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by daemon1
Sun Sep 29, 2019 3:12 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

Only model I had issues with was Default Goofy, his Second UV Channel was corrupted in both the EW002 and EX002 models, thankfully I just remade them using the UV channel 1 and just moved them where they needed to be for the second channel its not corrupted. You were probably using old version of t...
by daemon1
Wed Sep 25, 2019 5:53 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 242
Views: 25808

Re: Detroit Become Human tools

ProGamer wrote:
Wed Sep 25, 2019 5:23 pm
I just want to have access to voice and sound.
ok in this case you need some other tool or script
i dont have time for this
by daemon1
Wed Sep 25, 2019 4:22 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 242
Views: 25808

Re: Detroit Become Human tools

ProGamer wrote:
Tue Sep 24, 2019 8:11 pm
I think someone needs to create a script to extract the d01-d05 file with the quanticdream.bms script
And with the tool quickbms It does not work
you dont need bms or any scripts to get models
just use the tool
by daemon1
Wed Sep 25, 2019 5:43 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

Takato Matsukj wrote:
Tue Sep 24, 2019 8:46 pm
Some plants and trees textures will be missing too for certain maps.
each material has direct links to which textures are used and in which file it is
by daemon1
Tue Sep 24, 2019 4:12 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

AESRYL wrote:
Tue Sep 24, 2019 1:29 pm
What about the Mesh / Texture UVs?
there are no problems with UVs. You must be doing something wrong.
by daemon1
Mon Sep 23, 2019 4:52 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

1st post updated. Fixed normals in maps.
by daemon1
Mon Sep 23, 2019 4:50 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

AESRYL wrote:
Mon Sep 23, 2019 8:02 am
What tool would i use to find the sound files?
you dont need a tool to find them. they are in "sound" folder
by daemon1
Mon Sep 23, 2019 5:08 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

What about character textures? and also, any like ingame particle effects or sound files as far as i know, all other files can be converted with standard tools umodel can get textures, and detailed info about which textures used in each material etc i haven't heard about any problems with them soun...
by daemon1
Sun Sep 22, 2019 8:01 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

Takato Matsukj wrote:
Sun Sep 22, 2019 7:41 pm
Some textures aren't in the game files
The current dump is a full game dump. If some textures are missing, it means they are not present in game.
by daemon1
Sun Sep 22, 2019 5:19 pm
Forum: 3D/2D models
Topic: Extracting Unreal Engine 4 Game Maps
Replies: 8
Views: 490

Re: Extracting Unreal Engine 4 Game Maps

Hello friends. Thanks for the answers. In resume, there is no way to get an Unreal Engine 4 Game Map flawlessly like for Source Engine Maps? i can only mention that comparing engines made in 2005 with modern age is not good idea i may be wrong, but in my opinion, words "flawlessly get" and "UE4 Gam...
by daemon1
Sun Sep 22, 2019 2:28 pm
Forum: 3D/2D models
Topic: Dragon Quest XI (11) map tool
Replies: 10
Views: 660

Dragon Quest XI (11) map tool

Dragon Quest XI (11) map tool Usage is similar to IJ2 maps First process all "Environments" folders, it will create a lot of staticmesh.RAW files. Then use .UMAP with the tool notes: - not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious ...
by daemon1
Sun Sep 22, 2019 1:59 pm
Forum: 3D/2D models
Topic: Extracting Unreal Engine 4 Game Maps
Replies: 8
Views: 490

Re: Extracting Unreal Engine 4 Game Maps

udkultimate wrote:
Sat Sep 21, 2019 11:56 pm
I know I could use NinjaRipper to rip the map
you really think so?
i'd be very surprised if its even remotely possible
by daemon1
Sun Sep 22, 2019 1:13 pm
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

I can't check every map. Also I dont have the game and have no idea whats twilight town and how it must look.
If something need to be fixed, i need exact file names and submesh numbers or screenshots of what is wrong.

p.s. normals will be fixed next version, i just forgot to apply them properly
by daemon1
Sun Sep 22, 2019 7:01 am
Forum: 3D/2D models
Topic: Kingdom Hearts 3 (PS4)
Replies: 168
Views: 16589

Re: Kingdom Hearts 3 (PS4)

Is their any chance that mesh normals and props positions can be fixed? I noticed most of my extractions of the maps, the mesh normals on some meshes will be inverted(and yes I flipped them but there'll be weird black spots or shadows? Recalculated or removing doubles ruins the mesh iirc) and props...
by daemon1
Fri Sep 20, 2019 4:55 pm
Forum: Graphic file formats
Topic: Raw TFC exporter (Paladins, Gigantic, DCUO)
Replies: 31
Views: 7065

Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

This is not a bug. As I said before: My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats. You can use it as it is, or manually fix textures. Or use another EXE (for example, gigantic) that wil...