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- Sun Apr 12, 2015 3:15 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
That's what I told you. The new script doesn't work at all on BF3 anymore. I don't think that the current .ebx script works on BF3 either. Yes I know that. BF3 has different .ebx format, so the new script can't work with them. I just thought you were talking about Dragon Age, and this is a differen...
- Sun Apr 12, 2015 1:40 pm
- Forum: Game Archive
- Topic: [Nintendo 3DS] .arc - Archive (DARC-Header) repacker?
- Replies: 17
- Views: 8048
Re: [Nintendo 3DS] .arc - Archive (DARC-Header) repacker?
Why such a hurry, ChrisX930? Do you have a deadline or something?
- Sun Apr 12, 2015 1:02 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
Anybody have the old script to unpack the audio from BF3? It must be called fb2decoder.py or fb2audio and now I can't find it anywhere. We have all the other scripts now: both dumpers for BF3 & BF4, both ebxtotxt for old and new .ebx format, and audio extractor for BF4.
- Wed Apr 08, 2015 7:37 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
Ok. It seems Ealayer3 can't decode only 2 small files from the whole game. It is interesting and I will investigave that later, but for now here's the current version of audio extraction script (all .dlls and my version of ealayer3 included) It will skip those 2 small files (1 ironbull roar and 1 cl...
- Mon Apr 06, 2015 5:51 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
All right. I just noticed that the ebx script is missing from OrangeC archive. Someone have it? It IS in OrangeC archive and its called fb3decoder. It works for DAI. p.s. I was wrong. The script recognizes all music chunks. I just didn't count the conversations. So in total there are: - 9101 chunks...
- Mon Apr 06, 2015 5:25 am
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
It must be 2.7 or laterVosvoy wrote:The scripts required a certain version of Python I don't remember which one. Someone have it?
- Sun Apr 05, 2015 7:45 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
All right, I have changed BF3 script so now it unpacks full DAI archives. It gave me 12000+ audio .ebx files, now proceeding with them. fb3decoder.py script now extracts 23000 files (340 XAS, others Ealayer3) that used 9100 chunks as the source. Definitely it doesn't recognize music chunks. Proceedi...
- Sun Apr 05, 2015 3:55 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
Managed to scrounge up this. Unfortunately, google somehow doesn't have this page saved :( Anyway, thank you for saving his latest version, i looked through it, he cleared up the code and now it looks really better. This is what I was able to figure out for now: - We have BF3 script, with ZLIB deco...
- Sat Apr 04, 2015 5:56 pm
- Forum: Audio file formats
- Topic: EA Layer 3 Extractor/Decoder
- Replies: 90
- Views: 73237
Re: EA Layer 3 Extractor/Decoder
Ok, problem localized. Example: DAI tools finds music file inside the game named "mus_main_theme_51" and saves it as 14MB chunk. This chunk is a complete mess, combined from many cut parts of the original file contained in cas_13.cas. I don't know why it happens. So I've extracted that fil...
- Sat Apr 04, 2015 2:47 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
Thank you. Can you give me a link to the forum thread where it was posted? Was there anything interesting? I will read it in google cache.OrangeC wrote:I still have is scripts. I also included the bf script and the frostbite audio extractor as well.
Also works for Battlefield hardlines PC version.
- Sat Apr 04, 2015 2:41 pm
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 54662
Re: Frostbite 2 sound extraction research
He did but has been MIA for a year now and bfeditor.org appears to be down where his scripts were at. :/ Would need someone continue his work to update it. What's need to be updated? As of now, I've changed his script a little to extract just the audio files. It doesn't take as much time and space ...
- Fri Apr 03, 2015 6:20 pm
- Forum: Audio file formats
- Topic: EA Layer 3 Extractor/Decoder
- Replies: 90
- Views: 73237
Re: EA Layer 3 Extractor/Decoder
Considering the last files mappy2012 gave me, I'm sure now: the files were extracted wrong.
There are occasional 8 bytes missing or 8 extra bytes in the audio string.
So we have to find the problem in the extractor whatever that was.
There are occasional 8 bytes missing or 8 extra bytes in the audio string.
So we have to find the problem in the extractor whatever that was.
- Thu Apr 02, 2015 8:54 pm
- Forum: Audio file formats
- Topic: EA Layer 3 Extractor/Decoder
- Replies: 90
- Views: 73237
Re: EA Layer 3 Extractor/Decoder
hi~daemon~Can support the Dragon Age Inquisition?thanks! Ok, the format of these files have something different in them. This is not header, but the mp3 data itself. Every 40-60 kbytes it stops with an error, without even producing any output. This is what I did for now: I made it not stop, but try...
- Wed Apr 01, 2015 6:53 pm
- Forum: Game Archive
- Topic: Dead Space 1/2/3 .sbk file (PC)
- Replies: 24
- Views: 15923
Re: Dead Space 2 .sbk file (PC)
Here's the version for DS3. The files extracted can only be converted with my new version of Ealayer3 that you can find here: http://forum.xentax.com/viewtopic.php?p=104766#p104766 This is because they are version 7 with header B, which was not supported before. It will not work correctly with DS2. ...
- Tue Mar 31, 2015 6:19 pm
- Forum: Audio file formats
- Topic: Alien Isolation - WEM and BNK problems
- Replies: 8
- Views: 5598
Re: Alien Isolation - WEM and BNK problems
Tried all these. All converted OK with ww2ogg version 0.22 and new codebooks (packed_codebooks_aoTuV_603)
