Search found 2567 matches

by daemon1
Sat Nov 10, 2018 2:35 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 172
Views: 88812

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

if you want a texture, use ascii file,

or build a mesh from OBJ file which contains only edges, which was specifically made for that purpose
by daemon1
Sat Nov 10, 2018 1:46 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 172
Views: 88812

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

And what is the problem ?
by daemon1
Thu Nov 08, 2018 8:24 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

herbalist wrote:I tried exporting all files by just loading the entire res.txt file, it kept saying something like that for 20 or so files but I don't know which.
it can be because these files are not present in the game
or because patch is not supported
by daemon1
Thu Nov 08, 2018 7:11 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

Was that the "3D model converter" guy in the Facepunch thread that didn't understand anything? In any case, can you give more details whenever a "Failed to find object" error happens? no that was another one, but you never know, maybe its all the same guy "Failed to find ob...
by daemon1
Thu Nov 08, 2018 4:48 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

herbalist wrote:Is there any reason why
Yes, there is.
Its because one paid tool author used my research to sell and promote his paid tool.
He did it at least once, with overwatch, maybe more.
Ever since then i never publish any sources.
by daemon1
Sat Nov 03, 2018 3:35 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 172
Views: 88812

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Raban wrote:I hadn't had any luck extracting it with daemon1's tools.
i will modify my purehair tool to support it later
for now, use this "converter" that will modify this new version headers so they will be compatible with old tool
by daemon1
Thu Oct 25, 2018 4:22 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

as you can see on the picture, SMD does work. I can't look into the files now.
by daemon1
Wed Oct 24, 2018 9:08 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

There's no Tar21 in DataPC archive
by daemon1
Wed Oct 24, 2018 8:44 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 100
Views: 25475

Re: Ghost Recon Wildlands

i dont know what are you doing there. https://i.imgur.com/NygcALA.png here's 0 variant, works fine for me skeleton must never be 00000000000 03FD2748BA8 Skeleton W_Gunsmith_BaseWeapon 03F45CA2F26 Object WG_AT_scopeCompM4_LOD0 079B6613207 Skeleton WG_ASR_TAR21_scope_COMPM4 03F45CA2F43 Object WG_AT_AT...
by daemon1
Sat Oct 20, 2018 4:32 pm
Forum: 3D/2D models
Topic: Gundam Breaker 3 (PS4)
Replies: 4
Views: 2618

Gundam Breaker 3 (PS4)

Tools for Gundam Breaker 3 (PS4) models https://i.imgur.com/pzd2VxA.png https://i.imgur.com/EUQxSBP.png https://i.imgur.com/U4JteYT.png 1. Extract model/material files from GxArchivedFile00x.dat with gundam_breaker_3_mdc.bms 2. Extract texture files from GxArchivedFile00x.dat with gundam_breaker_3_t...
by daemon1
Sat Oct 20, 2018 4:25 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 81280

Re: The Crew fat/dat archives

Faithfullfaun wrote:
daemon1 wrote:The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size

How long did that take to load? :o
After importing ascii into blender, this blender file loads in about 5 seconds.

Import is what takes long, it was about 10 or 15 minutes.
by daemon1
Sat Oct 20, 2018 10:46 am
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 188
Views: 81280

Re: The Crew fat/dat archives

The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size

Image
by daemon1
Fri Oct 19, 2018 6:38 pm
Forum: 3D/2D models
Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Replies: 37
Views: 21083

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

the tool does not assign textures
by daemon1
Fri Oct 19, 2018 4:45 pm
Forum: 3D/2D models
Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
Replies: 37
Views: 21083

Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

use batch command line options, there are many