Search found 2567 matches

by daemon1
Sat Sep 29, 2018 11:43 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

i dont have all of dino files, but from those i have, variants are extracted. For example: indominusrex.pbasediffusetexture.dds indominusrex.pbasepackedtexture.dds indominusrex.playered_blendweights.dds indominusrex.playered_warpoffset.dds indominusrex.pnormaltexture.dds indominusrex01.pbasediffuset...
by daemon1
Sat Sep 29, 2018 11:23 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

ok i will say it for the 3rd time:

you already HAVE all textures extracted from L1, they are 1024x1024

do you understand ?
by daemon1
Sat Sep 29, 2018 11:18 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game. Did you find a way to open the L1 ? yes, text...
by daemon1
Sat Sep 29, 2018 11:10 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

textures_l1 - is 1024x1024, it IS extracted with my tool from there.
by daemon1
Sat Sep 29, 2018 11:08 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game.
by daemon1
Sat Sep 29, 2018 10:51 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

My tool exports all textures correctly, in high res, with names and including all variations. Normal maps are also there, you even showed it on your picture.

1024x1024 is the high res texture.
by daemon1
Sat Sep 29, 2018 8:36 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

What would I have to offer to get animation support? Would like to import into Ark for mods etc. I can make a donation for the time of work required! sorry i'm not accepting donations there are many other, much more interesting animation engines waiting for me to support them, like Horizon zero daw...
by daemon1
Fri Sep 28, 2018 7:47 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

Mcflyhigh1 wrote:I'm maybe stupid or just blind... but i didn't found the script :(
fmt_xps_ascii.py
by daemon1
Fri Sep 28, 2018 6:03 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

isocloud wrote:Textures work but only in blender :( can’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?
i dont plan animation support
its not worth the time needed for it
by daemon1
Fri Sep 28, 2018 6:03 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

Mcflyhigh1 wrote:But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/
take .PY file from tool archive and put in into noesis "plugin / python" folder
by daemon1
Fri Sep 28, 2018 5:05 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

Mcflyhigh1 wrote:He lost the whole UVW... that's what i have to fix :) and bring her bones back in position
bones are in correct position. use noesis to convert ascii
by daemon1
Fri Sep 28, 2018 4:47 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

why do you need to "fix" it?
by daemon1
Fri Sep 28, 2018 4:11 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 24825

Re: Black Clover: Quartet Knights Models (Noesis Script)

demonslayerx8 wrote:
daemon1 wrote:ok i found the hash function, and its not crc32

i need some time to test it
how goes the progress on the tests?
tests passed. the function works for all textures/models names
by daemon1
Fri Sep 28, 2018 5:26 am
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

textures are all correct DDS, most of them are DX10
by daemon1
Mon Sep 24, 2018 9:29 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 24825

Re: Black Clover: Quartet Knights Models (Noesis Script)

ok i found the hash function, and its not crc32

i need some time to test it