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Search found 2649 matches

by daemon1
Sat Jan 08, 2022 9:50 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6774

Re: The Crew 1/2 models tool

this list.txt is a test file, but it contains enough strings that will make tools work
by daemon1
Sat Jan 08, 2022 9:38 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6774

Re: The Crew 1/2 models tool

Tools to work with archetype files to get cars/characters combined. First, get archetype files: entity\generated\archetypes.entities.bin - main big archetype entity\generated\server_archetypes.entities.bin - server archetype Then we need to make a "cache" for archetypes: crewact_cache.exe...
by daemon1
Fri Jan 07, 2022 7:53 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6774

Re: The Crew 1/2 models tool

zimex25 wrote: Fri Jan 07, 2022 7:27 pm This files after dumped using last version of DAT Unpacker, I looking renamed, other tool but I didn't find.
You will not need to rename them. Game access files by these hashes. My tool will gather all needed parts for each car and convert them:
by daemon1
Fri Jan 07, 2022 5:14 pm
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6774

Re: The Crew 1/2 models tool

Thanks for the tool! I can't wait for renamed tool for this game by you. I have question, it's possible to convert parts in fbx format? ASCII for me isn't perfect format. 1 - what do you mean under "renamed tool" ? 2 - yes, you can use noesis to convert ascii to fbx, but no guarantee it w...
by daemon1
Fri Jan 07, 2022 10:33 am
Forum: 3D/2D models
Topic: The Crew 1/2 models tool
Replies: 39
Views: 6774

The Crew 1/2 models tool

The Crew 1/2 tool for models - cars, characters etc Drop .XBG file onto the tool, use command line or batch convert them. This will make properly converted models with skeletons and all parts placed to their bones and having weights. Note that this tool only converts individual XBG files, and both c...
by daemon1
Thu Jan 06, 2022 11:47 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 216591

Re: Bloodborne

A quick fix for the tool to work with Elden Ring models
by daemon1
Wed Jan 05, 2022 2:54 pm
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61723

Re: Spiderman PS4

asset list for the 1.19 update 3 new models added: 8616383405794950 characters\hero\hero_spiderman_tasm\hero_spiderman_tasm.model 959297296C3D3DD3 characters\hero\hero_spiderman_armored\hero_spiderman_armored.model B35FA84D0B220D0E characters\hero\hero_spiderman_arachnidrider\hero_spiderman_arachni...
by daemon1
Wed Jan 05, 2022 2:03 pm
Forum: 3D/2D models
Topic: Spider-Man: Miles Morales (PS4)
Replies: 39
Views: 14407

Re: Spider-Man: Miles Morales (PS4)

LeMonde21 wrote: Thu Dec 23, 2021 11:00 am asset list for the 1.09 update
this is the only one model added:
950104EB4A90D66E characters\hero\hero_spiderman_milesmorales\hero_spiderman_milesmorales_finaledmg_trailer.model
by daemon1
Wed Dec 29, 2021 9:22 am
Forum: 3D/2D models
Topic: Spiderman PS4
Replies: 205
Views: 61723

Re: Spiderman PS4

LeMonde21 wrote: Wed Dec 29, 2021 8:32 am @daemon1 Can you update the asset list for the 1.19 update please ?
i can do that when i have time, but i will need dag & toc files for that. I absolutely dont have time to download/unpack games myself. Send in pm if you have them.
by daemon1
Mon Dec 20, 2021 3:11 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 104
Views: 45578

Re: Hitman / Kane & Lynch series model tools

Vogelez wrote: Mon Dec 20, 2021 3:04 pm Is there any tutorial or options how to change , for example, 3d models in one Hitman Contracts level to another?
i don't know if any of such things exist
by daemon1
Sun Dec 19, 2021 4:38 pm
Forum: 3D/2D models
Topic: Hitman / Kane & Lynch series model tools
Replies: 104
Views: 45578

Re: Hitman / Kane & Lynch series model tools

Vogelez wrote: Sun Dec 19, 2021 4:09 pm hi, could anyone explain why Hitman2.exe and Hitman3.exe crushes in 1 second after I open it? I want to try redo 3d-models in Contracts game. Thx.
this is because you dont read how to use them
by daemon1
Tue Dec 14, 2021 7:29 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 91
Views: 30605

Re: The Crew 1/2 map tool (Dunia engine)

iamtolyan wrote: Tue Dec 14, 2021 6:19 pm Good. But what is the "world.bwo" file?
This file is inside one of game archives. Can be extracted with EKey's extractor or BMS script.
Unfortunately i had no time to do a special tool to extract only this file.
by daemon1
Tue Dec 14, 2021 10:11 am
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 91
Views: 30605

Re: The Crew 1/2 map tool (Dunia engine)

iamtolyan wrote: Mon Dec 13, 2021 4:57 pm Where can I find the file res2.bin? The tool does not work without this file.
a little mistake in description, i typed res.dat instead of res.bin
by daemon1
Tue Dec 14, 2021 9:56 am
Forum: 3D/2D models
Topic: Until Dawn
Replies: 82
Views: 32385

Re: Until Dawn

Raq wrote: Mon Dec 13, 2021 10:04 pm Is it still planned to make morph targets exportable from the model files?
yes its still in the plan
but there are so many other things to do, that i doubt i will ever get to this
by daemon1
Wed Dec 08, 2021 8:14 am
Forum: 3D/2D models
Topic: The Order 1886
Replies: 54
Views: 16172

Re: The Order 1886

Oxidefx wrote: Wed Dec 08, 2021 1:48 am Lone echo 1 and 2 were also built on the same engine as this game. Would the tool work on them too in theory and if not would it be a lot of work to get it working?
you can never tell, sometimes games on the same engine are very different, sometimes exactly same.