Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 1922 matches

by daemon1
Fri Jun 07, 2019 4:57 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 161
Views: 19528

Re: Horizon Zero Dawn

they're already supported
by daemon1
Thu May 30, 2019 4:39 pm
Forum: 3D/2D models
Topic: List of model/texture/animation research projs by id-daemon
Replies: 20
Views: 6122

Re: List of model/texture/animation research projs by id-daemon

lkw019 wrote:
Wed May 29, 2019 5:38 pm
Gunslayer Legend Can it be published
ask around for extracted models
people have them
by daemon1
Mon May 27, 2019 10:11 am
Forum: 3D/2D models
Topic: Injustice 2 (PC)
Replies: 102
Views: 18069

Re: Injustice 2 (PC)

New test version with options recently developed for MK11:

- face morph export
- skeletal models mirrored (from left to right)
- proper ASCII skeleton with bone rotations

Image
by daemon1
Fri May 24, 2019 8:14 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17159

Re: Mortal Kombat 11

Straight Edge wrote:
Thu May 23, 2019 10:35 pm
Thanks for all your hardwork on this tool daemon. Looking forward to the updated map extractor. :D
map extractor is not planned now
i have to move to other games
by daemon1
Wed May 22, 2019 6:22 am
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 64
Views: 17827

Re: Raw texture previewer/converter

as far as i remember, no
by daemon1
Tue May 21, 2019 5:23 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17159

Re: Mortal Kombat 11

A new test version which also outputs material information in separate text file. This file will include all material constants and templates, also texture/detailtexture arrays.
by daemon1
Sun May 19, 2019 1:28 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17159

Re: Mortal Kombat 11

thedeclic wrote:
Sun May 19, 2019 1:15 pm
heeelp guys i cant opeen the raw textures.....i cant drag the texture on the models.
i have to use the raw from the folder skeletalmesh.raw right?

i was looking for the face texture
no, skeletalmesh.raw is for future map support
by daemon1
Sat May 18, 2019 4:10 pm
Forum: 3D/2D models
Topic: Hitman 6 (2016)
Replies: 40
Views: 5376

Re: Hitman 6 (2016)

ngovandang wrote:
Fri May 17, 2019 11:25 pm
:( can this species each map, characters and weapons to separate folders like Absolution's tool?
try option 4 ("all") to get full tree as separate folders
by daemon1
Fri May 17, 2019 4:14 pm
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 22
Views: 6280

Re: Video tutorials on model formats reversing

Is it possible to do a tutorial on how to find encryption keys or how to find out how exe read un-common structures find encryption keys - not very good idea. Such things are better kept private. As for "how exe read" - this is rather generic, so no need to do special video about game formats, ther...
by daemon1
Fri May 17, 2019 7:33 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17159

Re: Mortal Kombat 11

xentaxdork wrote:
Tue May 14, 2019 10:13 am
It would be SUPER USEFUL if the tool also saved materials info and parameters, like UE Viewer started doing recently
i'm working on this
by daemon1
Tue May 14, 2019 7:46 am
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17159

Re: Mortal Kombat 11

JohnHudeski wrote:
Sun May 12, 2019 11:31 am
daemon how did you learn to be this good?
You have inspired me to take a reverse engineering class
i did nothing actually ;)
i just have logical mind, researcher type
by daemon1
Sun May 12, 2019 6:43 am
Forum: 3D/2D models
Topic: Toy Soldiers War Chest
Replies: 26
Views: 1884

Re: Toy Soldiers War Chest

i did not work with textures, only models
by daemon1
Sat May 11, 2019 6:07 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11
Replies: 222
Views: 17159

Re: Mortal Kombat 11

abstrait wrote:
Sat May 11, 2019 5:49 pm
Is there any way to import the body animations into 3DS Max as well by any chance ?
i dont plan working on animations
by daemon1
Sat May 11, 2019 1:32 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 228
Views: 53567

Re: Gran Turismo 6 Models

This updated tool will allow to extract GT6 packages that have no VOL file, but 1000's of small files in PDIPFS directory. As a result, it can extract DLCs, updates or original game packaged in PDIPFS format. It will not extract VOL files anymore. All original Flatz code, slightly modified by me. Us...
by daemon1
Sat May 11, 2019 1:30 pm
Forum: 3D/2D models
Topic: GT6 (Gran Turismo 6) [PS3]
Replies: 37
Views: 3401

Re: GT6 (Gran Turismo 6) [PS3]

This updated tool will allow to extract GT6 packages that have no VOL file, but 1000's of small files in PDIPFS directory. As a result, it can extract DLCs, updates or original game packaged in PDIPFS format. It will not extract VOL files anymore. All original Flatz code, slightly modified by me. Us...