Poll & Discussion: We wish the site to continue (Y/N)
Search found 2566 matches
- Thu Sep 05, 2019 7:13 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 34116
Re: Red Dead Redemption 2
Yes there is a chance. As far as I know, many people now have the files. If some of them will decide they can give them to you, they can do it.
- Wed Sep 04, 2019 7:55 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
Tool released.
Current version only supports skeletal models. Statics/Map support is planned, but no est.
Current version only supports skeletal models. Statics/Map support is planned, but no est.
- Tue Sep 03, 2019 9:06 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Kingdom Hearts 3 (PS4)
Kingdom Hearts 3 (PS4) tool. Supports static & skeletal models, maps, textures.
May work with other UE4 games.



May work with other UE4 games.



- Tue Aug 20, 2019 4:46 pm
- Forum: Graphic file formats
- Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
- Replies: 40
- Views: 24711
Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
on windows there are no dependencies, because windows always have .net and it can't be changed
no idea about linux
no idea about linux
- Sat Aug 17, 2019 1:00 pm
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 34116
Re: Red Dead Redemption 2
Tool finished.
You can aks your friends about the files. They are distributed between people as usual.
You can aks your friends about the files. They are distributed between people as usual.
- Fri Aug 16, 2019 10:15 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 34116
Re: Red Dead Redemption 2
Adding support for weapons, static props and level parts.






- Wed Aug 14, 2019 8:24 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 34116
Red Dead Redemption 2 PS4
Red Dead Redemption 2 tool Supports all skeletal & static models and textures. https://i.imgur.com/GR6S1M7.png https://i.imgur.com/xJtd7qh.png https://i.imgur.com/br1f1Qo.png Character parts may be extracted one by one, or as predefined game combinations. For example, these are some different va...
- Tue Aug 13, 2019 6:44 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195958
Re: Bloodborne
use standard batch commands or batch files
- Sat Jul 27, 2019 3:30 pm
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6 (2016)
dont use "Hitman6 alltxt", because it will prob. generate about 10 or 50 TB of data
use "Hitman6 all"
use "Hitman6 all"
- Sat Jul 27, 2019 8:07 am
- Forum: 3D/2D models
- Topic: Hitman 6 (2016)
- Replies: 63
- Views: 20957
Re: Hitman 6 (2016)
no, it can export almost all static models too
- Tue Jul 09, 2019 4:42 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 55614
Re: Spiderman PS4
99807473A3981A8D - not a shield, its a full model of spiderman
textures can be extracted separately if you put their names from materials file to the list for the tool to extract
as you can see in the error message, you also need that p.... file
textures can be extracted separately if you put their names from materials file to the list for the tool to extract
as you can see in the error message, you also need that p.... file
- Sun Jun 30, 2019 6:08 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146704
Re: Horizon Zero Dawn
ok it seems outfits weighthing is more complex than i expected
sorry, i can't help you
sorry, i can't help you
- Sun Jun 30, 2019 3:41 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146704
Re: Horizon Zero Dawn
no, most parts are ok on my end, i'm not sure whats going on on your picture, its hard to say
are you sure you added all outfit parts to matrices before extracting final model?
this can lead to only base model weighted correctly
are you sure you added all outfit parts to matrices before extracting final model?
this can lead to only base model weighted correctly
- Sun Jun 30, 2019 3:04 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 55614
Re: Spiderman PS4
New version:
- proper bone names
- vertex normals
- map support
maps are .zone files. Not all of them contain models, so some will crash.
Try "ground" and "art" files, having names like
tile_k22_ground.zone or tile_k22_ground_overlay_act3.zone
- proper bone names
- vertex normals
- map support
maps are .zone files. Not all of them contain models, so some will crash.
Try "ground" and "art" files, having names like
tile_k22_ground.zone or tile_k22_ground_overlay_act3.zone
- Sun Jun 30, 2019 3:03 pm
- Forum: 3D/2D models
- Topic: Horizon Zero Dawn
- Replies: 361
- Views: 146704
Re: Horizon Zero Dawn
Cloth and other physic-driven parts are not controlled by animation.
So you have to do something about it yourself. Weight them, apply some physics or such.
So you have to do something about it yourself. Weight them, apply some physics or such.
