Poll & Discussion: We wish the site to continue (Y/N)
Search found 2567 matches
- Sun Mar 03, 2019 1:07 pm
- Forum: 3D/2D models
- Topic: Detroit: Become Human
- Replies: 16
- Views: 11414
Re: Detroit: Become Human
Tools will be posted here: https://forum.xentax.com/viewtopic.php?f=16&t=19586
- Sun Mar 03, 2019 1:02 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158390
Detroit Become Human tools (PC, PS4)
Detroit Become Human tools. (PC, PS4) Supports all characters with textures, skeletons and weights. Also most map objects will export. Tool usage: 0. Change detroit.ini with your paths. On PS4 you can choose only chapters you need to extract. Base BIGFILE will have all models, chapters will mostly ...
- Sat Mar 02, 2019 2:03 pm
- Forum: 3D/2D models
- Topic: Hitman / Kane & Lynch series model tools
- Replies: 99
- Views: 36447
Re: Hitman / Kane & Lynch series model tools
i dont remember, they were extracted by some other tool (not mine)
hope someone who used my tools can answer
hope someone who used my tools can answer
- Fri Mar 01, 2019 7:16 pm
- Forum: 3D/2D models
- Topic: Hitman 1 models
- Replies: 27
- Views: 10328
Re: Hitman 1 models
its not supported
- Thu Feb 28, 2019 6:27 pm
- Forum: Audio file formats
- Topic: Last Rites .DSF
- Replies: 2
- Views: 873
Re: Last Rites .DSF
it will be supported in vgmstream soon, i've sent source to them
- Sun Feb 24, 2019 1:07 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 52
- Views: 22582
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
This is because current tool is only exporting 1 UV pair, and map objects surely use many.
I will fix that, but not now. Now i'm working on getting custom characters from FFXIV
- Sat Feb 23, 2019 1:03 pm
- Forum: Audio file formats
- Topic: Last Rites .DSF
- Replies: 2
- Views: 873
Last Rites .DSF
Here's a decoder for Last Rites .DSF music
Its a questionable quality 1997 dos game, but music is remarkable
Its a questionable quality 1997 dos game, but music is remarkable
- Sat Feb 23, 2019 7:13 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58198
Re: Uncharted 4 (PS4)
Using SMD importer, the skeleton and weights for the model are not present. this is impossible check again SMD must have weights ASCII also has them, but to load them, manually append the skeleton before loading the file i dont have time to do it for you i hope someone else can explain details, or ...
- Fri Feb 22, 2019 4:20 pm
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 151
- Views: 58198
Re: Uncharted 4 (PS4)
when I import the models into Blender there are no vertex groups so the rigging doesn't work as its said in title post: Skeletons are usually in separate packages. You need to copy-paste skeleton to the model file as it was done before in my Uncharted 1-2-3 tools. unfortunately ascii plugin erases ...
- Wed Feb 20, 2019 5:13 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 52
- Views: 22582
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
so characters are fine, and only problem is with some map objects? i will need an example of such object
- Wed Feb 20, 2019 4:19 pm
- Forum: 3D/2D models
- Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
- Replies: 52
- Views: 22582
Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Is there any chance you might be willing to release the source code for the FFX extraction program? Looking to try to see if there's any way to fix the UV map issues and perhaps match up the texture .phyre files. Also, do we know if the FFX modelsl have vertex colors? no while people are using my c...
- Sun Feb 17, 2019 8:26 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195230
Re: Frostbite model tools (Battlefield, Battlefront and others)
Cutsom inquisitor tool is ready. But it will not be published, at least yet.
Those who want to extract cutsom faces, PM me.

Those who want to extract cutsom faces, PM me.

- Thu Feb 07, 2019 5:44 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195230
Re: Frostbite model tools (Battlefield, Battlefront and othe
the tool is not ready, i'm only testing itWhiskey wrote:Could you send me the tool also? I'd be very interested to try it!
i not gonna send it to someone just registered here
- Wed Feb 06, 2019 6:42 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195230
Re: Frostbite model tools (Battlefield, Battlefront and othe
Custom character test for DAI.
Looks weird without all the makeup, but geometry must be 100% correct
also as in MEA, the mesh has all original weights

Looks weird without all the makeup, but geometry must be 100% correct
also as in MEA, the mesh has all original weights

- Mon Feb 04, 2019 9:48 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 734
- Views: 195230
Re: Frostbite model tools (Battlefield, Battlefront and othe
I had to make my own tool for that. I will pm you.padme4000 wrote:So any tips on getting the Custom Inquisitors and Custom Ryders would be greatly appreciated.
