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Search found 2649 matches
- Mon Nov 29, 2021 10:18 am
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 91
- Views: 30605
Re: The Crew 1/2 map tool (Dunia engine)
most important change is adding transform output --------------------------------- This allows to make scripts for 3d editors or engines like Unity or Unreal to load the map. config.ini parameters: -------------------------------------- game 1 or 2 coordinates: - local - means area coordinates will...
- Mon Nov 29, 2021 10:12 am
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 91
- Views: 30605
Re: The Crew 1/2 map tool (Dunia engine)
New version posted. Changes: - both games supported (the Crew 1, the Crew 2) - config file with options - transforms output - support for 8-bit heightmaps - double pres. coordinates - terrain data: RAW heightmaps, 2 masks DDS (to a folder) - full map export (99 99 8 8 ) - terrain exported only with ...
- Wed Nov 17, 2021 7:55 am
- Forum: 3D/2D models
- Topic: Dying Light 1/2
- Replies: 45
- Views: 12158
- Sun Nov 07, 2021 12:06 pm
- Forum: 3D/2D models
- Topic: Parasite Eve 2 (PS1)
- Replies: 21
- Views: 5946
- Wed Oct 27, 2021 6:29 pm
- Forum: 3D/2D models
- Topic: Wild Arms [PS2] [PS4]
- Replies: 9
- Views: 2498
Re: Wild Arms 3 [PS2] [PS4]
Stages: https://imgur.com/685tiZU.png https://imgur.com/ZYwRGoK.png https://imgur.com/xwUyELL.png Split STGMAP.BIN into individual .seg files, then decompress any of them with wa3_seg_stg.bms each will have 2 map parts: exterior and interior their files will be same as for models, and have names li...
- Wed Oct 27, 2021 6:27 pm
- Forum: 3D/2D models
- Topic: Wild Arms [PS2] [PS4]
- Replies: 9
- Views: 2498
Re: Wild Arms 3 [PS2] [PS4]
Usage First, you need to split BIN archives to individual packages that i called SEG files, like segments. For this, you need "table" *.T files from the executable (included). Place them to corresponding folders with BIN files. Drop .T or .BIN on WildArms3_bin.exe, doesnt matter. characte...
- Wed Oct 27, 2021 6:25 pm
- Forum: 3D/2D models
- Topic: Wild Arms [PS2] [PS4]
- Replies: 9
- Views: 2498
Wild Arms [PS2] [PS4]
Wild Arms 3 [PS2] [PS4] tools. Tested for US game PS2 image SCUS-97203, also included in PS4 release. Support of all characters/monsters with their textures and animations. Also extracts stages (levels) with their props, NPCs and cutscenes. https://imgur.com/664jpDy.png https://imgur.com/nHstYKV.png
- Wed Oct 27, 2021 8:01 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 112348
Re: The Last of Us 2
So, I think you're saying that if the texture hasn't been extracted then it'll get assigned the missing texture file? I'll check again and make sure I've extracted everything. Thanks! No. There's no such a thing as missing texture file. This is not related to my tool or extracted textures. This mus...
- Tue Oct 26, 2021 7:26 am
- Forum: 3D/2D models
- Topic: Red Dead Redemption 2 PS4
- Replies: 133
- Views: 38328
- Tue Oct 26, 2021 6:50 am
- Forum: 3D/2D models
- Topic: The Last of Us 2
- Replies: 368
- Views: 112348
- Sun Oct 17, 2021 3:51 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 61723
Re: Spiderman PS4
- Tue Oct 12, 2021 9:23 am
- Forum: 3D/2D models
- Topic: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
- Replies: 160
- Views: 30369
Re: ...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
okay i checked the two models you asked for, and:
- tops must work with FLAS_42.tab (i dont know why there were 2 tabs with his textures, but this is the right one)
- bear was special, his parts were not sequential, so i had to sort them, attaching the new TAB file for him
- tops must work with FLAS_42.tab (i dont know why there were 2 tabs with his textures, but this is the right one)
- bear was special, his parts were not sequential, so i had to sort them, attaching the new TAB file for him
- Sat Oct 09, 2021 1:53 pm
- Forum: 3D/2D models
- Topic: Dying Light 1/2
- Replies: 45
- Views: 12158
Re: Dying Light
quick fix for crash on main textures
- Sat Oct 09, 2021 10:55 am
- Forum: 3D/2D models
- Topic: Dying Light 1/2
- Replies: 45
- Views: 12158
Dying Light 1/2
Dying Light tool Drop .rpack file onto the exe, it will export all models/textures to corresponding folders https://imgur.com/po50g2K.png https://imgur.com/4yEKgo5.png https://imgur.com/wtJTVGA.png combined NPSs model: https://imgur.com/8fB6wME.png doctor Lena: https://imgur.com/mHoQw3N.png doctor ...
- Thu Sep 30, 2021 7:58 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 194108
