Search found 2343 matches
- Wed Jan 13, 2021 4:48 pm
- Forum: 3D/2D models
- Topic: Parasite Eve (PS1)
- Replies: 29
- Views: 2810
Re: Parasite Eve (PS1)
Thats the problem, the command window open and its still black/empty then i get what i described before anything happen after you close the messagebox "described before", there must be message inside of command window Like i said nothing appear in the command window it goes on a white overlay the "...
- Sun Jan 10, 2021 9:57 pm
- Forum: 3D/2D models
- Topic: Parasite Eve 2 (PS1)
- Replies: 2
- Views: 573
Re: Parasite Eve 2 (PS1)
tools posted
- Sun Jan 10, 2021 9:11 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 289
- Views: 90410
Re: Horizon Zero Dawn
i'm not sure which step did you miss, because you didnt say exactly what you did, but most probably you didnt have robot_modelhelpers in the same folder, so it was not used during conversion.markfisher wrote: ↑Sun Jan 10, 2021 9:07 pmNow the only issue I have left is trying to get the destructible parts properly applied to the mesh
- Sun Jan 10, 2021 4:43 pm
- Forum: 3D/2D models
- Topic: Parasite Eve (PS1)
- Replies: 29
- Views: 2810
- Sun Jan 10, 2021 8:09 am
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 289
- Views: 90410
Re: Horizon Zero Dawn
I never said you have to do that. This file is needed, but you dont have to run it through Horizon_pc.markfisher wrote: ↑Sun Jan 10, 2021 12:32 amWhen I run robot.helpers.core through Horizon_pc nothing happens
executing "Horizon_pc.exe [mesh_skeleton] [animskel] >A.bat" means you have to put real file names as parameters.
- Fri Jan 08, 2021 3:42 pm
- Forum: 3D/2D models
- Topic: [PS1] Twisted Metal: Small Brawl .PSX
- Replies: 1
- Views: 873
Re: [PS1] Twisted Metal: Small Brawl .PSX
Twisted Metal: Small Brawl tool. Can get models and their textures. Cars usually have only 3 huge high-detail parts scaled originally, and all other parts are EXACTLY 32x times smaller. You have to scale them to fit. Textures will be exported as 16 parts 256x256 each. There's also separate tool vers...
- Fri Jan 08, 2021 12:23 pm
- Forum: 3D/2D models
- Topic: Parasite Eve (PS1)
- Replies: 29
- Views: 2810
- Thu Jan 07, 2021 10:48 am
- Forum: 3D/2D models
- Topic: Spider-Man: Miles Morales (PS4)
- Replies: 22
- Views: 4157
Re: Spider-Man: Miles Morales (PS4)
Tool posted
- Thu Jan 07, 2021 10:04 am
- Forum: 3D/2D models
- Topic: Parasite Eve (PS1)
- Replies: 29
- Views: 2810
Re: Parasite Eve (PS1)
The tool doesn’t work for me it just flat out crash Tools can't just crash. They always give error message. Without error message its impossible to tell whats the problem. If window is closing, you have to open command window yourself and run the tool from there to see error message. If you dont kn...
- Mon Jan 04, 2021 4:57 pm
- Forum: 3D/2D models
- Topic: Parasite Eve (PS1)
- Replies: 29
- Views: 2810
Re: Parasite Eve (PS1)
I was researching about Parasite Eve 2 Models... In a few words i wasn't able to extract models from those files. I checked PE2 and it looks like it was made by different people. Everything is different absolutely in terms of archive formats, models, etc. So i made a new thread for it here: https:/...
- Mon Jan 04, 2021 4:55 pm
- Forum: 3D/2D models
- Topic: Parasite Eve 2 (PS1)
- Replies: 2
- Views: 573
Parasite Eve 2 (PS1)
Parasite Eve 2 (PS1) tools. Here's current solution. May not be perfect, but it allows to export all models. 1. Extract .CDF files with md_hyena's extractor. Most models are in stage0, and only very few (scenery stuff) in other stages. 2. Extracted files are missing information which is essential to...
- Sun Jan 03, 2021 8:24 am
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 122
- Views: 11582
Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
yesHenchman800 wrote: ↑Sun Jan 03, 2021 1:13 amit created super tiny bones for hambone that are all in the same location....is that intended?
only animations is what makes these bones move
this is how games were done around 2000
- Sat Jan 02, 2021 6:58 pm
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 122
- Views: 11582
Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
ok, try this one.
it will export SMD file as one object WITH a skeleton, where all parts will be weighted to their bones
all you need to do is parent bones, and move them to their proper positions
i'm using blender source tools, and they work fine for me.
it will export SMD file as one object WITH a skeleton, where all parts will be weighted to their bones
all you need to do is parent bones, and move them to their proper positions
i'm using blender source tools, and they work fine for me.
- Sat Jan 02, 2021 6:25 pm
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 122
- Views: 11582
Re: ...is this the uncrackable one?? (.za and .za2)
Are you sure?...you never really get to See the acid bath Container from the side ingame: When i straight import the converted .smd the arrow-point-logo thingy on the ends isnt centered and cut off...but yeah sometimes game assets are like that :-p yes, i'm sure. I checked it right before writing t...
- Sat Jan 02, 2021 3:54 pm
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 122
- Views: 11582
Re: ...is this the uncrackable one?? (.za and .za2)
(Acid Bottle with corrected uv-map) You dont have to correct UV map for Acid Bottle, its already correct as original. Do I have to use this script for regular textures? you can use one (latest) script for ALL textures I had to flip all the uvs on the y-axe and they seem to be incorrect on some part...
