Search found 2343 matches

by daemon1
Wed Jan 13, 2021 4:48 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 29
Views: 2810

Re: Parasite Eve (PS1)

Thats the problem, the command window open and its still black/empty then i get what i described before anything happen after you close the messagebox "described before", there must be message inside of command window Like i said nothing appear in the command window it goes on a white overlay the "...
by daemon1
Sun Jan 10, 2021 9:57 pm
Forum: 3D/2D models
Topic: Parasite Eve 2 (PS1)
Replies: 2
Views: 573

Re: Parasite Eve 2 (PS1)

tools posted
by daemon1
Sun Jan 10, 2021 9:11 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 289
Views: 90410

Re: Horizon Zero Dawn

markfisher wrote:
Sun Jan 10, 2021 9:07 pm
Now the only issue I have left is trying to get the destructible parts properly applied to the mesh
i'm not sure which step did you miss, because you didnt say exactly what you did, but most probably you didnt have robot_modelhelpers in the same folder, so it was not used during conversion.
by daemon1
Sun Jan 10, 2021 4:43 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 29
Views: 2810

Re: Parasite Eve (PS1)

Tsunani wrote:
Sun Jan 10, 2021 4:23 pm
Thats the problem, the command window open and its still black/empty then i get what i described before anything happen
after you close the messagebox "described before", there must be message inside of command window
by daemon1
Sun Jan 10, 2021 8:09 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 289
Views: 90410

Re: Horizon Zero Dawn

markfisher wrote:
Sun Jan 10, 2021 12:32 am
When I run robot.helpers.core through Horizon_pc nothing happens
I never said you have to do that. This file is needed, but you dont have to run it through Horizon_pc.

executing "Horizon_pc.exe [mesh_skeleton] [animskel] >A.bat" means you have to put real file names as parameters.
by daemon1
Fri Jan 08, 2021 3:42 pm
Forum: 3D/2D models
Topic: [PS1] Twisted Metal: Small Brawl .PSX
Replies: 1
Views: 873

Re: [PS1] Twisted Metal: Small Brawl .PSX

Twisted Metal: Small Brawl tool. Can get models and their textures. Cars usually have only 3 huge high-detail parts scaled originally, and all other parts are EXACTLY 32x times smaller. You have to scale them to fit. Textures will be exported as 16 parts 256x256 each. There's also separate tool vers...
by daemon1
Fri Jan 08, 2021 12:23 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 29
Views: 2810

Re: Parasite Eve (PS1)

Tsunani wrote:
Fri Jan 08, 2021 12:11 pm
Alright well i already had tried using a comand prompt, in both case it stop working the message is :

"Parasite stopped working
this is not error message
message must be inside of command window. if you can't copy it, make a screenshot
by daemon1
Thu Jan 07, 2021 10:48 am
Forum: 3D/2D models
Topic: Spider-Man: Miles Morales (PS4)
Replies: 22
Views: 4157

Re: Spider-Man: Miles Morales (PS4)

Tool posted
by daemon1
Thu Jan 07, 2021 10:04 am
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 29
Views: 2810

Re: Parasite Eve (PS1)

The tool doesn’t work for me it just flat out crash Tools can't just crash. They always give error message. Without error message its impossible to tell whats the problem. If window is closing, you have to open command window yourself and run the tool from there to see error message. If you dont kn...
by daemon1
Mon Jan 04, 2021 4:57 pm
Forum: 3D/2D models
Topic: Parasite Eve (PS1)
Replies: 29
Views: 2810

Re: Parasite Eve (PS1)

I was researching about Parasite Eve 2 Models... In a few words i wasn't able to extract models from those files. I checked PE2 and it looks like it was made by different people. Everything is different absolutely in terms of archive formats, models, etc. So i made a new thread for it here: https:/...
by daemon1
Mon Jan 04, 2021 4:55 pm
Forum: 3D/2D models
Topic: Parasite Eve 2 (PS1)
Replies: 2
Views: 573

Parasite Eve 2 (PS1)

Parasite Eve 2 (PS1) tools. Here's current solution. May not be perfect, but it allows to export all models. 1. Extract .CDF files with md_hyena's extractor. Most models are in stage0, and only very few (scenery stuff) in other stages. 2. Extracted files are missing information which is essential to...
by daemon1
Sun Jan 03, 2021 8:24 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11582

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

Henchman800 wrote:
Sun Jan 03, 2021 1:13 am
it created super tiny bones for hambone that are all in the same location....is that intended?
yes
only animations is what makes these bones move
this is how games were done around 2000
by daemon1
Sat Jan 02, 2021 6:58 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11582

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

ok, try this one.
it will export SMD file as one object WITH a skeleton, where all parts will be weighted to their bones
all you need to do is parent bones, and move them to their proper positions

i'm using blender source tools, and they work fine for me.
by daemon1
Sat Jan 02, 2021 6:25 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11582

Re: ...is this the uncrackable one?? (.za and .za2)

Are you sure?...you never really get to See the acid bath Container from the side ingame: When i straight import the converted .smd the arrow-point-logo thingy on the ends isnt centered and cut off...but yeah sometimes game assets are like that :-p yes, i'm sure. I checked it right before writing t...
by daemon1
Sat Jan 02, 2021 3:54 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 122
Views: 11582

Re: ...is this the uncrackable one?? (.za and .za2)

(Acid Bottle with corrected uv-map) You dont have to correct UV map for Acid Bottle, its already correct as original. Do I have to use this script for regular textures? you can use one (latest) script for ALL textures I had to flip all the uvs on the y-axe and they seem to be incorrect on some part...