Search found 2567 matches

by daemon1
Wed Apr 10, 2019 1:46 pm
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 16828

Re: GT6 (Gran Turismo 6) [PS3]

Tool posted.

Image
by daemon1
Wed Apr 10, 2019 1:14 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 72
Views: 33884

Re: Titanfall 2/Apex Legends

any news about the other texture maps? i.e. normal maps and such what are you talking about? all textures, including normal maps and all other types are extracted by the tool a month ago! some maps are just blank white solid images when i export them supposed to be very small amount of these. Do yo...
by daemon1
Wed Apr 10, 2019 8:47 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 72
Views: 33884

Re: Titanfall 2/Apex Legends

frezixx wrote: Wed Apr 10, 2019 8:35 am any news about the other texture maps? i.e. normal maps and such
what are you talking about? all textures, including normal maps and all other types are extracted by the tool a month ago!
by daemon1
Mon Apr 08, 2019 6:05 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 72
Views: 33884

Re: Titanfall 2/Apex Legends

Animation export added. Now everything is supported in this game.

https://wiki.modme.co/wiki/apps/Legion.html

Image

Image
by daemon1
Sun Apr 07, 2019 4:41 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

hope someone else can help
by daemon1
Sun Apr 07, 2019 7:44 am
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

Apologies if I am bumping this but, Daemon? Would you still happen to have your code? I have a friend who has actually been trying to get a hold of these models for a while but since there isn't really any other options aside from this thread here... I can only hope you didn't lose your progress or...
by daemon1
Thu Apr 04, 2019 12:18 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

there are no problems with skeleton
cloth/hair in bloodborne is done with cloth physics, not with skeleton
by daemon1
Thu Apr 04, 2019 9:04 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158390

Re: Detroit Become Human tools

I could probably work with Beyond Two Souls & Heavy Rain, but nobody tried that yet
by daemon1
Thu Apr 04, 2019 9:03 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 16828

Re: GT6 (Gran Turismo 6) [PS3]

i can't release tool yet, because of some UV scaling problems
we are testing it now on gts discord server
by daemon1
Tue Apr 02, 2019 6:04 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 734
Views: 195230

Re: Frostbite model tools (Battlefield, Battlefront and others)

as i remember, BFV tool needs 2 parameters: meshet and chunk
maybe skeleton as 3rd, but i dont remember
by daemon1
Sun Mar 31, 2019 4:52 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 113417

Re: Gran Turismo 6 Models

GT6 (Gran Turismo 6) [PS3] tool will be posted here after some testing:

https://forum.xentax.com/viewtopic.php?f=16&t=19919
by daemon1
Sun Mar 31, 2019 4:52 pm
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 16828

GT6 (Gran Turismo 6) [PS3]

GT6 (Gran Turismo 6) [PS3] tool Usage: drop "body", "wheel", "interior" or other model file onto the tool. If body has "body_s", it must be in the same directory. If you got any messages like "unsupported code" during extraction, it means facebuffer ...
by daemon1
Sat Mar 30, 2019 12:50 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158390

Re: Detroit Become Human tools

Ezekiel wrote: Sat Mar 30, 2019 11:13 am Damn, Started to doubt for that Detroit List because lots of files were uncompressed segments,
as i said:
there will be some with only videos, sounds or animations, these will be skipped with error message "not supported"
by daemon1
Tue Mar 26, 2019 8:58 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158390

Re: Detroit Become Human tools

Bladers wrote: Tue Mar 26, 2019 8:48 pm Quick question, is animations really that had to extract?
It heavily varies from game to game, but yes, in general, animations are the most complicated thing.
Quantum break is using morpheme, which i already reversed, thats why i said i had plans. But still, it will be very annoying to implement.
by daemon1
Tue Mar 26, 2019 4:48 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158390

Re: Detroit Become Human tools

Puterboy1 wrote: Sun Mar 24, 2019 7:27 am Can we use these tools to extract the sound files. Perhaps I can give users a raw clean version of the famous 28 stab wounds quote.
current tool only supports models
but sure, its possible to get all sounds and music too