Search found 2567 matches

by daemon1
Sat May 11, 2019 12:59 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

I'm not expert in 3d editing programs, but i talked with some people, and we decided i should export them as separate files with proper names. I don't know what's best way to load them.
by daemon1
Sat May 11, 2019 9:25 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

New test version:
- face morphs exported
- skeletal models mirrored

Image

I will probably work a little more on it, with possible support for material information and maps.
by daemon1
Sat May 11, 2019 6:42 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158390

Re: Detroit Become Human tools

Hamers wrote: Fri May 10, 2019 10:52 pm I dumped all of the music that isn't on the official OST and made a YouTube playlist
interesting which files did you get it from?
were they scattered across all chapters or in one place?
by daemon1
Fri May 10, 2019 2:20 pm
Forum: 3D/2D models
Topic: Toy Soldiers War Chest
Replies: 27
Views: 6302

Re: Toy Soldiers War Chest

use noesis, blender or 3dmax
you need plugins for them to load mesh.ascii
i used "johnzero" plugin for blender
by daemon1
Thu May 09, 2019 6:47 am
Forum: 3D/2D models
Topic: Toy Soldiers War Chest
Replies: 27
Views: 6302

Re: Toy Soldiers War Chest

vanilla1 wrote: Thu May 09, 2019 1:28 am daemon1 which version of the toy soldiers war chest game you used to extract the 3d models, the version PC, PS4 or XBOX ONE?
If it is the pc version, did you buy any dlc separately for the game?
PC
i dont remember anything about DLCs
by daemon1
Wed May 08, 2019 7:22 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

BlackKaos wrote: Wed May 08, 2019 7:15 pm I have been able to rip all the models so far except Shao Kahn, Shang Tsung and Kano which don't have the GEARASSETS_.ScriptAssests.psf
they have them. Just the files are very big
by daemon1
Wed May 08, 2019 3:37 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

ghost777 wrote: Tue May 07, 2019 10:49 pm the extraction extracts models in wrong direction
Tool extracts models as correct original data.
Since UE uses left-handed coordinate system, if you load it in right-handed editor, such as 3dmax, it will look mirrored
by daemon1
Wed May 08, 2019 3:35 pm
Forum: 3D/2D models
Topic: Toy Soldiers War Chest
Replies: 27
Views: 6302

Re: Toy Soldiers War Chest

acewell posted an example already
by daemon1
Sun May 05, 2019 8:11 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

Exporting face morphs.

https://youtu.be/tfLPvz5R7Xw

Image
by daemon1
Sat May 04, 2019 9:01 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

you need to find oo2core_5_win64.dll somewhere
all modern games use oodle
by daemon1
Sat May 04, 2019 7:23 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

what error exactly?
by daemon1
Fri May 03, 2019 9:18 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

Bladers wrote: Fri May 03, 2019 9:06 pm So it safe to say that this code can be adopted to handle quantum break for example?
No. I already checked QB and its using different type or morpheme compression, which was never seen in horizon
by daemon1
Fri May 03, 2019 9:16 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

Try to check all the files with Krypt on their name for other Skeletal meshes, i’m trying to find Ermac and some other things like Kenshi or Goro, and some props as well there are no Skeletal meshes in the files with Krypt on their name, expect a few levers and weapons there are only Kenshi and Gor...
by daemon1
Fri May 03, 2019 7:32 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

ok i checked Krypt, and it has tons of static meshes with unsupported format.
the tool crashes, so you're not getting complete output
by daemon1
Fri May 03, 2019 5:18 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 292
Views: 91257

Re: Mortal Kombat 11

Kabalstein03 wrote: Fri May 03, 2019 4:20 pm I can list you the name of the .xxx packages i used here for you to check if you like
thats useless, because i dont have the game
i made all tests with a few character packages people sent me