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by daemon1
Mon Oct 03, 2022 4:47 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 787
Views: 210766

Re: Frostbite model tools (Battlefield, Battlefront and others)

Vertexflowrider wrote: Mon Oct 03, 2022 12:53 pm Excuse me, but how would one go, if they decided to extract a piece of nfs 2016 maps?
as i remember, i only did nfs Run, swbf2 and anthem
not 2016
by daemon1
Sun Oct 02, 2022 5:21 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

mono24 wrote: Sun Oct 02, 2022 4:03 pm i think once this gets solved
this will not be solved
i dont see reasons for this
even if i support blendshapes, it will be way too hard for users to make them
so no
by daemon1
Sun Oct 02, 2022 3:19 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Version 0.55 beta of Model import tool:
- tangents/bitangent sign support
- fixed error message for weight buffer overfloat

Model exporter was also updated, to get proper NORMALS.
They were incorrect all this time. Not too far, but about 10% here or there.

Image
by daemon1
Fri Sep 30, 2022 8:35 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 364
Views: 99213

Re: The Last of Us 2

Benny00 wrote: Fri Sep 30, 2022 8:31 pm Also the UVs on props are messed up is there a way to fix this or do i have to do it manually
no, UVs on props must be ok, you dont have to fix them
by daemon1
Thu Sep 29, 2022 8:18 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

rollin wrote: Thu Sep 29, 2022 6:23 pm I think there is an issue with beta 5 regarding the normal map display.
So far i can't find anyone who knows how to calculate tangents for mirrored meshes with overlapped UVs.
There are lots of explanations on the net, but none of them work.
by daemon1
Mon Sep 19, 2022 4:49 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Hello! This is a really great tool, one problem I'm having is that the deformations on the mesh seem to be different with the re-injected mesh. Am I doing something wrong? i'm using the latest release of your programs. deformation.jpg i still had no time to check it, but i'm almost sure its because...
by daemon1
Sun Sep 11, 2022 6:56 am
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 91423

Re: Raw texture previewer/converter

ividyon wrote: Sat Sep 10, 2022 10:55 pm System.IO.IOException: The process cannot access the file 'C:\Games\Elden Ring Modding\CNT\Unpacked\Images\Menu\convert\MENU_Knowledge_00199.dds' because it is being used by another process.
rename your file
by daemon1
Sun Sep 04, 2022 7:29 am
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Version 0.51 beta

- limited weights per vertex to 12

It was a mistake that this game supports 15 or 16 weights, its only 12 max.
by daemon1
Thu Sep 01, 2022 6:32 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Version 0.5 beta - fixed all crashes / fps drops / lags (may even fix other unknown bugs/problems) - submesh limit is now much bigger, all lods instead of just one. Example: 89 submeshes for adv. suit Everyone is HIGHLY recommended to update their mods done with previous versions of a tool. Already...
by daemon1
Wed Aug 31, 2022 4:16 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

the program automatically find it if it's the same name as the model, but has "_materials" at the end
by daemon1
Tue Aug 30, 2022 6:56 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Version 0.45 beta - supports up to 15 weights per vertex - added a check for ovefloating weight buffer The tool will now read all no-zero weights from the file, but no more than 15. Then it will check weight sum is 1.0, and if not, make warnings. After that all weights will be automatically normaliz...
by daemon1
Tue Aug 30, 2022 12:49 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Direct material assignment ========================================= In short, new export tool now exports text material list, and you can edit this file, and it will be used on import. Now if you just export any model and import it back, it will work, and materials will not be changed. So the proc...
by daemon1
Tue Aug 30, 2022 12:29 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Version 0.41 beta - LOD problem fixed again - test output .ascii from model import tool now has "modout" suffix, to not confuse it with clean .ascii file - added check for maximum vertex/face counts, in case of overflow tool stops with a message - fixed some rare models (for example iron ...
by daemon1
Mon Aug 29, 2022 7:58 am
Forum: 3D/2D models
Topic: Watch Dogs Legion (models)
Replies: 7
Views: 1230

Re: Watch Dogs Legion (models)

EmhyrVarEmreis wrote: Mon Aug 29, 2022 12:22 am Does this tool supports .dpdx?
no
but i can add it if needed
by daemon1
Sun Aug 28, 2022 6:27 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Version 0.4 beta

Changes:
- support for static meshes (map assets etc.)
- support for almost any skeletal mesh if they have no more than 256 bones in their skeleton

Image