if you want a texture, use ascii file,
or build a mesh from OBJ file which contains only edges, which was specifically made for that purpose
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- Sat Nov 10, 2018 2:35 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 172
- Views: 88812
- Sat Nov 10, 2018 1:46 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 172
- Views: 88812
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
And what is the problem ?
- Thu Nov 08, 2018 8:24 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146704
Re: Horizon Zero Dawn
it can be because these files are not present in the gameherbalist wrote:I tried exporting all files by just loading the entire res.txt file, it kept saying something like that for 20 or so files but I don't know which.
or because patch is not supported
- Thu Nov 08, 2018 7:11 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146704
Re: Horizon Zero Dawn
Was that the "3D model converter" guy in the Facepunch thread that didn't understand anything? In any case, can you give more details whenever a "Failed to find object" error happens? no that was another one, but you never know, maybe its all the same guy "Failed to find ob...
- Thu Nov 08, 2018 4:48 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146704
Re: Horizon Zero Dawn
Yes, there is.herbalist wrote:Is there any reason why
Its because one paid tool author used my research to sell and promote his paid tool.
He did it at least once, with overwatch, maybe more.
Ever since then i never publish any sources.
- Sat Nov 03, 2018 3:35 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 172
- Views: 88812
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
i will modify my purehair tool to support it laterRaban wrote:I hadn't had any luck extracting it with daemon1's tools.
for now, use this "converter" that will modify this new version headers so they will be compatible with old tool
- Thu Oct 25, 2018 4:22 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
as you can see on the picture, SMD does work. I can't look into the files now.
- Thu Oct 25, 2018 4:20 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 52
- Views: 22582
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara,
The Godzilla tool does work.
- Wed Oct 24, 2018 9:08 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
There's no Tar21 in DataPC archive
- Wed Oct 24, 2018 8:44 pm
- Forum: 3D/2D models
- Topic: Ghost Recon Wildlands
- Replies: 100
- Views: 25475
Re: Ghost Recon Wildlands
i dont know what are you doing there. https://i.imgur.com/NygcALA.png here's 0 variant, works fine for me skeleton must never be 00000000000 03FD2748BA8 Skeleton W_Gunsmith_BaseWeapon 03F45CA2F26 Object WG_AT_scopeCompM4_LOD0 079B6613207 Skeleton WG_ASR_TAR21_scope_COMPM4 03F45CA2F43 Object WG_AT_AT...
- Sat Oct 20, 2018 4:32 pm
- Forum: 3D/2D models
- Topic: Gundam Breaker 3 (PS4)
- Replies: 4
- Views: 2618
Gundam Breaker 3 (PS4)
Tools for Gundam Breaker 3 (PS4) models https://i.imgur.com/pzd2VxA.png https://i.imgur.com/EUQxSBP.png https://i.imgur.com/U4JteYT.png 1. Extract model/material files from GxArchivedFile00x.dat with gundam_breaker_3_mdc.bms 2. Extract texture files from GxArchivedFile00x.dat with gundam_breaker_3_t...
- Sat Oct 20, 2018 4:25 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 81280
Re: The Crew fat/dat archives
After importing ascii into blender, this blender file loads in about 5 seconds.Faithfullfaun wrote:daemon1 wrote:The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size
How long did that take to load?
Import is what takes long, it was about 10 or 15 minutes.
- Sat Oct 20, 2018 10:46 am
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 81280
Re: The Crew fat/dat archives
The whole The Crew 2 road map loaded - 13 million vertices
Blender file is 1GB in size

Blender file is 1GB in size

- Fri Oct 19, 2018 6:38 pm
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 37
- Views: 21083
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
the tool does not assign textures
- Fri Oct 19, 2018 4:45 pm
- Forum: 3D/2D models
- Topic: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
- Replies: 37
- Views: 21083
Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC
use batch command line options, there are many
