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Search found 2649 matches

by daemon1
Mon Nov 29, 2021 10:18 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 91
Views: 30605

Re: The Crew 1/2 map tool (Dunia engine)

most important change is adding transform output --------------------------------- This allows to make scripts for 3d editors or engines like Unity or Unreal to load the map. config.ini parameters: -------------------------------------- game 1 or 2 coordinates: - local - means area coordinates will...
by daemon1
Mon Nov 29, 2021 10:12 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 91
Views: 30605

Re: The Crew 1/2 map tool (Dunia engine)

New version posted. Changes: - both games supported (the Crew 1, the Crew 2) - config file with options - transforms output - support for 8-bit heightmaps - double pres. coordinates - terrain data: RAW heightmaps, 2 masks DDS (to a folder) - full map export (99 99 8 8 ) - terrain exported only with ...
by daemon1
Wed Nov 17, 2021 7:55 am
Forum: 3D/2D models
Topic: Dying Light 1/2
Replies: 45
Views: 12158

Re: Dying Light

micro777 wrote: Sun Oct 17, 2021 6:47 pm daemon1, не планируете ли, вы сделать подобный инструмент для Far Cry 5?
daemon1, do you plan to make a similar tool for Far Cry 5?
i thought there was already a tool for Far Cry 5.
by daemon1
Sun Nov 07, 2021 12:06 pm
Forum: 3D/2D models
Topic: Parasite Eve 2 (PS1)
Replies: 21
Views: 5946

Re: Parasite Eve 2 (PS1)

keroro23t wrote: Sun Nov 07, 2021 10:25 am I got this error daemon1, any idea ?
Tool is not expecting PKG name with a path. This can be fixed, but i dont have time for it now.
Go to folder with PKG files and run again without path name.
by daemon1
Wed Oct 27, 2021 6:29 pm
Forum: 3D/2D models
Topic: Wild Arms [PS2] [PS4]
Replies: 9
Views: 2498

Re: Wild Arms 3 [PS2] [PS4]

Stages: https://imgur.com/685tiZU.png https://imgur.com/ZYwRGoK.png https://imgur.com/xwUyELL.png Split STGMAP.BIN into individual .seg files, then decompress any of them with wa3_seg_stg.bms each will have 2 map parts: exterior and interior their files will be same as for models, and have names li...
by daemon1
Wed Oct 27, 2021 6:27 pm
Forum: 3D/2D models
Topic: Wild Arms [PS2] [PS4]
Replies: 9
Views: 2498

Re: Wild Arms 3 [PS2] [PS4]

Usage First, you need to split BIN archives to individual packages that i called SEG files, like segments. For this, you need "table" *.T files from the executable (included). Place them to corresponding folders with BIN files. Drop .T or .BIN on WildArms3_bin.exe, doesnt matter. characte...
by daemon1
Wed Oct 27, 2021 6:25 pm
Forum: 3D/2D models
Topic: Wild Arms [PS2] [PS4]
Replies: 9
Views: 2498

Wild Arms [PS2] [PS4]

Wild Arms 3 [PS2] [PS4] tools. Tested for US game PS2 image SCUS-97203, also included in PS4 release. Support of all characters/monsters with their textures and animations. Also extracts stages (levels) with their props, NPCs and cutscenes. https://imgur.com/664jpDy.png https://imgur.com/nHstYKV.png
by daemon1
Wed Oct 27, 2021 8:01 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 112348

Re: The Last of Us 2

So, I think you're saying that if the texture hasn't been extracted then it'll get assigned the missing texture file? I'll check again and make sure I've extracted everything. Thanks! No. There's no such a thing as missing texture file. This is not related to my tool or extracted textures. This mus...
by daemon1
Tue Oct 26, 2021 7:26 am
Forum: 3D/2D models
Topic: Red Dead Redemption 2 PS4
Replies: 133
Views: 38328

Re: Red Dead Redemption 2 PS4

twitkiss wrote: Tue Oct 26, 2021 12:34 am Any chance for a map tool? -asking for a friend :P
depends on how many friends want that
by daemon1
Tue Oct 26, 2021 6:50 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 368
Views: 112348

Re: The Last of Us 2

twitkiss wrote: Tue Oct 26, 2021 12:18 am Does anyone have a quick tip on locating a texture when a "Missing File" texture shows up? This is in regard to maps.
if you dont want to export all textures, then make a text list of all textures ans search through it.
by daemon1
Sun Oct 17, 2021 3:51 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61723

Re: Spiderman PS4

ugo9p5 wrote: Sun Oct 17, 2021 2:05 pm
daemon1 wrote: Tue Aug 03, 2021 6:28 pm
gabz wrote: Tue Aug 03, 2021 6:26 pm Hello daemon, any chance we could get materials for maps in the future please?
yes, i'm putting it on my list
Hi i was wondering when that feature would be implemented that would really help me thanks !
i dont know
by daemon1
Tue Oct 12, 2021 9:23 am
Forum: 3D/2D models
Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
Replies: 160
Views: 30369

Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade

okay i checked the two models you asked for, and:

- tops must work with FLAS_42.tab (i dont know why there were 2 tabs with his textures, but this is the right one)
- bear was special, his parts were not sequential, so i had to sort them, attaching the new TAB file for him
by daemon1
Sat Oct 09, 2021 1:53 pm
Forum: 3D/2D models
Topic: Dying Light 1/2
Replies: 45
Views: 12158

Re: Dying Light

quick fix for crash on main textures
by daemon1
Sat Oct 09, 2021 10:55 am
Forum: 3D/2D models
Topic: Dying Light 1/2
Replies: 45
Views: 12158

Dying Light 1/2

Dying Light tool Drop .rpack file onto the exe, it will export all models/textures to corresponding folders https://imgur.com/po50g2K.png https://imgur.com/4yEKgo5.png https://imgur.com/wtJTVGA.png combined NPSs model: https://imgur.com/8fB6wME.png doctor Lena: https://imgur.com/mHoQw3N.png doctor ...
by daemon1
Thu Sep 30, 2021 7:58 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 599
Views: 194108

Re: Detroit Become Human tools (PC, PS4)

xactgd wrote: Thu Sep 30, 2021 1:12 am Which model ID is this, D0F?
yes, its D0F