Search found 2566 matches

by daemon1
Thu May 21, 2020 5:41 am
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

Ganic3000 wrote: Thu May 21, 2020 5:32 am Я попробовал пере сохранить из UE4, разницы не заметил, туловище сглажено, но ноги частично без сглаживания, при этом smoosh не реагирует на это
Сглаживание - это 100% проблема UE. Надо спрашивать у людей, которые с ним работали, как сделать так, чтобы сглаживание не терялось.
by daemon1
Wed May 20, 2020 4:00 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

сглаживание вершин не может отключаться. Как не странно, но у меня тоже вершины, точнее полигоны, если можно так назвать. При повторном импорте модельки, полигоны отображаются без сглаживания). Вот пример импорта оригинала и кастом той же модели. not smoosh.jpg А, я вспомнил. Это какая-то проблема ...
by daemon1
Tue May 19, 2020 5:10 am
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

Я насколько понял, legendhavoc175 пытается вам объяснить, что после того как создали кастомный XBG, при повторном импорте кастомной XBG в бляндер, сглаживание вершин отключается, то-есть, слетает и развертка сетки текстуры тоже сбивается, а иногда местами на полигонах развертка растянутая. :) сглаж...
by daemon1
Mon May 18, 2020 8:05 pm
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

legendhavoc175 wrote: Mon May 18, 2020 7:55 pm notice they become all weird and discombobulated
the normals are losing their depth
and oddly, the smoothing appears non-existent as well....
i have no idea what are you talking about
by daemon1
Sun May 17, 2020 7:52 am
Forum: 3D/2D models
Topic: Far Cry 5 models modding tool
Replies: 197
Views: 38246

Re: Far Cry 5 models modding tool

@daemon1, Do you know what causes this double hand issue? https://i.imgur.com/WdZJ6mE.jpg And my UVs are being messed up upon conversion to XBG https://i.imgur.com/SpTC9uP.jpg https://i.imgur.com/l7j6INm.jpg https://i.imgur.com/UZsXDoB.jpg Can you fix it? i dont see whats wrong on your pictures. UV...
by daemon1
Sat May 16, 2020 11:11 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 205
Views: 81533

Re: Final Fantasy 7 remake

fil1969 wrote: Fri May 15, 2020 5:29 pm oh, thanks, and the others steps i did, are correct?
i'm not entirely sure in your description, but probably yes
by daemon1
Fri May 15, 2020 3:58 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 205
Views: 81533

Re: Final Fantasy 7 remake

fil1969 wrote: Fri May 15, 2020 6:02 am 2 placed all these extracted files in one folder (around 100.000 files)
You dont have to do that. Tool will properly use all of the files in its directory and all subfolders (as its said in description)
by daemon1
Tue May 12, 2020 6:02 pm
Forum: 3D/2D models
Topic: Days Gone
Replies: 12
Views: 9073

Re: Days Gone

Update:
- landscapes are properly scaled and positioned
- more texture formats support
- ascii output goes to subfolders
- batch run on all assets (run tool without parameters)

Image
by daemon1
Tue May 12, 2020 4:00 pm
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 205
Views: 81533

Re: Final Fantasy 7 remake

its already supported by someone else
by daemon1
Mon May 11, 2020 9:01 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 293
Views: 92440

Re: Kingdom Hearts 3 (PS4)

130kb from doing only bt/uasset/materials. there were no errors in cmd as far as I could tell.. This is fine. For map extraction: - you DONT need BaseMaterials and BaseMaterialInstance folders - you DONT need any textures - you DONT need staticmesh Folder All you need is: 1. kh3.exe 2. material.db ...
by daemon1
Mon May 11, 2020 8:00 am
Forum: 3D/2D models
Topic: Final Fantasy 7 remake
Replies: 205
Views: 81533

Re: Final Fantasy 7 remake

Has anyone been able to extract the backcloth(skybox) files that are larger than 80mb? I just keep getting that memory error. use my tool (ff7r.exe) to extract them from uasset in original DDS format. They are floating point images, to keep wide range brightness values of the sky. If you need, then...
by daemon1
Sun May 10, 2020 9:03 am
Forum: 3D/2D models
Topic: [Release] Naughty Dog Texture Editor
Replies: 14
Views: 5798

Re: [Release] Naughty Dog Texture Editor

BigGeyAl76 wrote: Sun May 10, 2020 7:58 am This thing has so many fucking trojans
You just joined the site and all you write is nonsense about viruses. Bad attitude.
by daemon1
Sun May 10, 2020 9:01 am
Forum: 3D/2D models
Topic: Uncharted 1/2/3 (PS3)
Replies: 52
Views: 19207

Re: Uncharted 1/2/3 (PS3)

BigGeyAl76 wrote: Sun May 10, 2020 7:44 am How do you even us it? it"s 60kilobytes, and just pulls up console for 2 seconds before crashing. thanks for the virus.
If you never used console tools it doesnt mean its not working. Learn.
by daemon1
Sat May 09, 2020 2:07 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 293
Views: 92440

Re: Kingdom Hearts 3 (PS4)

Tool updated:

- instanced meshes were crashing on some maps
- some meshes were placed incorrectly
by daemon1
Sat May 09, 2020 6:55 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 293
Views: 92440

Re: Kingdom Hearts 3 (PS4)

sorry, I'm asking how does it extract along with the umap? where does the location of the necessary files need to be? for example, I move the exe in the Material folder with the material.db and and drag the .umap to export in there, but it still says it can't find anything. Location of files doesn'...