Search found 2566 matches

by daemon1
Tue Mar 03, 2020 4:01 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 361
Views: 146704

Re: Horizon Zero Dawn

i dont know which code i used, was too long ago
by daemon1
Sat Feb 29, 2020 3:14 pm
Forum: 3D/2D models
Topic: Death Stranding (PS4)
Replies: 153
Views: 56723

Death Stranding (PS4)

Death Stranding (PS4) tool.

Usage is same as horizon zero dawn (viewtopic.php?f=16&t=17726), but it needs oo2core_7_win64.dll

Image

Image

animations are also extracted:

Image
by daemon1
Fri Feb 28, 2020 4:34 pm
Forum: 3D/2D models
Topic: Can anyone make a Custom Model Importer/Exporter for Far Cry 5?
Replies: 2
Views: 891

Re: Can anyone make a Custom Model Importer/Exporter for Far Cry 5?

legendhavoc175 wrote: Sat Feb 22, 2020 1:35 am the whole Far Cry 5 modding community would sure appreciate it!
So it seems the community is not interested in it?
No one tried the tool, no one asked anything.
by daemon1
Mon Feb 24, 2020 7:26 am
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

i dont know, because nobody was interested
probably yes
and even if no, its easy to do
by daemon1
Sun Feb 23, 2020 6:55 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 293
Views: 92440

Re: Kingdom Hearts 3 (PS4)

AESRYL wrote: Thu Feb 13, 2020 3:07 am Any chance of getting a more updated way to compile together the maps? maybe an easier way to apply the textures?
i can probably put texture names in map output. maybe this will help
by daemon1
Tue Feb 18, 2020 5:04 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 29
Views: 23124

Re: Video tutorials on model formats reversing

2 more tutorials using same twised metal game as an example, so you can better understand how the above work was done: Basic things about 3d data reversing: how 3D data looks like in hex: compression, encryption, common data types (ints/floats), main data structures (geometry/bones/textures) https:/...
by daemon1
Mon Feb 17, 2020 7:11 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 26088

Re: ...is this the uncrackable one?? (.za and .za2)

ok here you go. I made these 2 simple programs (about 15 lines each) to get files. Drop raw file onto carnevilraw, and it will split it into partitions. Only 1st one has all the files, others are music and videos. You can open music directly as 16-bit mono. About videos i'm not sure, but they must b...
by daemon1
Sun Feb 16, 2020 7:07 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 26088

Re: ...is this the uncrackable one?? (.za and .za2)

Henchman800 wrote: Sun Feb 16, 2020 3:05 am Having the models and textures would be an addition to Carnevils Fanside and Vg-Resource alike :-)
well, examples on that site are top-quality in compare to this head:

Image

But if you still think you want it, i can explain details.
by daemon1
Sat Feb 15, 2020 1:12 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 26088

Re: ...is this the uncrackable one?? (.za and .za2)

for me, its easier to get all files from the file than trying to mount the image, which will fail anyway probably yes, there are 1520 files, and the models are very small and simple i dont see any reason to convert them https://i.imgur.com/N0DhKPS.png and this is my attempt to combine all parts of &...
by daemon1
Wed Feb 05, 2020 6:46 pm
Forum: 3D/2D models
Topic: Twisted Metal PS3 (2012)
Replies: 7
Views: 1484

Re: Twisted Metal PS3 (2012)

Henchman800 wrote: Wed Feb 05, 2020 6:21 pm Are these position coordinates handled by other files in that case?
no, they are in the data tree
i dont have time to analyze and apply them, because there are too many
by daemon1
Tue Feb 04, 2020 8:22 pm
Forum: 3D/2D models
Topic: Twisted Metal PS3 (2012)
Replies: 7
Views: 1484

Re: Twisted Metal PS3 (2012)

Tool updated. OBJs fixed again.

Also "boss3" level now must work. This level had additional .PGM file with extra geometry. It will not be exported, just skipped. But tool will not crash and export everything else.

I can add PGM export later if there's anything important there.
by daemon1
Sun Feb 02, 2020 6:40 pm
Forum: 3D/2D models
Topic: Twisted Metal PS3 (2012)
Replies: 7
Views: 1484

Re: Twisted Metal PS3 (2012)

ok OBJ fixed
by daemon1
Sun Feb 02, 2020 4:12 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 293
Views: 92440

Re: Kingdom Hearts 3 (PS4)

AESRYL wrote: Sun Feb 02, 2020 1:11 am yet nobody has mentioned anything about getting the files.
I think people who have files think its still too early to share them.
by daemon1
Sun Feb 02, 2020 10:05 am
Forum: 3D/2D models
Topic: Twisted Metal PS3 (2012)
Replies: 7
Views: 1484

Twisted Metal PS3 (2012)

Twisted Metal PS3 (2012) models tool Usage: drop .NGP file onto the tool. Corresponding .VRAM file must be in the same folder Tool will output all meshes into single .ASCII file with all UV pairs, and also each mesh into individual .OBJ file with only 1st UV Skeletal meshes will be output as static....