Search found 2566 matches

by daemon1
Thu Sep 05, 2019 7:13 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 34116

Re: Red Dead Redemption 2

Yes there is a chance. As far as I know, many people now have the files. If some of them will decide they can give them to you, they can do it.
by daemon1
Wed Sep 04, 2019 7:55 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 293
Views: 92440

Re: Kingdom Hearts 3 (PS4)

Tool released.
Current version only supports skeletal models. Statics/Map support is planned, but no est.
by daemon1
Tue Sep 03, 2019 9:06 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 293
Views: 92440

Kingdom Hearts 3 (PS4)

Kingdom Hearts 3 (PS4) tool. Supports static & skeletal models, maps, textures.
May work with other UE4 games.

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by daemon1
Tue Aug 20, 2019 4:46 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 40
Views: 24711

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

on windows there are no dependencies, because windows always have .net and it can't be changed
no idea about linux
by daemon1
Sat Aug 17, 2019 1:00 pm
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 34116

Re: Red Dead Redemption 2

Tool finished.

You can aks your friends about the files. They are distributed between people as usual.
by daemon1
Fri Aug 16, 2019 10:15 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 34116

Re: Red Dead Redemption 2

Adding support for weapons, static props and level parts.

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by daemon1
Wed Aug 14, 2019 8:24 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 34116

Red Dead Redemption 2 PS4

Red Dead Redemption 2 tool Supports all skeletal & static models and textures. https://i.imgur.com/GR6S1M7.png https://i.imgur.com/xJtd7qh.png https://i.imgur.com/br1f1Qo.png Character parts may be extracted one by one, or as predefined game combinations. For example, these are some different va...
by daemon1
Tue Aug 13, 2019 6:44 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 481
Views: 195958

Re: Bloodborne

use standard batch commands or batch files
by daemon1
Sat Jul 27, 2019 3:30 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 63
Views: 20957

Re: Hitman 6 (2016)

dont use "Hitman6 alltxt", because it will prob. generate about 10 or 50 TB of data
use "Hitman6 all"
by daemon1
Sat Jul 27, 2019 8:07 am
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 63
Views: 20957

Re: Hitman 6 (2016)

no, it can export almost all static models too
by daemon1
Tue Jul 09, 2019 4:42 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 55614

Re: Spiderman PS4

99807473A3981A8D - not a shield, its a full model of spiderman
textures can be extracted separately if you put their names from materials file to the list for the tool to extract
as you can see in the error message, you also need that p.... file
by daemon1
Sun Jun 30, 2019 6:08 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

ok it seems outfits weighthing is more complex than i expected
sorry, i can't help you
by daemon1
Sun Jun 30, 2019 3:41 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

no, most parts are ok on my end, i'm not sure whats going on on your picture, its hard to say
are you sure you added all outfit parts to matrices before extracting final model?
this can lead to only base model weighted correctly
by daemon1
Sun Jun 30, 2019 3:04 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 55614

Re: Spiderman PS4

New version:

- proper bone names
- vertex normals
- map support

maps are .zone files. Not all of them contain models, so some will crash.
Try "ground" and "art" files, having names like

tile_k22_ground.zone or tile_k22_ground_overlay_act3.zone
by daemon1
Sun Jun 30, 2019 3:03 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

Cloth and other physic-driven parts are not controlled by animation.
So you have to do something about it yourself. Weight them, apply some physics or such.