Poll & Discussion: We wish the site to continue (Y/N)
Search found 2566 matches
- Sun Sep 22, 2019 5:19 pm
- Forum: 3D/2D models
- Topic: Extracting Unreal Engine 4 Game Maps
- Replies: 11
- Views: 9323
Re: Extracting Unreal Engine 4 Game Maps
Hello friends. Thanks for the answers. In resume, there is no way to get an Unreal Engine 4 Game Map flawlessly like for Source Engine Maps? i can only mention that comparing engines made in 2005 with modern age is not good idea i may be wrong, but in my opinion, words "flawlessly get" an...
- Sun Sep 22, 2019 2:28 pm
- Forum: 3D/2D models
- Topic: Dragon Quest XI (11) map tool
- Replies: 10
- Views: 3605
Dragon Quest XI (11) map tool
Dragon Quest XI (11) map tool Usage is similar to IJ2 maps First process all "Environments" folders, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support mos...
- Sun Sep 22, 2019 1:59 pm
- Forum: 3D/2D models
- Topic: Extracting Unreal Engine 4 Game Maps
- Replies: 11
- Views: 9323
Re: Extracting Unreal Engine 4 Game Maps
you really think so?
i'd be very surprised if its even remotely possible
- Sun Sep 22, 2019 1:13 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
I can't check every map. Also I dont have the game and have no idea whats twilight town and how it must look.
If something need to be fixed, i need exact file names and submesh numbers or screenshots of what is wrong.
p.s. normals will be fixed next version, i just forgot to apply them properly
If something need to be fixed, i need exact file names and submesh numbers or screenshots of what is wrong.
p.s. normals will be fixed next version, i just forgot to apply them properly
- Sun Sep 22, 2019 7:01 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
Is their any chance that mesh normals and props positions can be fixed? I noticed most of my extractions of the maps, the mesh normals on some meshes will be inverted(and yes I flipped them but there'll be weird black spots or shadows? Recalculated or removing doubles ruins the mesh iirc) and props...
- Fri Sep 20, 2019 4:55 pm
- Forum: Graphic file formats
- Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
- Replies: 40
- Views: 24711
Re: Raw TFC exporter (Paladins, Gigantic, DCUO)
This is not a bug. As I said before: My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats. You can use it as it is, or manually fix textures. Or use another EXE (for example, gigantic) that wil...
- Wed Sep 18, 2019 6:31 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
- Wed Sep 18, 2019 4:11 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
- Tue Sep 17, 2019 7:34 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 245
- Views: 113417
Re: Gran Turismo 6 Models
ah, that... this is not my mission
- Tue Sep 17, 2019 4:18 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 245
- Views: 113417
Re: Gran Turismo 6 Models
what progress do you expect? I think everything is done here
- Sun Sep 15, 2019 4:26 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
New version. - fixed some maps crashes - vertex color output for maps - materials output for maps you'll have to re-convert all static models to get material names from them after that, it will work as before if there will be no material list, it will generate "submesh_1_material"-like names
- Sat Sep 07, 2019 4:25 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
Tool updated: map support. Usage is similar to IJ2 maps. First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support mo...
- Fri Sep 06, 2019 5:37 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
map export is not yet ready


- Fri Sep 06, 2019 8:47 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 34116
Re: Red Dead Redemption 2
there's NO link to the tool
its distributed among people with game files
its distributed among people with game files
- Thu Sep 05, 2019 7:21 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
yes, all game data will be available
adding map support


adding map support


