Search found 2566 matches

by daemon1
Mon Apr 20, 2020 12:11 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

anahush wrote: Mon Apr 20, 2020 11:37 am The animation is exported correctly, yes, though it can't be only 3dmax problem as it also seems to be wrong in Blender.
For blender i can tell you for sure, it works correct. You can see it on my screenshots and videos.
by daemon1
Mon Apr 20, 2020 11:19 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

anahush wrote: Mon Apr 20, 2020 10:58 am Actually, I've got the same problem with animations.
As you can see, this is a problem of 3dmax and/or its plugins. The animation itself is exported correctly. I can't help you with 3dmax because i'm not using it.
by daemon1
Mon Apr 20, 2020 6:30 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Bladers wrote: Sat Apr 18, 2020 2:08 am So the output is .SMD
I ended up using a source engine plugin for smd.
But each animation i try to import looks like this and i get the error "SMD only supports 128 bones."
model must be same size/scale/position/orientation for the animation to work
you got it placed wrong at some point
by daemon1
Fri Apr 17, 2020 6:34 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

its this:

detroit_anim.exe 1A0.anim D0F_553.nodes
by daemon1
Wed Apr 15, 2020 11:39 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

The trees are existing in the map, which leads to the whole map unreadable. I don't know wheather i've make myself clear :?: The tree can't block you from getting other objects. Maybe you think this "bone format 6" is not only present in the trees? First you said it "usually indicate...
by daemon1
Wed Apr 15, 2020 11:18 am
Forum: 3D/2D models
Topic: Mafia 2 animations
Replies: 5
Views: 1817

Mafia 2 animations

Mafia 2 animation tool. Works for both cutscenes and ingame animations. Usage: mafia2_anim <frameresource> <anim1> [anim2] ... [animN] <frameresource> is a required file extracted from SDS by ExSDS tool, or any other tool for game archives. <anim1>...[animN] are .animation2 files, at least one file...
by daemon1
Wed Apr 15, 2020 10:59 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

The updated tool extracts the models without giving the information " Unknow bones format 6 " like the old tool. This is because new tool now supports bone format 6, its used on PC for characters. Trees use "bone" information to store additional UVs, which is not expected by the...
by daemon1
Mon Apr 13, 2020 7:26 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Tamaki wrote: Mon Apr 13, 2020 7:04 pm Она достает некоторые в оригинальном, некоторые в dds формате. Хотелось бы чтобы все в ориге доставало. Было бы очень классно
это и есть оригинальный вид
by daemon1
Mon Apr 13, 2020 6:42 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Tamaki wrote: Mon Apr 13, 2020 6:09 pm Можешь пожалуйста сделать так, чтобы программа доставала все текстуры в оригинальном виде? Пожалуйста((
она и так вроде достает их в оригинальном виде
by daemon1
Sun Apr 12, 2020 4:42 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Silicone wrote: Sun Apr 12, 2020 3:56 pm The game uses multiple uv channels(for eyes,skin,cloth micro normals,etc).Can you modify the tools to extract them?
the tool already extracts all channels, as its written in the instructions.
by daemon1
Sun Apr 12, 2020 8:04 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools

Bladers wrote: Sun Apr 12, 2020 12:16 am I'm getting an error and wondering if that's the reason why.
yes it works with the PC demo on Epic Games.
Your error is probably because you're using wrong parameters.
by daemon1
Sun Apr 05, 2020 4:53 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Tamaki wrote: Sun Apr 05, 2020 4:51 pm Как твоя программа определяет размеры для текстур? Конкретно глядя на оригинальные.
Я к примеру вижу размеры в самой текстуре, но когда я их изменяю в файлах, твоя программа всё равно видит их размеры которые были до моих изменений.
ничего не понял
by daemon1
Sun Apr 05, 2020 3:40 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

ProGamer wrote: Sun Apr 05, 2020 3:35 pm Why my model is like this when I put the animation
i dont know why you have it like this
by daemon1
Sat Apr 04, 2020 9:00 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Animation tool updated.

Small fix for some idle anims, which have static bones. For example on the picture below fingers were incorrect (left). And now they are properly rotated (right).

Image
by daemon1
Fri Apr 03, 2020 3:54 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 575
Views: 158388

Re: Detroit Become Human tools (PC, PS4)

Kanbara wrote: Fri Apr 03, 2020 3:19 pm Would you mind explaining what "XXX_tan.ascii" files for?
Someone asked me if i can also get vertex tangents. I did export them into this file.
There was some noesis script to load them, but i don't remember how it worked.