We actually don't need debugging. We just need ADPCM tables for this codec.GHzGangster wrote:I did some debugging...
I didn't decode the first sample. It is saved in the ADPCM block unchanged. This is what I wanted to check and it was successful.
We actually don't need debugging. We just need ADPCM tables for this codec.GHzGangster wrote:I did some debugging...
ok, it is really different. 128 samples instead of 64 in MTA2, and probably another algorithm. I will keep you informed. bgm_mgo_lobby01.bgm has 12-channel streams. Weird. Maybe that are 3 parts of one 4-channel music track.OrangeC wrote:Here is an MTAF file.
Yes I found his source, but now we need to know how different is MTA2 from MTAF. It may be very different.OrangeC wrote:EDIT: Also NOTE that the decoding algorithm for MTAF is inside the vgmstream.dll but I cannot find source code or a decompiled version of it from hcs.
Yes, if I combine these pieces one by one, can hear a perfect music file.Vosvoy wrote:I saw that in the Xbox360 version but it was very messy. Each samples didn't have the right sample rate and the loop was cut before the end. I'm happy you figured out.
The format in that "reboot" may be totally different, so you better send me a sample of its music bank.OrangeC wrote:let me know when music is supported so i can test MOH reboot pc.
Ok, I removed them.Vosvoy wrote:PS: I don't think you can post stream info file mate but I'm not 100% sure of that.