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Search found 2649 matches

by daemon1
Wed Sep 29, 2021 6:03 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 599
Views: 194138

Re: Detroit Become Human tools (PC, PS4)

Are messed up UVs a known issue? I stumbled upon this on Connor's eye mesh, someone said the issue had to do with mirrored UV maps. You can replicate this by extracting "D0F" (Connor's main model) and importing it into Blender and checking the UVs on his eyes. there is NO issue. You just ...
by daemon1
Mon Sep 27, 2021 10:43 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 599
Views: 194138

Re: Detroit Become Human tools (PC, PS4)

MARK2580 wrote: Mon Sep 27, 2021 8:07 pm hmm ok, what about exporting levels?
not supported. Only individual objects
by daemon1
Mon Sep 27, 2021 6:40 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 599
Views: 194138

Re: Detroit Become Human tools (PC, PS4)

MARK2580 wrote: Mon Sep 27, 2021 5:28 am I run the program "Detroit.exe list.txt"
you typed it wrong. Read carefully.
by daemon1
Sun Sep 26, 2021 7:38 am
Forum: Game Archive
Topic: Codemasters common .BDL audio archive
Replies: 26
Views: 15376

Re: Codemasters common .BDL audio archive

CobraGamer wrote: Sun Sep 26, 2021 1:00 am They are both version 72 instead of 71 and use a "codec 2" which your tool doesn't seem to support.
as i remember, "codec 2" was plain uncompressed audio. So i didnt bother to support them, cause you can just open them with any audio editor.
by daemon1
Wed Sep 22, 2021 7:10 am
Forum: 3D/2D models
Topic: Blood & Truth
Replies: 13
Views: 2084

Re: Blood & Truth

Assasinge wrote: Tue Sep 21, 2021 8:28 pm Anything?
you have to understand, that i can't drop all other tasks right now to look into this even after you sent me files.
also i'm VERY limited in time these days.
if i will ever have a chance to check this, i will let you know.
by daemon1
Mon Sep 13, 2021 5:50 pm
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 38336

Re: Red Dead Redemption 2 PS4

jeeperdy wrote: Mon Sep 13, 2021 5:31 pm I finally located the missing textures! It was in the mess of randomly-named files I had when I unpacked the folder; thankfully they all have the correct names.
your description is somewhat confusing.
If they are randomly-named files, how can they have correct names ?
by daemon1
Sun Sep 12, 2021 5:00 pm
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 38336

Re: Red Dead Redemption 2 PS4

jeeperdy wrote: Sun Sep 12, 2021 4:31 pm I haven't been able to find a more complete list of filenames
...
there's a materials list included with each weapon part
you can create it yourself. Just add the names you have from materials list to the filename list.
by daemon1
Sat Sep 11, 2021 9:57 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 38336

Re: Red Dead Redemption 2 PS4

Still need help figuring out textures. Am I supposed to find all the materials I need with each weapon.texture file? Because it seems like those only have normal maps and I'm missing stuff like metalics or anything else that will actually make the model look finished. I don't remember where they ar...
by daemon1
Wed Sep 08, 2021 5:55 pm
Forum: 3D/2D models
Topic: Blood & Truth
Replies: 13
Views: 2084

Re: Blood & Truth

I figured a Blender screenshot showing missing geometry might have triggered even a further questioning at the very least. Well I guess it's over now, but if you ever find time to maybe download the files again to fix this I'd still be appreciated. I'm getting screenshots with something missing eve...
by daemon1
Wed Sep 08, 2021 9:29 am
Forum: 3D/2D models
Topic: Blood & Truth
Replies: 13
Views: 2084

Re: Blood & Truth

Hey are you ever going to look into this issue? I've tested the tool out on other models and they work fine, Colin Salmon is the only model who does not export properly with a skeleton or mesh. Really disappointing, hoping this can be fixed still. too bad you mention that only now. Your previous me...
by daemon1
Sat Sep 04, 2021 6:12 pm
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 38336

Re: Red Dead Redemption 2 PS4

jeeperdy wrote: Sat Sep 04, 2021 5:49 pm I've typed out the whole message
if this is the whole message, then the problem is NOT the tool, but your windows system. I can't help you with that.
by daemon1
Sat Sep 04, 2021 3:37 pm
Forum: 3D/2D models
Topic: Final Fantasy XII (FFXII) maps
Replies: 4
Views: 1458

Final Fantasy XII (FFXII) maps

Final Fantasy XII (FFXII) maps https://imgur.com/KYsR3da.png https://imgur.com/hD3QCBj.png Usage: drop .dae.phyre file onto the tool Diffuse textures will be applied if you have corresponding .AH files in the same folder with main file and the tool. Important note: Supports only maps . Will crash on...
by daemon1
Sat Sep 04, 2021 7:46 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 38336

Re: Red Dead Redemption 2 PS4

Sorry about all the posts but I may have narrowed down the issue. After getting past the antivirus issue I get the message "Error: Windows cannot access the specified device, path, or file. You may not have the appropriate permission to access the item". I've tried all the solutions I've ...
by daemon1
Sun Aug 08, 2021 1:50 pm
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 16181

Re: The Order 1886

What version of Blender I need for script? Does not seems to work, complaining about Python: Traceback (most recent call last): File "C:\Users\X\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\secascii_1886.py", line 427, in execute readASCII280(context, binfile, collect, f...
by daemon1
Thu Aug 05, 2021 4:29 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 112362

Re: The Last of Us 2

with the new tool, how should we make auto-texturing to work? do we have to place all of the textures in one folder alongside with the mesh? just like laraascii? can you explain a bit? Also can we get Uncharted 4 to work with this new tool that you placed? ( I mean blender py plugin) i will explain...