For blender i can tell you for sure, it works correct. You can see it on my screenshots and videos.
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- Mon Apr 20, 2020 12:11 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Mon Apr 20, 2020 11:19 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Mon Apr 20, 2020 6:30 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
Re: Detroit Become Human tools (PC, PS4)
model must be same size/scale/position/orientation for the animation to work
you got it placed wrong at some point
- Fri Apr 17, 2020 6:34 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
Re: Detroit Become Human tools (PC, PS4)
its this:
detroit_anim.exe 1A0.anim D0F_553.nodes
detroit_anim.exe 1A0.anim D0F_553.nodes
- Wed Apr 15, 2020 11:39 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
Re: Detroit Become Human tools (PC, PS4)
The trees are existing in the map, which leads to the whole map unreadable. I don't know wheather i've make myself clear :?: The tree can't block you from getting other objects. Maybe you think this "bone format 6" is not only present in the trees? First you said it "usually indicate...
- Wed Apr 15, 2020 11:18 am
- Forum: 3D/2D models
- Topic: Mafia 2 animations
- Replies: 5
- Views: 1817
Mafia 2 animations
Mafia 2 animation tool. Works for both cutscenes and ingame animations. Usage: mafia2_anim <frameresource> <anim1> [anim2] ... [animN] <frameresource> is a required file extracted from SDS by ExSDS tool, or any other tool for game archives. <anim1>...[animN] are .animation2 files, at least one file...
- Wed Apr 15, 2020 10:59 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
Re: Detroit Become Human tools (PC, PS4)
The updated tool extracts the models without giving the information " Unknow bones format 6 " like the old tool. This is because new tool now supports bone format 6, its used on PC for characters. Trees use "bone" information to store additional UVs, which is not expected by the...
- Mon Apr 13, 2020 7:26 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Mon Apr 13, 2020 6:42 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Sun Apr 12, 2020 4:42 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Sun Apr 12, 2020 8:04 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Sun Apr 05, 2020 4:53 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Sun Apr 05, 2020 3:40 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
- Sat Apr 04, 2020 9:00 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
Re: Detroit Become Human tools (PC, PS4)
Animation tool updated.
Small fix for some idle anims, which have static bones. For example on the picture below fingers were incorrect (left). And now they are properly rotated (right).

Small fix for some idle anims, which have static bones. For example on the picture below fingers were incorrect (left). And now they are properly rotated (right).

- Fri Apr 03, 2020 3:54 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 575
- Views: 158388
