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Search found 2649 matches

by daemon1
Thu Aug 05, 2021 11:26 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 112362

Re: The Last of Us 2

New map tool: - new texture output for auto-assigning - ascii modified to have 2 first textures as diff, normal (for SecaProject blender plugin to load them) note: some objects are white, because i didn't extract all 40GB of texture paks, just to test the new tool https://imgur.com/ISH4E8L.png https...
by daemon1
Wed Aug 04, 2021 10:00 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 599
Views: 194138

Re: Detroit Become Human tools (PC, PS4)

U653748 wrote: Wed Aug 04, 2021 9:46 am Was a solution ever discovered to get the skeletons into the pc version? Pasting the ascii skeleton into the model via a text editor just throws up an error.
It was working all the time, from the beginning. There is no problem, just read the post carefully.
by daemon1
Tue Aug 03, 2021 6:28 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61729

Re: Spiderman PS4

gabz wrote: Tue Aug 03, 2021 6:26 pm Hello daemon, any chance we could get materials for maps in the future please?
yes, i'm putting it on my list
by daemon1
Tue Aug 03, 2021 7:10 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 112362

Re: The Last of Us 2

Are the auto-texturing support the map tool or the first? Will the name of the tga file change like the folders name? I asked coz i found a tool that rename the tga file to the folders name thats in it, and when the tool do the same i can avoid unnecessary work :) its for map tool. Yes, name of tex...
by daemon1
Mon Aug 02, 2021 1:38 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 112362

Re: The Last of Us 2

Finally working auto-texturing support:

Image

Image

Almost done, just need a little more testing
by daemon1
Thu Jul 29, 2021 11:06 am
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 16181

Re: The Order 1886

New version for maps tool:

- fixed a few very rare meshes with 65k+ vertices
- added support for texture type 12
- smd export removed
- blender script small fixes
by daemon1
Wed Jul 21, 2021 7:29 pm
Forum: 3D/2D models
Topic: Ghost of Tsushima
Replies: 44
Views: 17652

Re: Ghost of Tsushima

rcrusoe2000 wrote: Wed Jul 21, 2021 6:38 pm if there are other forum like yours that work on this game, thank you and good luck in your projects
The weights of the vertices of the costume MUST NOT be connected to joints of the skeleton. They are animated with physics, not the skeleton.

No, i dont have any forums.
by daemon1
Sat Jul 10, 2021 4:59 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 16181

Re: The Order 1886

Map tool. I had no time to make a universal tool for both skeletal and static meshes, so i made a separate map tool. I had to switch off physics for map tool, so skeletal meshes exported may be incomplete or broken. Use old skeletal tool in this case. Usage: Model assets are in 3861c21fc34b7612 fol...
by daemon1
Wed Jul 07, 2021 10:49 am
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 161
Views: 67953

Re: Uncharted 4 (PS4)

Thanks for the Uncharted map tool. Is there any chance you could update it so that the ascii references the shader number next to the submesh, as you have done with the TLOU2 map tool? It makes it so much better/easier when exporting from blender to a different program. ok it seems it was made in 2...
by daemon1
Tue Jul 06, 2021 11:35 am
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 16181

Re: The Order 1886

Tool is almost finished.

Image
by daemon1
Tue Jul 06, 2021 8:12 am
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61729

Re: Spiderman PS4

I am looking for a way to find each objects included in a zone to be able to texture them. For single object it's easier since you get a material.txt for a single mesh, but for a zone - even if we had a material.txt - it's almost impossible to know which texture goes where. Is there any workaround?...
by daemon1
Mon Jul 05, 2021 9:53 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61729

Re: Spiderman PS4

Just a simple question that would eventually save a bunch of time: when importing a model.ascii on Blender, all the meshes are named sm_1, sm_2, sm_3, etc. Would it be possible to get the model names on these meshes? I'm working on zones and finding correct objects is a pain. Thanks, Gabz i'm not s...
by daemon1
Sat Jul 03, 2021 1:56 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61729

Re: Spiderman PS4

Here is an example with tile_p36_ground.zone extraction. I've extracted 700+ of these with no crash, the tool is working amazingly well. I just don't understand what I'm doing wrong to miss the textures :oops: ah, i just checked my code yes, i WAS planning materials for maps, but it was never finis...
by daemon1
Sat Jul 03, 2021 12:48 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61729

Re: Spiderman PS4

gabz wrote: Sat Jul 03, 2021 12:30 pm I may be missing something here. I only get an .ascii after the extract of a zone
its only possible if the tool crashed in the middle of a zone file
this never happened to me
by daemon1
Sat Jul 03, 2021 12:22 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61729

Re: Spiderman PS4

gabz wrote: Sat Jul 03, 2021 11:40 am Hello, after exporting a zone file is there a way to retrieve the textures of all the props in that zone?
yes. a list of textures will be extracted, and you can retrieve them all by running that list through the tool again