Poll & Discussion: We wish the site to continue (Y/N)
Search found 2566 matches
- Fri May 08, 2020 8:31 pm
- Forum: 3D/2D models
- Topic: Death Stranding (PS4)
- Replies: 153
- Views: 56723
Re: Death Stranding (PS4)
My bad. Well, you could tell us what we're doing wrong if multiple people are reporting the same issue at least?... i think this is how the models look. Probably engine problem. I've never seen death stranding, but in Horizon it seems everybody is wearing necklaces to hide that. On a rare character...
- Fri May 08, 2020 10:31 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
As its stated above, "material.db" file must be next to the tool. Means in the same folder with kh3.exe
- Thu May 07, 2020 6:54 pm
- Forum: 3D/2D models
- Topic: Death Stranding (PS4)
- Replies: 153
- Views: 56723
- Tue May 05, 2020 12:41 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 205
- Views: 81533
- Tue May 05, 2020 9:26 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 205
- Views: 81533
- Sun May 03, 2020 9:49 am
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 160
- Views: 26088
Re: ...is this the uncrackable one?? (.za and .za2)
I exported to SMD, because its natural for this layout.
Dont know what the best solution if you try exporting to OBJ, but probably you need to split all vertices anyway, to avoid problems when same vertex has several different UVs.
Dont know what the best solution if you try exporting to OBJ, but probably you need to split all vertices anyway, to avoid problems when same vertex has several different UVs.
- Thu Apr 30, 2020 10:30 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 205
- Views: 81533
Re: Final Fantasy 7 remake
You can use the tool to convert individual assets, or all assets in a folder. 1. To convert one asset , drop asset file onto the tool, or run the tool from command line with asset filename as parameter. If asset file contains a texture, in will be exported to "textures" subfolder in Direct...
- Thu Apr 30, 2020 10:29 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 205
- Views: 81533
Final Fantasy 7 remake
Final Fantasy 7 remake tool. Supports static & skeletal models, maps, textures. Usage instructions below. https://i.imgur.com/vLcu4pk.png https://i.imgur.com/bFe3nc5.png https://i.imgur.com/98rhCgn.png Textures will be auto-assigned if you extract them before loading the map: https://i.imgur.com...
- Thu Apr 30, 2020 8:41 am
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 160
- Views: 26088
Re: ...is this the uncrackable one?? (.za and .za2)
again, as i said before, i dont know if hex2obj can support this layout.
from what i know, hex2obj can read UVs associated with vertices.
here UVs belong to faces.
- Wed Apr 29, 2020 7:44 pm
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 160
- Views: 26088
Re: ...is this the uncrackable one?? (.za and .za2)
I dunno, but it sounds like you guys know how to handle the models uvs already. Could you shine light on ddadd and me on how to find them via hex2obj or did you use a custom script? I already said everything how it works. Typical layout for year 2000. I used my own code to get that skull and a few ...
- Wed Apr 29, 2020 2:14 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
Tool updated: - blueprints "workaround" support - instanced static mesh support - lights export - materials with no textures dont make error messages anymore note: blueprints are not properly supported, because i'm not going to read their code at all. This would be just too complicated. Si...
- Sun Apr 26, 2020 7:51 am
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 197
- Views: 38246
Re: Far Cry 5 models modding tool
Пути прописываются по аналогии с теми файлами, что у меня были. Сейчас нет времени разбираться в чем там дело. Может позже.
- Sat Apr 25, 2020 12:20 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 197
- Views: 38246
Re: Far Cry 5 models modding tool
the code of this tool are initially directed to "Skeleton" "Root" "Hips". .... until the author of this tool writes preferably a new converter for weapons with support for the "FRAME" skeleton. :) No, the tool is NOT directed to any bone or skeleton names, no...
- Fri Apr 24, 2020 5:43 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 293
- Views: 92440
Re: Kingdom Hearts 3 (PS4)
New version released. Now supports textures and auto-texture loading for maps. It will work for Kingdom Hearts 3 and for some other games. You can use the tool to convert individual assets, or all assets in a folder. 1. To convert one asset , drop asset file onto the tool, or run the tool from comma...
- Thu Apr 23, 2020 8:28 am
- Forum: 3D/2D models
- Topic: Mafia 2 animations
- Replies: 5
- Views: 1817
Re: Mafia 2 animations
Example 1. We have 000BDB0A.FrameResource extracted from vitod1.sds package (with Vito model) Also we have sc_vito_lift_button.Animation2 cutscene animation file from distillery level. The command to export this animation will be: mafia2_anim 000BDB0A.FrameResource sc_vito_lift_button.Animation2 Exa...
