coordinate format ;) Since there's not much demand for this obscure engine, first version only supports dinosaurs. But technically it must be possible to get anything from any game on this engine, because i already reversed the base of its data formats. I think even this tool MAY w...
by daemon1
Sat Aug 25, 2018 11:20 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

but I think you knew this already no, i didn't know why it crashed, because i didn't know how you were running it and yes, it will not help with eyelashes. right now i found one trick that can position his eyes closer to proper point, but still a bit incorrect are there any other models that have t...
by daemon1
Sat Aug 25, 2018 6:30 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

MaZTeR wrote:I solved the issue
how did you solve it?
i need it to understand how to solve eyelashes
by daemon1
Fri Aug 24, 2018 8:31 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

sueno exports fine here. both on old and newest game versions.
by daemon1
Fri Aug 24, 2018 4:48 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 96
Views: 86944

Re: Raw texture previewer/converter

no, ASTC is not supported
by daemon1
Thu Aug 23, 2018 6:19 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

New version published (at first post) All old features remains the same, with one improvement: - if you make custom .TXT file (parts set) you don't have to move skeletons to the top anymore New options: 1. texture support All textures used in model will be exported to the folder called the same as ....
by daemon1
Wed Aug 22, 2018 9:15 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

The new version is on final testing. https://i.imgur.com/3DMZnTK.png New options: - texture support (all textures used in model exported automatically) - sets of complete models generated (by tables) - random sets of models generated (by tables) - if you make custom set (as before) you don't have to...
by daemon1
Wed Aug 22, 2018 4:27 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

MaZTeR wrote:Some of the weights are very sloppy
These are the weights used in game. If they are sloppy for you, no problem.
by daemon1
Wed Aug 22, 2018 4:23 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 96
Views: 86944

Re: Raw texture previewer/converter

Apollo wrote:Apparently there is no option for r8g8b8

Edit: Apparently this seems to be an limitation of the DX10+++
yes, and it means no modern games ever use it.

You must be working with some old game (pre-dx10) ?
by daemon1
Wed Aug 22, 2018 5:44 am
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

i dont think its the version
MaZTeR wrote:Also, I can't figure out where I can set the "New Armature" to the SMD armature after I've deleted the ASCII skeleton from the scene.
its on the left, after you click "import SMD"
by daemon1
Tue Aug 21, 2018 9:31 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

when loading SMD skeleton in blender, change setting to "new armature" and bones will not explode