Search found 2567 matches

by daemon1
Sun Oct 07, 2018 7:17 pm
Forum: 3D/2D models
Topic: Dirge Of Cerberus (Final Fantasy VII)
Replies: 16
Views: 7462

Dirge Of Cerberus (Final Fantasy VII)

Tool for Dirge Of Cerberus (Final Fantasy VII). It can currently extract textures & skeletal models with bones, weights, UVs, etc. (before converting models you have to extract files from game archive you can do this with Luigi's BMS script for FF13, or with noesis) Drop model/texture file onto ...
by daemon1
Sun Oct 07, 2018 6:59 pm
Forum: 3D/2D models
Topic: Disneyland Adventures
Replies: 34
Views: 13349

Re: Disneyland Adventures

evolvedant wrote:For the environments I have resorted to using another tool
is there another tool for disneyland?
by daemon1
Sat Oct 06, 2018 4:55 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

this game is now in top 5 of my queue
by daemon1
Fri Oct 05, 2018 4:13 pm
Forum: 3D/2D models
Topic: Disneyland Adventures
Replies: 34
Views: 13349

Re: Disneyland Adventures

evolvedant wrote:explorable world in VR. So yeah, we'd super appreciate any help in the ability to export environments!
Это Казахстан? Казахстан, да?

You know, current tool exports environment props too.
by daemon1
Thu Oct 04, 2018 8:20 pm
Forum: 3D/2D models
Topic: Disneyland Adventures
Replies: 34
Views: 13349

Re: Disneyland Adventures

Tool posted.
by daemon1
Wed Oct 03, 2018 4:08 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 76
Views: 24825

Re: Black Clover: Quartet Knights Models (Noesis Script)

i will publish the tool for gundam breaker 3, its almost ready
by daemon1
Tue Oct 02, 2018 6:26 pm
Forum: 3D/2D models
Topic: Disneyland Adventures
Replies: 34
Views: 13349

Re: Disneyland Adventures

it needs some more work to support models from OVS files

Image
by daemon1
Sun Sep 30, 2018 6:42 pm
Forum: 3D/2D models
Topic: Disneyland Adventures
Replies: 34
Views: 13349

Re: Disneyland Adventures

making final tests

Image
by daemon1
Sun Sep 30, 2018 2:14 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

I'm working on a better version, for Disneyland Adventures

tool will be posted there: viewtopic.php?f=16&t=18879

Image
by daemon1
Sun Sep 30, 2018 2:12 pm
Forum: 3D/2D models
Topic: Disneyland Adventures
Replies: 34
Views: 13349

Disneyland Adventures

Tool for Disneyland Adventures.

Drop OVL file onto the tool. OVS file must be in the same folder (if present)
This will extract all models & textures from package.

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by daemon1
Sat Sep 29, 2018 2:19 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

REDEYE wrote:what happaning in your tool?
no comments

i can only say that current version of my tool is not properly parsing packages, because i only needed to quickly export dinos, and only dinos
by daemon1
Sat Sep 29, 2018 12:40 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

this is your tyrannosaurus.playered_blendweights:

Image

it has 16 masks. I sized it down 4x times to show this screen.
I'm not a modeller at all, but it seems to me that this is more than enough to make many skin variations

color split:

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by daemon1
Sat Sep 29, 2018 12:07 pm
Forum: 3D/2D models
Topic: Jurassic World Evolution
Replies: 133
Views: 46315

Re: Jurassic World Evolution

tyrannosaurus.pbasediffusetexture tyrannosaurus.pbasepackedtexture tyrannosaurus.playered_blendweights tyrannosaurus.playered_warpoffset tyrannosaurus.pnormaltexture and tyrannosaurus01.pbasecolourtexture ok, i dont have his file, but all those variations must be rendered with textures you have. Th...