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- Sat Sep 29, 2018 11:43 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
i dont have all of dino files, but from those i have, variants are extracted. For example: indominusrex.pbasediffusetexture.dds indominusrex.pbasepackedtexture.dds indominusrex.playered_blendweights.dds indominusrex.playered_warpoffset.dds indominusrex.pnormaltexture.dds indominusrex01.pbasediffuset...
- Sat Sep 29, 2018 11:23 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
ok i will say it for the 3rd time:
you already HAVE all textures extracted from L1, they are 1024x1024
do you understand ?
you already HAVE all textures extracted from L1, they are 1024x1024
do you understand ?
- Sat Sep 29, 2018 11:18 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game. Did you find a way to open the L1 ? yes, text...
- Sat Sep 29, 2018 11:10 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
textures_l1 - is 1024x1024, it IS extracted with my tool from there.
- Sat Sep 29, 2018 11:08 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game.
- Sat Sep 29, 2018 10:51 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
My tool exports all textures correctly, in high res, with names and including all variations. Normal maps are also there, you even showed it on your picture.
1024x1024 is the high res texture.
1024x1024 is the high res texture.
- Sat Sep 29, 2018 8:36 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
What would I have to offer to get animation support? Would like to import into Ark for mods etc. I can make a donation for the time of work required! sorry i'm not accepting donations there are many other, much more interesting animation engines waiting for me to support them, like Horizon zero daw...
- Fri Sep 28, 2018 7:47 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
fmt_xps_ascii.pyMcflyhigh1 wrote:I'm maybe stupid or just blind... but i didn't found the script
- Fri Sep 28, 2018 6:03 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
i dont plan animation supportisocloud wrote:Textures work but only in blendercan’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?
its not worth the time needed for it
- Fri Sep 28, 2018 6:03 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
take .PY file from tool archive and put in into noesis "plugin / python" folderMcflyhigh1 wrote:But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/
- Fri Sep 28, 2018 5:05 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
bones are in correct position. use noesis to convert asciiMcflyhigh1 wrote:He lost the whole UVW... that's what i have to fixand bring her bones back in position
- Fri Sep 28, 2018 4:47 pm
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
why do you need to "fix" it?
- Fri Sep 28, 2018 4:11 pm
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 24825
Re: Black Clover: Quartet Knights Models (Noesis Script)
tests passed. the function works for all textures/models namesdemonslayerx8 wrote:how goes the progress on the tests?daemon1 wrote:ok i found the hash function, and its not crc32
i need some time to test it
- Fri Sep 28, 2018 5:26 am
- Forum: 3D/2D models
- Topic: Jurassic World Evolution
- Replies: 133
- Views: 46315
Re: Jurassic World Evolution
textures are all correct DDS, most of them are DX10
- Mon Sep 24, 2018 9:29 pm
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 24825
Re: Black Clover: Quartet Knights Models (Noesis Script)
ok i found the hash function, and its not crc32
i need some time to test it
i need some time to test it
