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by daemon1
Tue May 09, 2023 11:57 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 83
Views: 25213

Re: The Crew 1/2 map tool (Dunia engine)

Testing a new tool version that supports instances and a new format.
Loading one full sector takes about 1-2 minutes and file sizes are much smaller.
Whole sector export is 10-20 mb because its compressed inside.

Image
by daemon1
Mon Apr 03, 2023 4:16 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 787
Views: 210766

Re: Frostbite model tools (Battlefield, Battlefront and others)

Nathanael wrote: Mon Apr 03, 2023 3:16 am
daemon1 wrote: Wed Mar 15, 2023 4:19 pm no, i never posted that tool
Can I ask you if you are fixing the bones of the head mesh with the tool xna posing studio? It seems to me looking at your screenshot that this is mostly manual work
No, no manual work is involved.
by daemon1
Sat Feb 18, 2023 2:45 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 787
Views: 210766

Re: Frostbite model tools (Battlefield, Battlefront and others)

Dead Space (2023 Remake) tools https://i.imgur.com/OySTzzS.png Dump the game with toc_dsr.exe (usage is the same as for all latest games, such as bf2042 here ) Convert models with Fb_dsr.exe (by default, expects human_default_skeleton.ebx but you can set skeleton name as 2nd parameter as usual)
by daemon1
Mon Feb 06, 2023 7:51 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 787
Views: 210766

Re: Frostbite model tools (Battlefield, Battlefront and others)

I already made a version to support asset extraction for Dead Space.
Need a little time to support data itself.
by daemon1
Sat Jan 28, 2023 6:10 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 787
Views: 210766

Re: Frostbite model tools (Battlefield, Battlefront and others)

speaker60 wrote: Sat Jan 28, 2023 2:47 pm Im just out atm so i cant check, what size should it be roughly
about 5 mb
by daemon1
Sat Jan 28, 2023 2:26 pm
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 787
Views: 210766

Re: Frostbite model tools (Battlefield, Battlefront and others)

speaker60 wrote: Sat Jan 28, 2023 2:10 pm Any ideas?
whats your bp.db size?
by daemon1
Fri Jan 27, 2023 4:56 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 56
Views: 15247

Re: Metal Gear Solid 5 (MGSV) animations

Bungdrtyu wrote: Thu Jan 26, 2023 11:04 pm Do you have any ideas what's happening?
i think its because of the mirror
as a result, one animation has 2 snake skeletons, and probably tool does not expect that so it crashes
by daemon1
Thu Jan 12, 2023 8:18 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 5 (MGSV) animations
Replies: 56
Views: 15247

Re: Metal Gear Solid 5 (MGSV) animations

its still up on zenhax (link in 2nd post here)
by daemon1
Fri Nov 25, 2022 4:45 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 364
Views: 99213

Re: The Last of Us 2

Alright, I've successfully reparented the helpers to the corresponding "normal" bones, meaning I know have working arms and legs, however, I'm still having issues with the jacket and backpack. How should I parent these in order to avoid distortion? parenting cloth is up to you, its origin...
by daemon1
Thu Nov 24, 2022 4:44 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 364
Views: 99213

Re: The Last of Us 2

If it's not too much to ask, could someone explain to me what the best way to reorder/parent the bones of these models is? I've been messing around with Ellie's model and keep getting results like this. From what I can see the issue is the "helper" and "twist" bones aren't paren...
by daemon1
Sat Nov 05, 2022 3:55 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 91423

Re: Raw texture previewer/converter

New version released, with partial support for PS5 swizzle. It only works with block-compressed images (BC1-BC7) and 32-bit raw images (such as 4-byte RGBA). If I can find other types used in PS5 games i can update it. p.s. tested on Spiderman & Demons Souls. If you find it doesnt work for some ...
by daemon1
Sun Oct 23, 2022 7:01 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 364
Views: 99213

Re: The Last of Us 2

aniceoaktree wrote: Sun Oct 23, 2022 3:28 am So in Blender I can get the anim-ellie-player-facial expression to import fine, but when importing the ellie-skel facial expressions it glitches out. Any idea how to fix this?Image
what tools are you using to convert animations?
by daemon1
Sat Oct 15, 2022 5:31 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 91423

Re: Raw texture previewer/converter

Working on PS5 texture swizzle

Image
by daemon1
Wed Oct 05, 2022 8:02 pm
Forum: 3D/2D models
Topic: Spiderman Remastered (PC) model tool
Replies: 76
Views: 18949

Re: Spiderman Remastered (PC) model tool

Version 0.56 beta of Model import tool: - lookgroup support - _materials.txt is now expected as 3rd parameter, and not found automatically by the tool Model export tool now outputs lookgroup data in _materials.txt In the beginning of a file you will see a list, for example for classic suit: 0 11 0 6...