its not supported
i plan to add support, but had no time yet
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- Thu Oct 18, 2018 5:24 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
- Wed Oct 17, 2018 6:58 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
yes it means these textures are not extractedFaithfullfaun wrote:Unsupported texture type 18
Unsupported texture type 15
Unsupported texture type 16
Unsupported texture type 22
Unsupported texture type 34
- Mon Oct 15, 2018 9:23 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 81280
Re: The Crew fat/dat archives
Did a few tests with The Crew 2 maps, they can be exported, format is the same as the Crew 1.




- Mon Oct 15, 2018 6:19 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
i dont remember anyone reporting a problem of missing textures
some of them may be unsupported format, i think i never finished them
check if you have any "unsupported" messages while extracting
some of them may be unsupported format, i think i never finished them
check if you have any "unsupported" messages while extracting
- Sun Oct 14, 2018 5:55 pm
- Forum: 3D/2D models
- Topic: Until Dawn
- Replies: 82
- Views: 30069
Re: Until Dawn
i dont rememberFaithfullfaun wrote:Did you make the BMS script?
probably i did
- Sun Oct 14, 2018 5:16 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23138
Re: GoW Models (PS4)
I checked my test code and it seems it extacts all models and textures fine. Had no time for skeletons yet. Also, game packages have tree-like structure and i don't know how long it can take to properly parse them. So I'm currently thinking maybe i just publish the tool in its current form where use...
- Sun Oct 14, 2018 7:21 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5328
Re: Shadow of The Colossus PS2 Models: UVs
i think getting models from PS4 remake may be much easier
- Sat Oct 13, 2018 9:01 pm
- Forum: 3D/2D models
- Topic: Dirge Of Cerberus (Final Fantasy VII)
- Replies: 16
- Views: 7462
Re: Dirge Of Cerberus (Final Fantasy VII)
added texture export - same tool
just drop texture package onto it, it will export all images as TGA (uncompressed RGB with alpha)

just drop texture package onto it, it will export all images as TGA (uncompressed RGB with alpha)

- Sat Oct 13, 2018 8:10 am
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23138
- Sat Oct 13, 2018 7:12 am
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6 (2016)
i will not see anything if you quote me
i see only threads i'm "subscribed" to
No, i dont have plans for animations here
i see only threads i'm "subscribed" to
No, i dont have plans for animations here
- Sat Oct 13, 2018 6:59 am
- Forum: Graphic file formats
- Topic: Raw texture previewer/converter
- Replies: 96
- Views: 86944
- Fri Oct 12, 2018 4:57 pm
- Forum: 3D/2D models
- Topic: Dirge Of Cerberus (Final Fantasy VII)
- Replies: 16
- Views: 7462
Re: Dirge Of Cerberus (Final Fantasy VII)
Note:
before converting models you have to extract files from game archive
you can do this with Luigi's BMS script for FF13, or with noesis
before converting models you have to extract files from game archive
you can do this with Luigi's BMS script for FF13, or with noesis
- Thu Oct 11, 2018 4:33 pm
- Forum: 3D/2D models
- Topic: Dirge Of Cerberus (Final Fantasy VII)
- Replies: 16
- Views: 7462
Re: Dirge Of Cerberus (Final Fantasy VII)
I can't tell you how many dozens of hours I have spent using 3dripperdx and I can imagine that after reading the old FF7 thread. People here tried many things to get models in years ;) Textures here are standard PS2 swizzled 8-bit palette images. So i used old existing tools for PS2. If nobody will...
- Tue Oct 09, 2018 8:03 pm
- Forum: 3D/2D models
- Topic: Dirge Of Cerberus (Final Fantasy VII)
- Replies: 16
- Views: 7462
Re: Dirge Of Cerberus (Final Fantasy VII)
Tool released.
- Mon Oct 08, 2018 8:41 am
- Forum: 3D/2D models
- Topic: Dirge Of Cerberus (Final Fantasy VII)
- Replies: 16
- Views: 7462
Re: Dirge Of Cerberus (Final Fantasy VII)
materials applied





