Search found 2566 matches

by daemon1
Fri Apr 03, 2020 12:45 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Example:

Detroit_anim 2c67.anim 1a82_191.nodes
by daemon1
Fri Apr 03, 2020 10:52 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

you have wrong path
by daemon1
Fri Apr 03, 2020 10:42 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

you need this file:

E: \ Detroit turned human PS4 PKG Decrypt \ Detroit turned human Tools \ BigFile_PS4.idm

you dont have it
by daemon1
Fri Apr 03, 2020 10:37 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Unable to find:

E: \ Detroit turned human PS4 PKG Decrypt \ Detroit turned human Tools \ BigFile_PS4.idm
by daemon1
Fri Apr 03, 2020 10:31 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

You have to run "Detroit anim", not Detroit_anim
by daemon1
Thu Apr 02, 2020 2:43 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

Its possible that weapon parts must be modified in some special way. Since i dont have files or the game itself, i can't check.
by daemon1
Thu Apr 02, 2020 2:37 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Tools updated! All latest files are in 1st post.

- one tool for PC/PS4 file extraction, model export
- same tool for animations will work with both PC or PS4 animations
- sound extraction added
by daemon1
Wed Apr 01, 2020 4:03 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 26088

Re: ...is this the uncrackable one?? (.za and .za2)

shakotay2 wrote: Wed Apr 01, 2020 3:55 pm Usually, yes. But here none of the three uv sets gives me a decent uv map then while the point cloud doesn't look that bad. (Tried other combinations of the 6 float values - failed.)
there are no 3 uv sets. The uvs are 3 actual UVs for each vertex of a face. And they make proper UV map.
by daemon1
Wed Apr 01, 2020 3:50 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 26088

Re: ...is this the uncrackable one?? (.za and .za2)

shakotay2 wrote: Wed Apr 01, 2020 6:57 am uvs (blue rectangles) seem to need another index set
uvs do not need any index sets. They BELONG to faces.
by daemon1
Wed Apr 01, 2020 3:49 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

SlaYeR5530 wrote: Mon Mar 30, 2020 11:45 pm In shop i can see the original one appear for a split second
this means the original file somehow is still in the game, and this is wrong. Probably multiple copies of this model exist in game files?
by daemon1
Tue Mar 31, 2020 8:08 pm
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 26088

Re: ...is this the uncrackable one?? (.za and .za2)

Henchman800 wrote: Tue Mar 31, 2020 7:44 pm But why would it make sense to store model info in the game.exe?
because its so hardcore!
by daemon1
Tue Mar 31, 2020 6:28 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools

Manhacks wrote: Mon Mar 30, 2020 10:40 pm Also is there any way of knowing what texture belongs where?
yes, each shader has a list of which textures it uses, but i never got time or reason to print that info.
by daemon1
Tue Mar 31, 2020 6:25 am
Forum: Tutorials
Topic: Video tutorials on model formats reversing
Replies: 29
Views: 23124

Re: Video tutorials on model formats reversing

Change this:

Code: Select all

var br = new BinaryReaderBE(fs);
to this:

Code: Select all

var br = new BinaryReader(fs);
It will use the "usual" BinaryReader, which is little endian.
by daemon1
Mon Mar 30, 2020 9:24 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools

Manhacks wrote: Mon Mar 30, 2020 8:30 pm the ascii models are still unreadable and can't export them in any way
since the skeleton is separate from model, you have to open ascii file with model in text editor, delete 1st line ("0"), and copypaste the whole ascii skeleton there
by daemon1
Mon Mar 30, 2020 1:54 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools

Донаты не принимаю, но да, я думал сделать видео, вот пока не собрался. А что ты собрался делать с анимациями? Или только модели нужны?