Search found 2567 matches

by daemon1
Sun Mar 03, 2019 1:07 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11414

Re: Detroit: Become Human

by daemon1
Sun Mar 03, 2019 1:02 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158390

Detroit Become Human tools (PC, PS4)

Detroit Become Human tools. (PC, PS4) Supports all characters with textures, skeletons and weights. Also most map objects will export. Tool usage: 0. Change detroit.ini with your paths. On PS4 you can choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly ...
by daemon1
Sat Mar 02, 2019 2:03 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 99
Views: 36447

Re: Hitman / Kane & Lynch series model tools

i dont remember, they were extracted by some other tool (not mine)
hope someone who used my tools can answer
by daemon1
Fri Mar 01, 2019 7:16 pm
Forum: 3D/2D models
Topic: Hitman 1 models
Replies: 27
Views: 10328

Re: Hitman 1 models

its not supported
by daemon1
Thu Feb 28, 2019 6:27 pm
Forum: Audio file formats
Topic: Last Rites .DSF
Replies: 2
Views: 873

Re: Last Rites .DSF

it will be supported in vgmstream soon, i've sent source to them
by daemon1
Sun Feb 24, 2019 1:07 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 52
Views: 22582

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

namine207 wrote: Wed Feb 20, 2019 5:23 pm Absolutely, attached is the bsil00 phyre file, there are several meshes that have UV mapping issues
This is because current tool is only exporting 1 UV pair, and map objects surely use many.
I will fix that, but not now. Now i'm working on getting custom characters from FFXIV
by daemon1
Sat Feb 23, 2019 1:03 pm
Forum: Audio file formats
Topic: Last Rites .DSF
Replies: 2
Views: 873

Last Rites .DSF

Here's a decoder for Last Rites .DSF music
Its a questionable quality 1997 dos game, but music is remarkable
by daemon1
Sat Feb 23, 2019 7:13 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58198

Re: Uncharted 4 (PS4)

Using SMD importer, the skeleton and weights for the model are not present. this is impossible check again SMD must have weights ASCII also has them, but to load them, manually append the skeleton before loading the file i dont have time to do it for you i hope someone else can explain details, or ...
by daemon1
Fri Feb 22, 2019 4:20 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 151
Views: 58198

Re: Uncharted 4 (PS4)

when I import the models into Blender there are no vertex groups so the rigging doesn't work as its said in title post: Skeletons are usually in separate packages. You need to copy-paste skeleton to the model file as it was done before in my Uncharted 1-2-3 tools. unfortunately ascii plugin erases ...
by daemon1
Wed Feb 20, 2019 5:13 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 52
Views: 22582

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

namine207 wrote: Wed Feb 20, 2019 4:27 pm No worries, in that case is there any possibility you’ll be able to look into the UV map issue on FFX maps? It seems certain objects are exported without any UV mappings.
so characters are fine, and only problem is with some map objects? i will need an example of such object
by daemon1
Wed Feb 20, 2019 4:19 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 52
Views: 22582

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors? no while people are using my c...
by daemon1
Sun Feb 17, 2019 8:26 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195230

Re: Frostbite model tools (Battlefield, Battlefront and others)

Cutsom inquisitor tool is ready. But it will not be published, at least yet.
Those who want to extract cutsom faces, PM me.

Image
by daemon1
Thu Feb 07, 2019 5:44 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195230

Re: Frostbite model tools (Battlefield, Battlefront and othe

Whiskey wrote:Could you send me the tool also? I'd be very interested to try it!
the tool is not ready, i'm only testing it
i not gonna send it to someone just registered here
by daemon1
Wed Feb 06, 2019 6:42 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195230

Re: Frostbite model tools (Battlefield, Battlefront and othe

Custom character test for DAI.
Looks weird without all the makeup, but geometry must be 100% correct
also as in MEA, the mesh has all original weights

Image
by daemon1
Mon Feb 04, 2019 9:48 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195230

Re: Frostbite model tools (Battlefield, Battlefront and othe

padme4000 wrote:So any tips on getting the Custom Inquisitors and Custom Ryders would be greatly appreciated.
I had to make my own tool for that. I will pm you.