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Search found 2649 matches
- Thu Aug 05, 2021 11:26 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 112362
Re: The Last of Us 2
New map tool: - new texture output for auto-assigning - ascii modified to have 2 first textures as diff, normal (for SecaProject blender plugin to load them) note: some objects are white, because i didn't extract all 40GB of texture paks, just to test the new tool https://imgur.com/ISH4E8L.png https...
- Wed Aug 04, 2021 10:00 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 194138
- Tue Aug 03, 2021 6:28 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 61729
- Tue Aug 03, 2021 7:10 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 112362
Re: The Last of Us 2
Are the auto-texturing support the map tool or the first? Will the name of the tga file change like the folders name? I asked coz i found a tool that rename the tga file to the folders name thats in it, and when the tool do the same i can avoid unnecessary work :) its for map tool. Yes, name of tex...
- Mon Aug 02, 2021 1:38 pm
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 112362
Re: The Last of Us 2
Finally working auto-texturing support:


Almost done, just need a little more testing


Almost done, just need a little more testing
- Thu Jul 29, 2021 11:06 am
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 54
- Views: 16181
Re: The Order 1886
New version for maps tool:
- fixed a few very rare meshes with 65k+ vertices
- added support for texture type 12
- smd export removed
- blender script small fixes
- fixed a few very rare meshes with 65k+ vertices
- added support for texture type 12
- smd export removed
- blender script small fixes
- Wed Jul 21, 2021 7:29 pm
- Forum: 3D/2D models
- Topic: Ghost of Tsushima
- Replies: 44
- Views: 17652
Re: Ghost of Tsushima
The weights of the vertices of the costume MUST NOT be connected to joints of the skeleton. They are animated with physics, not the skeleton.rcrusoe2000 wrote: ↑Wed Jul 21, 2021 6:38 pm if there are other forum like yours that work on this game, thank you and good luck in your projects
No, i dont have any forums.
- Sat Jul 10, 2021 4:59 pm
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 54
- Views: 16181
Re: The Order 1886
Map tool. I had no time to make a universal tool for both skeletal and static meshes, so i made a separate map tool. I had to switch off physics for map tool, so skeletal meshes exported may be incomplete or broken. Use old skeletal tool in this case. Usage: Model assets are in 3861c21fc34b7612 fol...
- Wed Jul 07, 2021 10:49 am
- Forum: 3D/2D models
- Topic: Uncharted 4 (PS4)
- Replies: 161
- Views: 67953
Re: Uncharted 4 (PS4)
Thanks for the Uncharted map tool. Is there any chance you could update it so that the ascii references the shader number next to the submesh, as you have done with the TLOU2 map tool? It makes it so much better/easier when exporting from blender to a different program. ok it seems it was made in 2...
- Tue Jul 06, 2021 11:35 am
- Forum: 3D/2D models
- Topic: The Order 1886
- Replies: 54
- Views: 16181
Re: The Order 1886
Tool is almost finished.


- Tue Jul 06, 2021 8:12 am
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 61729
Re: Spiderman PS4
I am looking for a way to find each objects included in a zone to be able to texture them. For single object it's easier since you get a material.txt for a single mesh, but for a zone - even if we had a material.txt - it's almost impossible to know which texture goes where. Is there any workaround?...
- Mon Jul 05, 2021 9:53 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 61729
Re: Spiderman PS4
Just a simple question that would eventually save a bunch of time: when importing a model.ascii on Blender, all the meshes are named sm_1, sm_2, sm_3, etc. Would it be possible to get the model names on these meshes? I'm working on zones and finding correct objects is a pain. Thanks, Gabz i'm not s...
- Sat Jul 03, 2021 1:56 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 61729
Re: Spiderman PS4
Here is an example with tile_p36_ground.zone extraction. I've extracted 700+ of these with no crash, the tool is working amazingly well. I just don't understand what I'm doing wrong to miss the textures :oops: ah, i just checked my code yes, i WAS planning materials for maps, but it was never finis...
- Sat Jul 03, 2021 12:48 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 61729
- Sat Jul 03, 2021 12:22 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 61729
