Search found 2567 matches

by daemon1
Fri May 03, 2019 2:46 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

game is using denuvo. It will not allow to import anything
by daemon1
Fri May 03, 2019 7:12 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

Murdoink wrote: Thu May 02, 2019 6:56 pmis there a chance the tool can be updated to export this?
i can probably answer this, if i could see that file
by daemon1
Thu May 02, 2019 12:30 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

This game is using morphs for facial animations.
There are no weights for faces.
by daemon1
Thu May 02, 2019 6:48 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

demonslayerx8 wrote: Wed May 01, 2019 9:52 pm think you'll be able to add switch support? Would like to see if there's any model differences between PC and Switch (besides shaders).
i have no time for this
too many other games waiting for support
by daemon1
Wed May 01, 2019 12:53 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

chaeldyo wrote: Wed May 01, 2019 11:33 am found the xxx files in another forum which I assume are Scorpion's. dropped the xxx into the exe and this is what I got, am I doing this correctly?
yes
by daemon1
Wed May 01, 2019 9:24 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

Its only for PC
by daemon1
Wed May 01, 2019 7:59 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

Tool posted

Maps not extracted yet.
by daemon1
Tue Apr 30, 2019 5:05 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Re: Mortal Kombat 11

yes i can get textures, but you will have to paint them colored, like it was in IJ2
i only need to fix some minor issues with texture mips
by daemon1
Sun Apr 28, 2019 7:24 am
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 45
Views: 16828

Re: GT6 (Gran Turismo 6) [PS3]

In theory, it must be possible.
But i doubt i will find time for it
by daemon1
Sat Apr 27, 2019 8:04 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91258

Mortal Kombat 11

Mortal Kombat 11 tool Drop XXX file onto EXE, and it will export all skeletal and static models and textures. oo2core_5_win64.dll from the game must be in the same dir. If XXX package has corresponding PSF file, it must be in the same dir. https://i.imgur.com/LQdp554.png Test version with support fo...
by daemon1
Thu Apr 25, 2019 7:00 pm
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

Image
by daemon1
Thu Apr 25, 2019 5:17 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 134
Views: 49325

Re: Injustice 2 (PC)

This tool was always little endian. Because its PC.
by daemon1
Wed Apr 24, 2019 4:13 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

GuillermoGatoto wrote: Wed Apr 24, 2019 3:56 am Hi!

Does anyone know how to access the voice files?

I can't seem to find them after extracting everything with the tool. I think only sound effects like robot sounds and footsteps are extracted.

Thanks!
Voice files are extracted.
by daemon1
Tue Apr 23, 2019 5:15 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

New tool version with improved animations support. There are some important changes, so i decided to post this new version separately. After testing some robots, we found that most robot animation packages include about a half robot anims, and the other half is animations of a human interacting with...
by daemon1
Mon Apr 22, 2019 5:53 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 113417

Re: Gran Turismo 6 Models

Working on decrypting DLC cars

Image